Controls
- arrow keys for moving cursor
- hold z to move currently selected Meteo up and down (No left and right!)
- line up 3 or more of the same color to make them blast off!
-
Don't let the Meteos stack to the top of the screen
- p to pause, if you've never played a pico-8 game before.
Words and stuff I guess
This is an in progress remake of Q Entertainment's game Meteos, originally for the DS. This is very much not a finished version, and will not function the same as the original game.
Sometime around last week I decided that I was bored of making something in Unity and it's visual scripting language, and wanted something simpler, but not as simple as Desmos. So I got Pico-8 and a book on Lua and decided this was a good first project to do in a text based language. I cannot believe I got this far in a week.

Here's a project that I was working on a while ago. Use the arrows to shift the camera, and use the mouse to draw and erase tiles. Also, scroll up/down to change the size of the circle. I was planning on using it for a game but at this point I think I'm just going to release this version for anyone interested. It's an implementation of marching squares in Pico-8 (same algorithm as my really old cart but completely different code). I was puzzling over how to fill the terrain, and this version uses a single 8x8 right triangle sprite, as I realized I can use sspr() to stretch and flip it to make all the slopes I need. Also, at some points I change its color to the background to erase efficiently as well. Each 8x8 section uses one byte in userdata, and the entire grid is about a 180x180 tile square. I won't go too in depth about the algorithm itself, since there are many online explanations, and instead I'll just explain how data is stored in this cart. The first bit is the top right corner of the tile, and whether it is within the terrain. The next six store a pair of values 0-7 which represent the x and y intersections of lines through the tile's sides. The last bit is optional, but contains whether the center is in the terrain, for certain cases. I'm happy to fix any issues and answer further questions for those interested. If you want to use it in a project feel free.

Tiny spreadsheet app for PICO-8! Simulate an office vibe from the comfort of your fantasy console.
Currently
- Built-in keyboard
- Auto-saves sheet contents to local memory
- Export sheet to desktop as CSV
- Supports several functions (see section below)
- Reference other cells in your formula (e.g. A1, B2)
Next
- More functions!
- Support multiple functions in one cell
- Better memory handling
- Reference arrays (e.g. A1:G6)
- Formula helper
- Text formatting (e.g. change color of a cell)
- Copy/paste cells
- A nicer help page
Controls
- 🔼🔽◀️▶️ Move / Change selection
- 🅾️ Select
- ❎ Back

Playing Opossum Demo
Play through the first of eight levels in my upcoming game, "Playing Opossum". As this is an early alpha build, I'm looking for any and all feedback you may have. Thanks for playing!
How to play
- Use the arrow keys to move left and right
- Press the down arrow key to play dead
- Press Z to jump
- Press X to Joey Jump (requires Joey)

Finally something finished. Don't look at the code; it's scary! By the time it became obvious how it could be automated, it was already too far into being...not automated.
There are two layers of controls: On the physical keyboard, the arrow keys move the selector on the virtual keyboard and the x selects a character.
The virtual keyboard works normally, more or less: The virtual arrow keys move the selector on the virtual screen, the character keys work, shift and caps lock work--try things out. The menu key toggles selector position keys and Windows toggles the virtual selector. Ctrl, Alt, and Fn do nothing.
Write something or make ASCII art in a custom font not particularly suited to making ASCII art--or open it up and change the font (but don't look at the code).
Hello there and welcome to my first game I've ever made, I hope you enjoy :D
P1:
Left: Left Arrow
Right: Right Arrow
Punch: M
Block: N
P2:
Left: S
Right: F
Punch: Tab
Block: Q
This game is Incredibly simple due to the fact that I'm very new to gamedev and kinda poo at it.
There is probably better ways to code this but this works for me (if it ain't broke don't fix it).
Feedback would be greatly appreciated and I thank you for even looking at my game :D
Dung Danger is a cute dung pushing puzzle game where you navigate a little dung beetle as it rolls dung balls into their proper holes across 20+ levels! Not every dung fits every hole, so careful planning is key!
HOW TO PLAY:
- Arrow Keys or Dpad on the controller to navigate the dung beetle
- Z, C or Button1 to undo your previous move
- X,V or Button 2 to reset the level
- Enter Key or Start to access options and the level select
- Dung sizes and go from Dark Green -> Green -> Yellow -> Orange -> Purple -> Red
- Carefully plan your moves and observe movement patterns of everything that moves and placements of everything that doesn't move!
- Your progress is saved when you complete a level, so feel free to take a break!
CREDITS:
- sodoj - game design, level design, programming, sfx, additional art






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