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Cart #dcpdontcrsuhplane-0 | 2025-10-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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DCP - Dont Crush the Plane

Is my first game created in my entire life.

What is DCP

Is a simple game that you control a airplane that needs to reach in the end of phase.
In DCP, you have 3 phases. A day phase, Night phase and Candy world phase.

just be sure if you will not get a charged cloud like this
[8x8]

How works ?

Is simples, you only move the arrows up and down to move the airplane, and Z or X to interact with menus.

[ Continue Reading.. ]

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1 comment


Cart #dicedodge-0 | 2025-10-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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When setting up a window for an app, you can set pixels to be transparent, so the background shows through. This allows us to have simple on/off transparency, but it does not allow us to blend colours and have translucent windows. My suggestion is to let the cart give the window a colour table. This would be applied before drawing the window and removed afterwards, and it would let the window blend with the background.

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blizzard (86 tokens)

(207 chars)

p = {}
_set_fps"60"
::_::
cls"13"
for i=1,256 do
	local r,_ENV=rnd,p[i] or add(p,{})
	if(x) x,y = x%136-3*z-sin(y/64),y%136+2*z line(x,y,x+2*z,y-2*z,6+z) else x,y,z=r"128",r"128",0.2+r"0.9"
end
flip()
goto _
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4 comments


PONGA

This is a fast-paced arcade game made in PICO-8, inspired by the classic Pong, but with a modern twist.
The goal is simple: keep the ball in play and outsmart your opponent, but be careful, every hit makes it faster!

Features:

  • Smooth and responsive controls
  • Gradually increasing ball speed for extra challenge
  • Simple but dynamic AI opponent
  • Particle effects on every bounce
  • Classic 8-bit look and feel

How to play:

  • 🕹️ Move your paddle using the arrow keys
  • 🅾️ or ❎ to start or restart
  • First to miss loses — but you can always try again!

Notes:
I wanted to capture that retro vibe while keeping the gameplay intense and satisfying.
Any feedback or suggestions are welcome.

I’d love to hear what you think!

Enjoy!

Cart #ponga-0 | 2025-10-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[ Continue Reading.. ]

3 comments


Cart #zupodfimo-2 | 2025-10-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zupodfimo-1 | 2025-10-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zupodfimo-0 | 2025-10-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This cartridge allows you to create a secondary desktop workspace within your workstation.

Cart #seconddesktop-0 | 2025-10-15 | Embed ▽ | License: CC4-BY-NC-SA
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This might be useful? It does require unsandboxed.

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Cart #lonealien-1 | 2025-10-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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play with only the mouse

  • you are a lone alien find and collect friends, where is waldo style
  • use alien technology to make it easier

how many friends can an alien have?

made for ld56

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Cart #guesball-0 | 2025-10-14 | Code ▽ | Embed ▽ | No License
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Guesball | A Guess-Based Baseball Game

Guesball is a guess-based baseball game that aims to capture the thrill and unpredictability of real baseball. It features four distinct opponents, each with their own tendencies and a touch of luck.

The tension of the later innings and the challenge of reading your opponent are at the heart of the experience Guesball tries to recreate.

I hope you have fun.

Play ball!

How to Play

Use the arrow keys to move between buttons, and press (X) or (O) to select.

As the pitcher (top side), your goal is to avoid being predictable.
As the batter (bottom side), your goal is to predict the opponent’s number.
There are four different opponents, each with unique behavior. They have an element of randomness but also show certain tendencies. Your goal is to recognize these tendencies and exploit them.

[ Continue Reading.. ]

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2 comments


I'm playing with TLINE and noticed it does not seem to care about FILLP (unlike LINE function). I'm interested what is the reasoning behind this? Would it not make sense for all draw functions to support fill pattern if it is supposed to be programmable hardware bit mask or some such?

2 comments


Cart #finical_choir-0 | 2025-10-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About

Finical Choir is a short rule discovery puzzle game made for a theme "Out of Sync"

Controls

X - to select a pip and then again to swap with the selected one
Z - swap with reserve slot
Right and left arrows - move the cursor

Rules

The goal is to reach the same tempo for each pip, and they all have to be on the stage. Each has its own rules that you have to figure out.

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Cart #sagehpfy26-0 | 2025-10-14 | Code ▽ | Embed ▽ | No License
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Reach your monthly targets through fiscal year 2026 and beyond in this fast-paced, arcade game.

The goal is to perform as long as possible using a simple one-button mechanic to flow through a side-scrolling, endless series of bar chart obstacles.

The game's simple, repetitive, and highly replayable nature is designed for quick play sessions and maximum good times! Just try not to let it get in the way of actually achieving your workplace performance goals.


[ Continue Reading.. ]

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Cart #kusodidufu-0 | 2025-10-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a reminder to edit my profile

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In a recent update, fetch()ing a .png file will now return a paletter-fitted u8 userdata, instead of the i32 we had before. Unless I've missed something, this means it's now no loner possible to get the actual colours in the image? Maybe an extra argument to fetch could resolve this, as we still have the ability to pass true to userdata :convert to get the palette alongside a u8.

1 comment


Cart #evalmini-0 | 2025-10-13 | Code ▽ | Embed ▽ | No License

I made a 206 token eval function for PICO-8.

I forgot the code but I know how the code works.

How it works


There's a variable in PICO-8 called _𝘦𝘯𝘷 that contains all functions and variables in it.
For example, _𝘦𝘯𝘷["print"]("hello world") would call the print function.
That's basically it.

How to use it

[hidden]
Functions use a function name, parenthesis, and comma-separated values: name(p1, p2)
Functions can even be symbols: =("x",0)

Variables are simple: var

Numbers can be decimal, negative, binary, or hexadecimal: 1, -1.2, 0x123, 0b101

Strings use ONLY quotation marks: "hello world"
Strings don't care about newlines
Strings can use a lot of backslashes, just look at that code below me

--(vars)

=("x",0)
=("y",0)

while("true","

 --(moveplayer)

 if(btn(0),\"
  =(\\"x\\",+(x,-2))
 \")
 if(btn(1),\"
  =(\\"x\\",+(x,2))
 \")
 if(btn(2),\"
  =(\\"y\\",+(y,-2))
 \")
 if(btn(3),\"
  =(\\"y\\",+(y,2))
 \")

 --(draw)

 cls()
 print(\"what you are seeing right now
is being ran from evalmini
you can control the x with ⬆️⬇️⬅️➡️\",0,0,1)
 spr(0,x,y)
 flip()

")

[ Continue Reading.. ]

0 comments


Cart #wyowufibo-0 | 2025-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Demake of Balatro!
This is both my first pico 8 project, and really project in general that went past like 100 lines of code.
Feedback is appreciated!

Github

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Cart #static3-0 | 2025-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the third illustration for my short story. In this one I made use of the amazing speako-8 by bikibird.

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Cart #static2-0 | 2025-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the second "illustration for my story"

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Cart #static1-0 | 2025-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is an update of an earlier test. It is the first of three "illustrations" that I am using in a short story.

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