Hey,guys! I recently discovered Pico with a friend and we've started toward building games together.
I noticed VSCode had no support for Pico-8, so built an extension I'd like to share.
PICO-8 Enhanced for VS Code
> 🎮 Complete PICO-8 development support for Visual Studio Code
Turn VS Code into a powerful PICO-8 IDE with comprehensive API documentation, intelligent code completion, beautiful syntax highlighting, and more!
Perfect for fantasy console game development with PICO-8.
🌟 Why This Extension?
- 📚 850+ lines of comprehensive PICO-8 API documentation
- 💡 Smart IntelliSense for all PICO-8 functions
- 🎨 Beautiful syntax highlighting tailored for
.p8files
Hi everyone.
I've searched the BBS and the documentation, but I can't find a way to tell which key was pressed in Picotron, something similar to pico8's stat(31) that returns the last character read from the keyboard. I know you can query each key with key() and keyp(), but I wanted to know if there's a method that directly returns the character or key that was read.
Thank you!
Best regards,
After lots of looking for a decent portable Pico-8 console that I could code on I settled on a used Pocket C.H.I.P. for a pretty good price. So far I had trouble updating it to take advantage of certain things but I eventually figured out how to update Pico-8. Now I just have to learn how to make use of the big scary terminal and get better at coding Lua!
UPDATE: About a week after I got it, it turned on in my bag and killed itself somehow. It is now just a brick of plastic with a screen. :( The error is with pocket home not launching because some files are gone and since Nextthing.co went bankrupt I don't know where to find replacements. If you have any advice that isn't just reflashing it that would be appreciated because I still am scared of the terminal and don't have a linux computer (other than a steam deck). Also sorry I have been silent for so long I just had a lot going on otherwise and haven't had much time to do this and my other interests. I have been working on a short funny game off and on for all of this time though so hopefully I will post that sometime.
Hey all!
I came across this website today for the first time and was playing a few carts on the main page. I was playing this EXCELLENT game from one of the selections on the right, not realizing that these carts re-load when leaving the page. I have literally been browsing for an hour and a half trying to find it, here and on itch.io. I was hoping you may be able to help.
- Was a very polished/high quality game
- Color scheme was nearly all black and white
-
Character design was high quality
- Game started with you choosing 1 available character with others that were locked
- You were shown 6 sides of your die that contained a sword, spear, shield, and sling
- Once game starts you are on a 5x12 ish grid split into 5x6 + 5x6
- Character could move freely on his grid, while an enemy or multiple enemies could move on their grid
- Character rolls a die for an item (sword, spear, shield, or sling)
- Game pauses momentarily showing you the "range" of the weapon

Hi there, Mx. Casey here!
Here's a little toy I made to show my class the concurrency of the special segments in a triangle. It highlights points of concurrency, so you can see where the points lie for different triangles.
CONTROLS:
< and > change which vertex of the triangle is selected
Arrows + holding X drags the selected vertex
O switches between medians, altitudes, angle bisectors, and perpendicular bisectors being drawn.
Hey Pico-Peeps.
Database spirit here, broadcasting a signal into no the no where of the internet- kind of like a satellite sending radio waves... or maybe turning into space junk?
After playing around with Spacecat and PixelPete tutorials I've finally made my first game- which of course is a rip-off of another game, but hopefully with an enjoyable little twist.
It's... drum roll... Fruit Drop by nerdy teacher- but this time fruits down vanish when they hit the ground- they splat!
In the future I'll learn about sounds in pico-8 and make a nice splat sound to go in the game.
World of Pixeltron (WOP)
After much trouble and debugging I have gotten this to connect to a local Express API and successfully:
- signup
- login / logout
- check users
- ping the API
I have not written any state logic for the game part yet. I’m also not the best pixel artist in the world — but the network backbone is working.
Why I’m Posting This
My hope is to find like-minded individuals who want to help create something really neat for folks with Picotron cyberdecks everywhere.
I named the cart WOP for World of Pixeltron.
A Little Background
As of recent months I got pulled into WoW Classic and the whole Turtle WoW “Classic+” hype.
I’ve run my own private WoW server for years, building backend and database systems.
At first, I didn’t think parts of the client were editable… then projects started popping up.
That’s also when Blizzard’s ban hammers started falling.





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