Self-playing Agario in a tweetcart.
I made a video to explain how this was made. https://youtu.be/wXVLFaGQkSY
You are a silkworm who wants to make a dress. Use left and right arrow keys to turn, forward and back to adjust speed, and x to chew or sew along the marked pattern lines. When cutting, you will move only when holding x. When sewing, you will move continuously and will stop sewing when you let go of x.
For now, the final screen is just after you attach the skirt. You'll be able to tell because the score will probably have a decimal in it. There's not much to do once you're done except stitch all over your hard work and see exactly how little stitching it takes to tank the framerate, since my fancy stitch-drawing technique is very inefficient and recalculates all its math every frame.
What is this?
This is a simple Same Game clone written for Pico-8. It is basic, but functional. There are 3 board setups to choose from:
- Pocket: 11x12 with 5 colours, just like Bubble Breaker
- Big Easy: 15x14 with 4 colours. Big scores.
- Six Colours: 15x14 with 6 colours. Much harder.
Controls
- ⬅️➡️⬆️️⬇️: move the cursur around the board
- ❎: mark, or clear
- 🅾️: Undo last clear
Gameplay example
Move the cursor around, mark some adjacent balls and clear them. Repeat until no more moves are possible, or until the board is cleared. Compete for the best score!



Just a small demo of Material UI for PICO-8. The interesting thing is that the code was entirely written by GPT-5 + Claude 4.1 Opus, with me just providing them with the input about the bugs/things to change.
Obviously, those LLMs cannot create efficient PICO-8 code - there's already 6.5k tokens even though this is such a simple demo. But it's interesting how far they got since 2022. And, of course, they still cannot create nice-looking graphics or music/sfx for PICO-8, at least not directly. They might make something, but it won't look/sound good.
Even after repeated rounds of fixing bugs with the LLMs, there are some bugs left. But it's still a nice little demo in my opinion :)



This is my first attempt at writing something for the Pico-8. I used to enjoy playing a game called Bubble Breaker on Windows Mobile 5.0/6.0 many years ago. It became an obsession and my wife and I would compete for the best score.
The idea of a Same Game has been around since the 1980's. This Pico-8 version uses simple ball sprites. In theory it can have a board size of 16x15 with up to 8 colours, but I have chosen the following setups:
- Pocket: 11x12 with 5 colours, just like Bubble Breaker
- Big Easy: 15x14 with 4 colours. Big scores.
- Six Colours: 15x14 with 6 colours. Much harder.
Mark a block using X. Clear by pressing X on the block again. Use O to undo. You can only undo the last clear and no more. There is a bonus for clearing the board.
As the title says, I'd like to know what are the consequences of setting carts as forks.
Here's an example... I submitted STAR SPLORE last month. This week, I got a reply asking for some changes. I wanted to accommodate the request without changing the main cart, so I submitted an alternative version of the cart.
I didn't want to start a new thread for this alternative cart, though. So I just embedded it in a reply on the original thread. I guess that's why the cart doesn't show up in "New Carts", nor does it appear in my profile under "Cartridges".
And that's fine! It's an alternativo cart, I don't want anyone to find it before the main one...
But I noticed that, when I click "Edit" on a cart, there is a "Forks" section. I know what a fork is in GitHub, but what does it mean here?

Should I set this alternative cart as a fork of the original STAR SPLORE? What are the consequences of doing that in the BBS?




一个关于异乡人,和死亡的故事。我的老家房子后面不远的地方有很多的小房子
因为 Bitsy 把我的存档搞丢了,所以我转而用 pico-8 来做。
我还为此制作了一个工具用来在 pico-8 中渲染中文(也可以渲染其它语言)。Github - Picozh,目前可以很好的渲染中文,其它语言的字符还不能很好地存储在Sprites中(但是存在lua代码中是可以的),我应该还会继续使用并改进这个工具。
Work in progress was built to aid in "Pico-1k Jam" submissions to create print statements for loading sprites from the sprite sheet. so you can edit test then deploy with print commands.
load in cart with "load #printspr"
Encode/Decode is an option but printing raw memory dumps work as well.
Controls:
All Locations
- C: Copy to Clipboard: then Ctrl-C to set
- X: Save Sprite Sheet
- Arrow Keys: Adjust Print Box Size
Sprite Editor Area
- Left Mouse Mouse Click: Draw Pixel
- Right Mouse Click: Set Pixel Color as Active Color
Palate Select Area
- Left Mouse Click: Select Active Color
Sprite Sheet Area
- Left Mouse Click: Select Active Sprite


Hey everyone this is my first game, I had a ton of fun making it, right now controls and gameplay are pretty basic. Your goal is just shoot as many feral hogs as you can. I took a lot of inspiration from Duck Hunt and hunting part of the original Oregon Trail game. There might be a few bugs with the game and I plan on hopefully adding some more content later down the line, for right now I'm pretty happy how it came out. Below are the basic controls and weapons in the game.
The controls are
X to shoot
O to cycle weapons
P to pause the game
Weapons
M60
FlameThrower
Ak47
AR15
Shotgun

