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Cart #kajuwoyaho-0 | 2026-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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a big header? (does it show i dont know what im doing)

this is a distracted project i made in a class after getting inspired by my ti80.

i got alot of help from my teacher and sending them a link to a project would probably be easier than asking someone to figure out how p8 carts work so tadaaaa created an account and now im posting stuff... i should probably make this a seperate post but i wouldnt know, this is my first post

todo - make this... SO much more user friendly because right now the only way to change the function is to go into my code and change some lines, and also the way i did it makes it not super straight forward BUT ITS AN ATTEMPT

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Cart #kfm_musictest-0 | 2026-04-22 | Code ▽ | Embed ▽ | No License
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First attempt at musicmaking with Pico8, first ever cartridge \o/

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I'm currently working on the Celeste part of the Balloon mod and I'd like suggestion about how to color Madeline :

Balloon uses the standard pico-8 palette, except for color 15 that is replaced by a dark blue, mostly for water effects.
Because Madeline's skin uses color 15, she's blue (da be dee da be daaaa) at the moment.

On the screen shot, I could have set display palette entry 15 to 15 because there is no onscreen water, and on screens with water, there's always (I think) an unused color depending on her environment, but the unused color varies.
I could draw the screen, set 15 transparent, draw Madeline, scan every pixel of the screen to find an unused index, then add Madeline's sprite with draw entry 15 set to the unused color and draw palette entry number found unusused as 15, but that might take a lot of CPU (full read and handling of pixels one by one).
So I'm wondering if anyone has a better idea. (brown skin Madeline would require no extra code for example).

[ Continue Reading.. ]

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Cart #rikizujahu-1 | 2026-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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우클릭으로 리셋 가능해용

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I've been working on a Seaside Drive / Star Waspir mashup (from UF50). My goal is to have one stage as a complete replica with the addition of the EGG bonus system to liven things up a bit. I might continue onto other stages...or I might try one endless mode (incorporating all enemies and bosses)

Wondering if anyone wants to have a crack at the music? We could try remaking seaside drive level one music although I think outrun music might be fun also.

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invite gif for picotachi vol.81 // https://www.picotachi.com

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Cart #zaquest-0 | 2026-04-22 | Embed ▽ | No License
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Cart #metampetam-1 | 2026-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Potenta - a pocket-sized tycoon game

The Who

Potenta is a planet in the clutches of an authoritarian regime, and you have been placed at the head of their mining operations. Your job is to bring order to the planet's critical resource excavation and elevate Potenta to its rightful place among the powerful and mighty.

The What

This is my first complete solo project and my first foray into programming, so have a shred of mercy in the critique :) I'd appreciate feedback on the pacing (per say) of the upgrades and the story. The intent was to rip on the failings of dictators but I may have walked the line between subtlety and bashing you over the head with it that it has settled into having zero message.

[ Continue Reading.. ]

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Cart #trapthecat-0 | 2026-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first P8 game.
it is a simple puzzle game where the player tries to block a cat from escaping a grid by placing obstacles on tiles. Each move you place a barrier, and the cat automatically tries to find a way out. The goal is to completely surround the cat so it has no path to the edge of the board. It’s easy to learn but becomes challenging as the cat adapts and finds smarter escape routes.

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Cart #owensadventure_1-1 | 2026-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dojeyiziju-0 | 2026-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #jennysfarmv5-0 | 2026-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a little carrot farm simulator, number-go-up game where you try to make as much money as possible without dying from exhaustion either by running out of energy or staying up too late. I followed SpaceCat's 2025 farming simulator tutorial for much of this, but tried to put my own spin on it where I could.

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Cart #evilballoonfrenzyproto-0 | 2026-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a prototype for a work-in-progress bullet hell inspired by Xevious.
You and your team must eliminate sentient, hostile balloons sent by a mischievous alien race.

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when running picotron with a folder synced from another machine, it always gives the same error, stating that it can't read the /desktop or /appdata directories, then crashes. my best guess is that somewhere the executable uses the absolute path, including the username, which is different across the two machines. does anyone know any way to fix this?

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Mastermind intro

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hoverboard

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Direcgeon

Cart #bbd-4 | 2026-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Direcgeon is heavily inspired by Alpine Alpaca by Krystian Majewski. The core card-movement mechanic — where cards define your direction and distance rather than giving you free movement — comes directly from that game. What you're playing here is my own twist on that idea, taken into a different setting with different stakes.

How It Works
You have a deck of cards. Three types: go straight down, diagonal left, diagonal right. Each card has a random speed — 1 step (30%), 2 steps (40%), 3 steps (30%). The 40% weight on speed 2 is intentional — common enough to move fast, but not so dominant that the deck feels uniform.
The deck starts at 5 cards, grows by 3 each floor, and caps at 50.

[ Continue Reading.. ]

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Cart #caverns_of_mars-0 | 2026-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Port of the Atari 800 classic in 60 FPS glory.

It currently only has one level. Future versions will add all 5 difficulties and caverns from the original game.

Controls:
⬅️➡️⬇️⬆️ move
❎ shoot

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Cart #tuwuzuripe-0 | 2026-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

WIP template of the persuasion wheel from Oblivion, for Wheeljam 2026. To use in your project, use the below snippet to grab just the wheel definition:

#include pwheel.p8:0

Then use the below in their respective functions:

wheel=init_pwheel() --_init()
wheel:update() --_update()
wheel:draw() --_draw()

Finally, use wheel:lock(direction) to lock a wedge in that direction. When all four directions are locked, wheel.final will be set to True. Access wheel.fin[1] through wheel.fin[4] for the locked values, going clockwise from 1 (12 o'clock) to 4 (9 o'clock).

The second tab of the file is a demo which is running above, and shows basic usage such as changing colors and locking directions. Every other time you reset the wheel it will toggle "vfx" to show a floating animation and alternate color scheme.

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