Soul Survivor
A small game I made to learn pico-8!
You've taken part in an ill-considered ritual to summon a demon! Little do you know the process has put a hole in your membrane, the one defense you have against the colorful bouncy spirits lurking in your home! (and everywhere else).
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[16x16] |
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[8x8] |
Day 1
Starting a small snake game as a (hopefully) short first project. Hoping to do a series of classic games (snake, pong, flappy bird, etc) and make a blog post about each, maybe going into design decisions, what I learned, what I'd do differently next time. Or maybe the blog posts mentioning them would just link to here, idk 😆
I'll be using this post to save my day-to-day progress, and keep plugging away at it until it's done! Hopefully tomorrow, or maybe the next day! 😆
Right now it does absolutely nothing except initialize the grid and the snake's head though. 😆

Ciao,
I got really inspired by how LDtk handles auto-tiles with rules, and I thought — why not try something similar for PICO-8?
If you’re curious, I put together some instructions here: PICO-8-autotiles README.
⚠️ This is not the most elegant code you're gonna read today but it does the job :P

Used in Picotron OS (https://docs.google.com/document/d/14K-_DJ7K0JiIF6oUs28JwRtx55at_lhlK7BYeizZd1Q/edit?tab=t.0) for it's physical cartridge system!
Waits for .p64, .p64.png or .p64.rom to be placed in /appdata/cartridgemount/ and boots them.
Skips the first file as of the System File Information file (change this if you're not using Picotron OS, used as of how the physical cartridge system works).
If there are more than one cartridge in the folder, it makes a GUI with the cartridges you can select from, if not it boots straight into the cartridge!
Super Ninja Ball Pocket
My First Pico 8 Game!
Originally the University of Cumbria GameJam Winning game, Super Ninja Ball is a Peggle-Like Arcade Shooter designed to be repayable, addictive, and competitive among peers! this pico 8 version is an all round improvement on the original version.
CONTROLS
Left and Right arrow Keys or controller presses aims the line at the bottom of the screen, and pressing Z will trigger the Power meter, pressing Z again will fire the ball!
Pre Game Minigame
Before shooting the pegs, you will be greeted with a minigame, the objective is to fill the bars, in order to win balls to fire at the pegs! good luck!

In a digital, neon-lit world, a lone Chromatic Serpent is born without color or energy. Its only purpose is to survive and grow by consuming magical, pulsating fruits.
Each fruit imbues the serpent with its own essence, lending its color and power to the creature's ever-growing body. Guide the serpent on its quest for energy, but be careful—the greatest threat in this world is often the serpent's own, unpredictable tail.
How long can you survive?
Self-playing Agario in a tweetcart.
I made a video to explain how this was made. https://youtu.be/wXVLFaGQkSY
You are a silkworm who wants to make a dress. Use left and right arrow keys to turn, forward and back to adjust speed, and x to chew or sew along the marked pattern lines. When cutting, you will move only when holding x. When sewing, you will move continuously and will stop sewing when you let go of x.
For now, the final screen is just after you attach the skirt. You'll be able to tell because the score will probably have a decimal in it. There's not much to do once you're done except stitch all over your hard work and see exactly how little stitching it takes to tank the framerate, since my fancy stitch-drawing technique is very inefficient and recalculates all its math every frame.
What is this?
This is a simple Same Game clone written for Pico-8. It is basic, but functional. There are 3 board setups to choose from:
- Pocket: 11x12 with 5 colours, just like Bubble Breaker
- Big Easy: 15x14 with 4 colours. Big scores.
- Six Colours: 15x14 with 6 colours. Much harder.
Controls
- ⬅️➡️⬆️️⬇️: move the cursur around the board
- ❎: mark, or clear
- 🅾️: Undo last clear
Gameplay example
Move the cursor around, mark some adjacent balls and clear them. Repeat until no more moves are possible, or until the board is cleared. Compete for the best score!





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