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Invite GIF for Picotachi vol.82 (2026-05-23 / Tokyo), and a dev preview of Neko Puzzle for Picotron / PICO-8 0.3

https://www.picotachi.com

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Cart #supersk8boy-1 | 2026-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is an improved version of the original game. I've also added a training mode to make learning the controls and techniques easier. This is the first game I've created and I am really proud of it. Please leave your feedback so I can improve!

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Cart #rock_paper_sweeper-4 | 2026-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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There are three ancient forms: Rock, Paper, and Scissors. In Rock Paper Sweeper, you play on a 6×6 grid where each tile bears the symbol of one of these forms. At the start of the game, you will choose one of these forms, and you may change forms throughout the game. Your goal is to reveal all tiles in the grid, but if you reveal a tile with a form that defeats your current form – for example, if you reveal a Rock while in the form of Scissors – then you will lose!

Thus, to reveal a tile safely, you must deduce which symbols might be present on the tile, and reveal it while in a form that is not defeated by those symbols. To allow these deductions, most squares, when revealed, will show the number of adjacent tiles that have the symbol. All boards are built so that they are solvable by deduction alone, without requiring any guessing.

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Cart #picole_search-5 | 2026-05-28 | Embed ▽ | No License
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Picole Search

Pronounced "Pickle Search"

Picole Search is a search engine that searches the podweb.
Since you're here you probably know how to use a search engine, so i wont explain that.

Picole Search uses the Podweb Browser for displaying pages.

Special thanks

A large thanks to @Saturn91 for the podweb standard and the podweb browser which without Picole Search would not be possible and for helping test the cart.
Thanks to @369px for his evergreen tutorials on the native gui functions.
Thanks to @Astralsparv for helping test the cart.

FAQ

Do i need to sandbox Picole Search?

Yes and no. If Picole Search is sandboxed you wont be able to search the for the most up to date pages on the podweb. I highly recommend running Picole Search unsandboxed, as it doesn't need to access anywhere except its /appdata/ folder and inside it's own cart.

Do i need to install or update the podweb browser?

No, Picole Search will automatically fetch the latest version of the podweb browser at runtime.

How do i host a website?

Search tutorial on Picole Search, and use the one found on @Saturn91's site.

I can't see my site in the search results!

Picole Search needs to index the podweb from time to time. Currently this runs once a day, but you can force it to run again using the hamburger menu. If it still doesn’t work, it’s most likely because the page has been cached, so you need to restart Picotron.

How do i change the title of my website?

The first line of the result displayed when searching falls back to different things depending on what metadata is available on the website.

  • The title tag in the site's meta data.
  • The domain tag in the site's meta data.
  • The page file name, with the - and _s replace with spaces.

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Cart #intheponddemo-1 | 2026-05-15 | Embed ▽ | License: CC4-BY-NC-SA
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Here's a small demo I did for a chill song I created with the wonderful Picotron tracker.

Thanks to taxicomics's color tables info which helped with shadows and customizing the colors quickly. I'm just starting with Picotron and want to experiment a bit and learn the differences with Pico8.

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Cart #eatgrass-0 | 2026-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #xotris-7 | 2026-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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XOtris

Tic-tac-toe meets Tetris.

Match 3+ Xs or Os to clear them.
Match horizontal, vertical, and diagonal patterns. Create combos, survive garbage rows, and manage special tiles.

Special Tiles

Blocker: Blocks the board. Breaks when touched by a match.
Frozen: Hit it to crack it.
Joker: Turns into X or O when it can complere a nearby match.

Controls

Left/Right/Down: Move
X/Z/Up: Fast drop

Preview

Notes

This idea dates back to 2011. I had been thinking about making this project for many years, and it kept occupying my mind. I’m happy that I finally managed to get it out of my head and turn it into something playable.

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Cart #sleepingthy-0 | 2026-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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pretty intuitive ig, but you steer with the arrows and shoot with X

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Cart #helpthebelgian-0 | 2026-05-14 | Code ▽ | Embed ▽ | No License
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This was made by a very cute little belgian boy

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Cart #pt_title2-3 | 2026-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is My fourth
main demake of the Steam Video
Game Pizza Tower, Including Two Levels based on
the full game, one tutorial, and one custom gauntlet level.

Images:

Link to the Github Version:

Click Me!

Credits

Tour De Pizza - Pizza Tower (Original Game)
MartenMario64/allmightythunder - This Demake.

