Hi folks. I recently finished a fun little side-scrolling space shooter called SPACE GOOSE, and I wanted to share it with y'all here.
This version is missing the title screen (had to move it into a separate cart for tokens) and therefore a few secrets, but is otherwise 100% playable.
You can download it from itch.io here as well, with the title screen included.
Enjoy!

RoboEscape
This is my second Picotron game. It is a remake of my original Robo-Escape game for the Pico-8 System
Link To Pico8 Cart
Story:
You are a robot that has just infiltrated an enemy space-station and stolen vital intelligence from the enemy and now you must escape the space station and return the enemy-intel to your commanders. However, there are other robots programmed to attack you on sight. The cart contains the story in the introduction pages, selectable from the main menu.
Navigate to the final exit-teleporter through doors and teleporters as well as dodging and destroying enemy robots and other traps along the way.

Metroidvania with original Prince of Persia gameplay
Find 6 fontains to open sacred DOOR!
Controls:
=========
ARROWS:
-
<>: run left|right
-
^v on edge: climb up|down
-
v: sit (rest next to fires)
- <> while sitting: crawl
X: jump forward
X while running: big jump
Z: small safe step
Z while falling: grab ledges
Z while climbing: hang on
=========
Tutorial walkthrough:
To start the tutotial: sit on bed and press Z.
=========
This is fully playable demo.
World has 54 rooms, 8 upgrades, 6(?) fountains and some enemies.
In time there'll be total of 144 rooms...
I've got a lot of plans!
Yours, Makhatma
=========
UPDATE:
- 6 new items to find and use
- revorked menu
- updated map
- fight system (must find sword)
=========
SPOILERS!!! - Full map (no items):
[hidden]

Hiya, I'm now working on a game that's gunna need lots of randomised characters. I'm currently trying to make a simple form that generates the traits I want people to have, which I can expand on later. The below code works fine in creating a name, but it seems very inefficient (especially as I want to have way more options than this). Is there a simpler way I could basically pick traits off a list like this?
name1gen=flr(rnd(4))
if name1gen==1 then
firstname="john"
elseif name1gen==2 then
firstname="jim"
elseif name1gen==3 then
firstname="samantha"
else firstname="timothy"
end
name2gen=flr(rnd(4))
if name2gen==1 then
lastname=" johnson"
elseif name2gen==2 then
lastname=" smith"
elseif name2gen==3 then
lastname=" andrews"
else lastname=" hunt"
end

So no current documentation for the p8asm language is out yet I'll develop more of the language and release documentation then! Sorry @Ret, your user pops up in the language!
Example Code
@func create_obj data
@var obj {}
@call set obj.x data[1]
@call set obj.y data[2]
@call set obj.sp data[3]
@Ret obj
@endfunc
@var player, create_obj({64,64,1})
@func _update
@endfunc
@func _draw
@call spr player.sp player.x player.y
@endfunc |
If you're trying to play on your phone and you don't see a play button in the middle of the image above, try turning your phone sideways. That usually works!
Here it is. The first official Crimson and Gold shop game!
Controls
x - shoot
o - special ability
Overview
You just got a piercing and now it needs to heal.
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[16x16] |
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[16x16] |

Hey!
After watching YouTuber _nubmark's video about his miniatures game(https://www.youtube.com/watch?v=wD2rijeN2Bg&t=138s) I was fascinated. This also seemed like a great first project for Pico-8 so I did my best to create this Cart.
All game design is created to _nubmark, and my artwork took direct inspiration from his designs as well. You can find the rules, along with miniature sets at their itch page https://underscore-nubmark.itch.io/
IMPORTANT NOTES
During the setup phase both players should take turns placing a unit in their starting area (first two rows like chess.
select and place your unit with X.
Once that is completed Press O to start the game!
Once the game has started Select with X and O is the back button
Movement range and attack range don't account for units/terrain in the way you will have to police that yourself.
The Win condition is also not yet implemented.
The other day I was watching YouTube and a video by 2swap called “I Solved Klotski”showed up. It reminded me that years ago I tried to make that puzzle in Flash but never actually finished it. I really liked the look and feel of the game, so I decided to take on the challenge again — this time in Pico-8, with a little help from ChatGPT.

Developed for Art and Play 2025 Pombal Jam. Weekend of: 25/10 - 27/10
Theme: Tv Game Show
Approach: first time using Pico8 engine, we decided to create different little games based on different tv channels (news/animal kingdom/sports/movies).
For the main loop we got inspired by WarioWare games each minigame has a time to complete, but we keep them in the loop, so in the next loop the game progress is still there. Complete everything before the global timer ends to win.
Made by:
Luis Chaves
Tomas Longo
João Simplicio
Pedro Simplicio
Hi everyone,
I've been trying to use MGET and MSET to work with larger than 1x1 tiles. I'm using MOD to animate 1x1 map tiles like the infamous water tile alright, but I can't figure out how to get the pair to see and manipulate 2x2 and larger map tiles. This would be to facilitate the animation of larger map objects such as rotating billboards, large media screens, sleeping monsters and the like. Any insight at all would be greatly appreciated...
I am not associated with Mossmouth, the creators of UFO 50 and Campanella. This is a fan made project.
Overview
Play as Pilot (or his sister Isabell) and fly through 15 stages that'll demand precision and skill. Slash at obstacles to keep your fuel levels up, and be careful not to crash!




Controls
- (O) or Up - Thrusters
- (X) - Slash
- Left and Right - Move
How To Play
Burst from the bubble with your thrusters, then navigate the level without crashing into anything. If you run out of fuel, your thrusters will become inoperable and the Campanella will plummet to the ground. Use the slash to destroy obstacles and gain fuel from them to make it to each level's exit. Earning 1000 points from slashing things will net you an extra life.






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