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Kinda sorta working on a pico8 headless system for development on the go on a virtual or something.
From debian, I did got a rudimentary framebuffer converted to color as ASCII at low res.

My backup is converting files to html+J's from headless.

Fb display (displaying but not clearing even though it says it does.)

Html export car for headless export

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Cart #focus_timer-0 | 2025-10-25 | Embed ▽ | License: CC4-BY-NC-SA

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Hi all:)
Or just me probably hahaha. Still doing it 1h after dinner:)
Added some blook when dead, some animation for player waliking and some ui:)

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Cart #wosiwukepu-0 | 2025-10-23 | Code ▽ | Embed ▽ | No License

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YOU ARE A HORSE

collect the cantaloupes scattered across the field.
you have 45 seconds

arrow keys to move

ctrl+r to restart

Cart #yewemodoye-0 | 2025-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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good luck

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Has anyone tried this on STEAM? I am loving it, highly recommended, especially using LOSSLESS scaling to scale up.

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Hi all:)
I've recently started developing a shooter in pico8 and i'm loving it:)

This is my first post form my new setup. Hopefully i manage to be consistent at this and i'll look back at this in this 5 years and be happy about the games and friends i made along the line:)

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Hey,guys! I recently discovered Pico with a friend and we've started toward building games together.
I noticed VSCode had no support for Pico-8, so built an extension I'd like to share.

PICO-8 Enhanced for VS Code

PICO-8
VS Code
License

> 🎮 Complete PICO-8 development support for Visual Studio Code

Turn VS Code into a powerful PICO-8 IDE with comprehensive API documentation, intelligent code completion, beautiful syntax highlighting, and more!

Perfect for fantasy console game development with PICO-8.

🌟 Why This Extension?

  • 📚 850+ lines of comprehensive PICO-8 API documentation
  • 💡 Smart IntelliSense for all PICO-8 functions
  • 🎨 Beautiful syntax highlighting tailored for .p8 files

[ Continue Reading.. ]

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Cart #zubakumope-0 | 2025-10-19 | Code ▽ | Embed ▽ | No License

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Hi everyone.
I've searched the BBS and the documentation, but I can't find a way to tell which key was pressed in Picotron, something similar to pico8's stat(31) that returns the last character read from the keyboard. I know you can query each key with key() and keyp(), but I wanted to know if there's a method that directly returns the character or key that was read.
Thank you!
Best regards,

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Cart #lost-0 | 2025-10-19 | Code ▽ | Embed ▽ | No License
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you must find the void

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hello i am trying to create a jumpking demake after coming back to pico after a little break and i seem to have trouble with the pico 8 collision detection can somebody help me with this problem?

Cart #jumpkingde-0 | 2025-10-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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  1. Cryptomancer - A fun puzzle game about solving ice block puzzles tring to put out flames. [7.5/10]
  2. Pico-Ball - The best Pico-8 game I've ever played, surpassing my love for Just One Boss! (Which is saying a lot.) [9.5/10]

I'll review these both more in-depth in the future..

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This is a reminder to edit my profile

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After lots of looking for a decent portable Pico-8 console that I could code on I settled on a used Pocket C.H.I.P. for a pretty good price. So far I had trouble updating it to take advantage of certain things but I eventually figured out how to update Pico-8. Now I just have to learn how to make use of the big scary terminal and get better at coding Lua!
UPDATE: About a week after I got it, it turned on in my bag and killed itself somehow. It is now just a brick of plastic with a screen. :( The error is with pocket home not launching because some files are gone and since Nextthing.co went bankrupt I don't know where to find replacements. If you have any advice that isn't just reflashing it that would be appreciated because I still am scared of the terminal and don't have a linux computer (other than a steam deck). Also sorry I have been silent for so long I just had a lot going on otherwise and haven't had much time to do this and my other interests. I have been working on a short funny game off and on for all of this time though so hopefully I will post that sometime.

[ Continue Reading.. ]

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hey so basically, on the P8SCII chart, the first row of characters (1-15) seems to be inaccessable when using chr() and there seems to be no keyboard shortcuts to type them out. anyone know anything about this?

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Hey all!

I came across this website today for the first time and was playing a few carts on the main page. I was playing this EXCELLENT game from one of the selections on the right, not realizing that these carts re-load when leaving the page. I have literally been browsing for an hour and a half trying to find it, here and on itch.io. I was hoping you may be able to help.

  • Was a very polished/high quality game
  • Color scheme was nearly all black and white
  • Character design was high quality

  • Game started with you choosing 1 available character with others that were locked
  • You were shown 6 sides of your die that contained a sword, spear, shield, and sling
  • Once game starts you are on a 5x12 ish grid split into 5x6 + 5x6
  • Character could move freely on his grid, while an enemy or multiple enemies could move on their grid
  • Character rolls a die for an item (sword, spear, shield, or sling)
  • Game pauses momentarily showing you the "range" of the weapon

[ Continue Reading.. ]

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Cart #bisectors-6 | 2025-10-24 | Code ▽ | Embed ▽ | No License
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Hi there, Mx. Casey here!

Here's a little toy I made to show my class the concurrency of the special segments in a triangle. It highlights points of concurrency, so you can see where the points lie for different triangles.

CONTROLS:

< and > change which vertex of the triangle is selected
Arrows + holding X drags the selected vertex
O switches between medians, altitudes, angle bisectors, and perpendicular bisectors being drawn.

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Cart #bobezosofi-0 | 2025-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Save poor Roberto's soul by concentrating on your prayers before the devil themselve takes over in this 1kb microgame!

Game made for the Pico-1K Jam 2025!

Original Idea and text: JaviS

Prigramming and art: Tréveron (@trevvieaamb on bluesky)

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