There are three ancient forms: Rock, Paper, and Scissors. In Rock Paper Sweeper, you play on a 6×6 grid where each tile bears the symbol of one of these forms. At the start of the game, you will choose one of these forms, and you may change forms throughout the game. Your goal is to reveal all tiles in the grid, but if you reveal a tile with a form that defeats your current form – for example, if you reveal a Rock while in the form of Scissors – then you will lose!
Thus, to reveal a tile safely, you must deduce which symbols might be present on the tile, and reveal it while in a form that is not defeated by those symbols. To allow these deductions, most squares, when revealed, will show the number of adjacent tiles that have the symbol. All boards are built so that they are solvable by deduction alone, without requiring any guessing.

Picole Search
Pronounced "Pickle Search"
Picole Search is a search engine that searches the podweb.
Since you're here you probably know how to use a search engine, so i wont explain that.
Picole Search uses the Podweb Browser for displaying pages.
Special thanks
A large thanks to @Saturn91 for the podweb standard and the podweb browser which without Picole Search would not be possible and for helping test the cart.
Thanks to @369px for his evergreen tutorials on the native gui functions.
Thanks to @Astralsparv for helping test the cart.
FAQ

Here's a small demo I did for a chill song I created with the wonderful Picotron tracker.
Thanks to taxicomics's color tables info which helped with shadows and customizing the colors quickly. I'm just starting with Picotron and want to experiment a bit and learn the differences with Pico8.
XOtris
Tic-tac-toe meets Tetris.
Match 3+ Xs or Os to clear them.
Match horizontal, vertical, and diagonal patterns. Create combos, survive garbage rows, and manage special tiles.
Special Tiles
Blocker: Blocks the board. Breaks when touched by a match.
Frozen: Hit it to crack it.
Joker: Turns into X or O when it can complere a nearby match.
Controls
Left/Right/Down: Move
X/Z/Up: Fast drop
Preview
Notes
This idea dates back to 2011. I had been thinking about making this project for many years, and it kept occupying my mind. I’m happy that I finally managed to get it out of my head and turn it into something playable.

This is My fourth
main demake of the Steam Video
Game Pizza Tower, Including Two Levels based on
the full game, one tutorial, and one custom gauntlet level.
Images:


Link to the Github Version:
Credits
Tour De Pizza - Pizza Tower (Original Game)
MartenMario64/allmightythunder - This Demake.
Note: You can make mods of this using this version of the game https://www.lexaloffle.com/bbs/?tid=155863,
and exporting it to a Windows EXE or something,
but if You are gonna make a mod, credit Me and the creators

Crossrunes
A WIP puzzle game about completing spell sequences.
Arrows to move cursor. X to take action, O to swap tools.
WIP Status
I want to add background music, tune up some sound effects, and make the levels a little more varied.
There's room in the cart to make more characters too, but the core of the game is in a good state.
There's a few bugs and some sticky code I'd like to clean up too.
Right now there's four characters and no real ending, the game-play just loops through the four characters.
It's that time of the year where every class ever is giving me a billion projects
Thankfully, these projects usually have a lot of creative freedom which allows me to turn them into games!
This one is for my math class (obviously), where we had to create and label a unit circle
Extra credit is given for effort, creativity, and it being a turtle (the teachers favorite animal)
All 3 of the extra credit requirements fit perfectly into a little pico8 game, so I've spent the last few days making this in pico8 education edition at school.
The code is not the best I've ever written, but I'm fairly proud of it (especially the text renderer!)
Although the text renderer is not perfect, it was fun to challenge myself with something relatively difficult.
Funnily enough, this project has taught me quite a bit about sin, cos, and p8 angles.. I can't wait to forget it all this summer!
Grade: 140% He loved it and gave me an extra extra credit point! (14/10)
-- CONTROLS --
X to change mode (degrees, radians, sine, cosine)

this is my new doc renderer:
the cart includes a basic demo
up = scroll up
down = scroll down
X = toggle the top bar
renders docs using a simple loop a doc is a table of strings each element that starts with 2 null bytes is an inst █ insts cursor x y color c cls c camera x y you can hook up ⬆️, ⬇️ to a camy and a camera() call use tab 2 for importing this also, i used pico-8’s null byte rendering behavior to hide instructions inside text |
Version 1.0 Release. It seems pretty stable in my testing.
Magic Garden is my second favourite Ufo50 game. I appreciate some people hate it but I find it very enjoyable. I set out trying to tweak two complaints: 1) that the game is too slow and 2) the walls around the board are a nightmare.
In my version there are no walls, instead we have PacMan style wrap around. The game is also a fair bit faster.
I'm pretty sure I've implemented every mechanic apart from one. Part of the fun of the game is discovering the rich layer of mechanics so I won't spoil that.
Suffice to say, the purpose of the game is to rescue 200 of the pink fellas by dropping them into the star squares. You should be able to figure out the rest from there.

DriveCross
DriveCross is my first foray into game development and it has been a ton of fun. I created this by watching Krystian Majewski from Lazy Devs in the Basic Shmup tutorial. I always wanted to learn how to make a game and stumbled onto Pico8 and then the tutorial series. This game has been a great first step into learning more about Pico8. Looking forward to creating more games and engaging with this community!
Controls
Use the arrow keys to move up, down, left, and right
x = shooting main bullets
z = shooting bombs (when collected from enemies)
Rules

Star Trader's Luck
A digital dice game for 1-4 players
This is a Picotron version of my first Pico8 game: Star Trader's Luck
I ported it using the wonderful p8x8 tool and then modifying the code so it uses the expanded screen of Picotron. I also had to remake the music and sounds using the new system. The notes are basically the same, but it all sounds better...
By default it starts full screen, but you can toggle windowed mode in the menu. It will exit the game and when you start it again it will use the new mode.
Feedback and questions are welcomed!
Edit: Updated the location of the saved settings and now fullscreen/windowed toggle should work fine in sandboxed mode





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