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Cart #kp_drive2-8 | 2026-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've been working on a new and improved version of my game Mountain Racing. I'm planning on adding 2-player races and additional maps, alongside some other things.

Red car is player 1, blue car is player 2.

New in v0.8 is the Forest Course!

This track features many winding turns and narrow paths. You'll need to have great drift control to maintain high speeds. It can be little tricky at first (you can see me bumping into walls in the gif), but quite satisfying once you get it.
The leaf effect can be turned off in the menu.

Controls

🅾️ - Drive
❎ - Brake / Reverse

[ Continue Reading.. ]

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7 comments


Cart #spacewars-0 | 2026-02-18 | Code ▽ | Embed ▽ | No License
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This game was completed as a part of the Library Videogame Programming Bootcamp.

The course material is based upon LazyDev's "Cherry Bomb" shmup and youtube tutorial.

Well done to all the attendees, you should be very proud of what you made here!

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0 comments


Cart #landwrath-0 | 2026-02-18 | Code ▽ | Embed ▽ | No License
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This game was completed as a part of the Library Videogame Programming Bootcamp.

The course material is based upon LazyDev's "Cherry Bomb" shmup and youtube tutorial.

Well done to all the attendees, you should be very proud of what you made here!

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1 comment


Cart #deathship-0 | 2026-02-18 | Code ▽ | Embed ▽ | No License
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This game was completed as a part of the Library Videogame Programming Bootcamp.

The course material is based upon LazyDev's "Cherry Bomb" shmup and youtube tutorial.

Well done to all the attendees, you should be very proud of what you made here!

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0 comments


Cart #heart_beat-0 | 2026-02-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Heart Beat Animation

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Cart #brynquest-3 | 2026-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Brynquest

Story

You are Brynhild. The Goddess has brought you back to life to fight the dark necromancer, Lich. Collect the three Sacred Relics, unleash your sword's true power by slaying your enemies, and find the secret entrance to Lich's lair. Defeat him and peace will return to the land.

Upgrades

The Sacred Boots

Collecting the boots will grant you a double-jump ability.

The Sacred Dagger

Press up and the attack button to throw the dagger. Once it hits its target it will instantly return to your side.

The Sacred Shield

This sturdy shield can deflect arrows, sword strikes, and even fireballs.

The Sacred Sword

Although you already possess the sword, you must defeat ten enemies without dying to unleash its full power. If you are defeated, you will lose the power until you unlock it again.

[ Continue Reading.. ]

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29 comments


Cart #sweet_dreams_01_pesto_cat-1 | 2026-02-17 | Code ▽ | Embed ▽ | No License
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Sweet Dreams

A sweetly sleeping pug... how long it has been since he last awoke. Legend says only perfect gift can end his slumber. Can you solve the puzzle and bring him back?

How to Play

The Goal

Guess the prince's secret sequence of 4 gifts to wake him.

[96x16]

Making a Guess

Each turn, you fill in a row of four gifts:

  • Left/Right arrows — move between the four slots
  • O button (Z key) — cycle through the available gifts in the selected slot
  • X button (X key) — submit your guess when all four slots are filled

Reading the Clues

After each guess, you'll see feedback symbols telling you how close you were:

  • A yellow star means you placed the right gift in the right spot.
  • A white circle means the right gift is in your guess, but in the wrong spot.
  • A red x means none of the gifts you've guessed are in the solution.
    [8x8]

Use these clues to refine your next guess.

Difficulty

With each level of difficulty there are more possible gifts to choose from.

  • Easy — 4 different gift types to choose from
  • Medium — 5 gift types
  • Hard — 6 gift types

[ Continue Reading.. ]

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4 comments


Cart #lohotron-0 | 2026-02-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Simple wheel randomizer

(x) - spin
(o) - mark/unmark item
up/down - scroll items

Menu (start):
<THEME:0> - change theme by left/right
<RADIUS:160> - change radius by left/right
COPY TO CLIP - copy all items with marks to clipboard. First symbol is a sign: plus is a normal item; minus is a skippable item.
PASTE FROM CLIP - paste items from clipboard. Before clicking this item, be sure to press CTRL-V
The first symbol +/- is the same as in the previous command, but it can be omitted.

