I recently remembered some games I played a while ago. In the first one you were stuck on an island and the goal was to escape. There were monsters you had to fight and I think there were caves. The second one was a dungeon crawler rougelike with a mechanic where you inherited an item from your last run. Anything that can help me find these games is appreciated.

Finally, 10 years after signing up as the 2nd user on the BBS (zep tells me that currently makes me the longest active user!?) I managed to get back to Tokyo and visit Pico Pico Café. Had a great couple of hours chatting to zep about gamedev, puzzle games, procedural generation, life, and Japan. Hopefully I can make it back there later in the year. Maybe I'll move to Japan.
✌️

The text of pico-8 is fighting!
Have a "friendly" competition with your friends or fight a menacing boss alone!
Controls:
- Dpad/Arrow keys: Movement and directional input
- O Button/Z: Jump or accept
- X Button/X: Attack or go back
Tips:
- Some places are too high to reach with just a normal jump; thankfully, you can wall jump!
[16x16]

This is our take on the popular card game "Set", which is a puzzle game about making unique combinations of cards. This interpretation is meant to be a relaxing experience, aimed at helping the user hone their skills.
You can read more about Set here: https://en.wikipedia.org/wiki/Set_(card_game)
There are 81 unique cards in the deck. Each card has four features, which vary across the following characteristics:
Symbol: Diamond, Pill, or Squiggle
Number of Symbols: 1, 2, or 3
Symbol Color: Green, Red, or Purple
Symbol Shading: Filled, Empty, or Striped
A set is made by selecting 3 cards, and that set is valid if each feature for each card is all the same, or all different.
Just a silly thing I'm working on as a way to teach myself.
So, I've been working on this for a few days now and so far I'm pretty happy with what I have so far. There's plenty more I want to do but I've made a lot of changes so it's time to upload the new cart.
If you have followed any SHMUP tutorials, you might recognize some of the things I'm doing here.
I have added more enemies and a powerup item that restores 100HP. Currently the game is much more chaotic and difficult but I think it's still well within the realm of playable.
Update: I've just uploaded a new version with an additional powerup that gives the player better firepower for a limited time. Having played the game with this addition I feel like the timing for getting the powerup and losing it again are fairly acceptable. The gameplay is still challenging, but not as bad/chaotic as it was in the last version.
-- Pico-8 Red A Poker Game v2.8 (267行语法错误彻底修复)
-- Tested on https://www.pico-8-edu.com/ | 100% No Syntax Errors
-- ===================== GLOBAL CONSTANTS =====================
SCREEN_W = 128
SCREEN_H = 128
-- Card styles
CARD_W = 15
CARD_H = 20
CARD_R = 2
CARD_W_H = 20
CARD_H_H = 15
COLOR_CARD_FRONT = 8
COLOR_CARD_BACK = 2
COLOR_SELECTED = 10
-- Card value mapping
VAL_MAP = {3,4,5,6,7,8,9,10,11,12,13,14,2,15,16}
VAL_STR = {[3]="3",[4]="4",[5]="5",[6]="6",[7]="7",[8]="8",[9]="9",[10]="10",
[11]="J",[12]="Q",[13]="K",[14]="A",[15]="J1",[16]="J2"}
VAL_PRIORITY = {[3]=1,[4]=2,[5]=3,[6]=4,[7]=5,[8]=6,[9]=7,[10]=8,
[11]=9,[12]=10,[13]=11,[14]=12,[2]=13,

My first account on PICO-8.. Despite what the post might say, today is January 30, 2026 (get out of here you time travelers, stop looking at my past). I can't wait to actually learn how to use this website properly and make cool short projects.
I love Diary of a Wimpy Kid and Deltarune (you have to believe me, Asriel is The Roaring Knight, time travelers this aged perfectly didn't it?)






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