Note: You can make mods of this using this version of the game https://www.lexaloffle.com/bbs/?tid=155863,
and exporting it to a Windows EXE or something,
but if You are gonna make a mod, credit Me and the creators

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Crossrunes

A WIP puzzle game about completing spell sequences.

Arrows to move cursor. X to take action, O to swap tools.

WIP Status

I want to add background music, tune up some sound effects, and make the levels a little more varied.
There's room in the cart to make more characters too, but the core of the game is in a good state.
There's a few bugs and some sticky code I'd like to clean up too.

Right now there's four characters and no real ending, the game-play just loops through the four characters.

Cart #crossrunes-0 | 2026-05-13 | Code ▽ | Embed ▽ | No License
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It's that time of the year where every class ever is giving me a billion projects
Thankfully, these projects usually have a lot of creative freedom which allows me to turn them into games!
This one is for my math class (obviously), where we had to create and label a unit circle
Extra credit is given for effort, creativity, and it being a turtle (the teachers favorite animal)
All 3 of the extra credit requirements fit perfectly into a little pico8 game, so I've spent the last few days making this in pico8 education edition at school.

The code is not the best I've ever written, but I'm fairly proud of it (especially the text renderer!)
Although the text renderer is not perfect, it was fun to challenge myself with something relatively difficult.

Funnily enough, this project has taught me quite a bit about sin, cos, and p8 angles.. I can't wait to forget it all this summer!
Grade: 140% He loved it and gave me an extra extra credit point! (14/10)

-- CONTROLS --
X to change mode (degrees, radians, sine, cosine)

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Cart #sunset_dash-0 | 2026-05-13 | Code ▽ | Embed ▽ | No License
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This is my first game!

And, i'm only seven!

Thank you for winning my game.

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this is my new doc renderer:

Cart #picodoc_doc_render-0 | 2026-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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the cart includes a basic demo

up = scroll up
down = scroll down
X = toggle the top bar

renders docs using a simple loop

a doc is a table of strings

each element that starts with 2 null bytes is an inst

█ insts
 cursor x y
 color c
 cls c
 camera x y

you can hook up ⬆️, ⬇️ to a camy and a camera() call

use tab 2 for importing this

also, i used pico-8’s null byte rendering behavior 
to hide instructions inside text
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Cart #susogejero-2 | 2026-05-13 | Embed ▽ | License: CC4-BY-NC-SA
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Version 1.0 Release. It seems pretty stable in my testing.

Magic Garden is my second favourite Ufo50 game. I appreciate some people hate it but I find it very enjoyable. I set out trying to tweak two complaints: 1) that the game is too slow and 2) the walls around the board are a nightmare.

In my version there are no walls, instead we have PacMan style wrap around. The game is also a fair bit faster.

I'm pretty sure I've implemented every mechanic apart from one. Part of the fun of the game is discovering the rich layer of mechanics so I won't spoil that.

Suffice to say, the purpose of the game is to rescue 200 of the pink fellas by dropping them into the star squares. You should be able to figure out the rest from there.

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Cart #subkarst-0 | 2026-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #crossingthedrive-0 | 2026-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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DriveCross

DriveCross is my first foray into game development and it has been a ton of fun. I created this by watching Krystian Majewski from Lazy Devs in the Basic Shmup tutorial. I always wanted to learn how to make a game and stumbled onto Pico8 and then the tutorial series. This game has been a great first step into learning more about Pico8. Looking forward to creating more games and engaging with this community!

Controls

Use the arrow keys to move up, down, left, and right

x = shooting main bullets
z = shooting bombs (when collected from enemies)

Rules

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I’ve recently been getting into Pico8, mostly on the playing side. With the library so deep it’s really fun to discover new things that look old. With the app PicPic being able to play on my Apple Watch, I was curious if anyone has compiled a list of one-handed games.?

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Cart #startradersluck64-7 | 2026-05-13 | Embed ▽ | License: CC4-BY-NC-SA
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Star Trader's Luck

A digital dice game for 1-4 players

This is a Picotron version of my first Pico8 game: Star Trader's Luck

I ported it using the wonderful p8x8 tool and then modifying the code so it uses the expanded screen of Picotron. I also had to remake the music and sounds using the new system. The notes are basically the same, but it all sounds better...

By default it starts full screen, but you can toggle windowed mode in the menu. It will exit the game and when you start it again it will use the new mode.

Feedback and questions are welcomed!

Edit: Updated the location of the saved settings and now fullscreen/windowed toggle should work fine in sandboxed mode

[ Continue Reading.. ]

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Cart #risikeyumi-0 | 2026-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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