List size limits: 250 items; 1200-1300 characters total (depending on the number of items).
Some special characters may be skipped.

All settings (including the list of notes) are saved in CARTDATA. Everything will be restored after a reset

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1 comment


Cart #swappy-1 | 2026-02-25 | Code ▽ | Embed ▽ | No License
9

Swappy

Use your wits to get every character to their goal! Each stage has a tricky layout that can be overcome by using the character's swapping powers. Whenever two characters are in the same row or column, their places can be swapped!

Controls

  • Z: cycle which character you are controlling
  • X: swap places with another character in the same row or column
  • D-pad: Move the currently selected character
  • (Menu) Reset Level: Start the current stage from the start
  • When multiple characters could swap, press the D-pad button over the head of the one you want to swap with

Rules

  • Each character must reach their goal at the same time
  • Any characters that are in the same row or column can swap places
  • Characters can walk through doors that are the same color as them

Options

  • Change what happens after you swap characters with the on swap option
  • Challenge yourself by enabling step count, and seeing how few steps you can beat each level in
  • Enable or disable targeting lines, they help, but they can be noisy
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3 comments


Cart #lucifers_run-11 | 2026-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


A simple side scroller (based on Chrome's Dinosaur game) in which you control Lucifer, a white cat with endless stamina, but only 3 instead of 9 lives. Be extra careful in the dark!

X or UP: jump
LEFT or RIGHT: move left or right
DOWN: duck

HINTS:

  • The more you move to the right, the faster you score!
  • Collect life hearts to gain back health!
  • Watch out for those pesky bats!

Inspired by our fast-as-h*ll and very naughty cat Lucifer, who just likes to run around the house all day. Where would we be without our cats, right?

Disclaimer: even though I perfectly know how to program in Lua (and love doing so), I've used Copilot's agent help to quickly explore ideas. So some of the code (primarily the parts that control sophisticated animations) was AI generated (but certainly not all!).

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2 comments


Cart #nefibusm-2 | 2026-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

test...
its a tutorial from spacecat
https://youtu.be/ubDItG3lGe4?si=QSayzEmEE3FAccj4

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Cart #brick_breaker-0 | 2026-02-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a fun experiment

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Cart #lambchapel_stranded-1 | 2026-02-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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you're stranded on an island. write an sos in the sand...?

(made for a game-a-week course. this week's prompt was "power of words".)
(uses toki pona.)
(also found on itch or on my site.)

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Title Music:
[sfx]

In-Game Music:
[sfx]

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Cart #yellowdot-0 | 2026-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #theballgameidk-0 | 2026-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First pico-8 project, understanding how it works.

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Cart #ritifariwu-0 | 2026-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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super cool game

press z for triple shot
press x for spinning shot

For every alien you defeat two alien spawns and the game will end when it alien count is 100.

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Cart #libbtnstate-0 | 2026-02-16 | Embed ▽ | License: CC4-BY-NC-SA
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libBtnState is a small library that works around inputs getting dropped when the framerate drops below 60 FPS. But it also has several goodies designed to make life easier.

  • Object-oriented, so you can have multiple copies of state
  • You decide when input is updated
  • Simple button remapping
  • Ability to get whether a button was recently pressed (within N frames), and then mark it as held (for things like buffering jump presses)
  • Ability to get whether a button was recently pressed without auto-repeat

Basic usage:

include "src/lib/require.lua"

local BtnState = require("libbtnstate")

local btn_state = BtnState:new()
local is_pressed = false

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=184049#p)
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Cart #te_amo_ari-0 | 2026-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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