Cult Wars
Game overview
Welcome to the first alpha release of Cult Wars — a (hopefully!) challenging mix of strategy and action, inspired by classics like Populous and other RTS games.
Lead your cult to spiritual dominance in this god-like pixel-art game!

In Cult Wars, you are a divine force guiding a growing population of red-robed believers. Shape the land, expand your influence, and help your followers thrive — not through direct control, but through divine manipulation and clever use of supernatural powers.
Here is The Believer's Life Cycle:
![]() |
[8x8] |



Here's a dice rolling tool to help out with dnd, or wherever you need some dice!
8/19/25 updates: added a roll history feature, so you can check on past rolls! Also added a grand total sum of all dice rolled, regardless of dice type.
8/26/25 update: added a hope/fear die feature for Daggerheart if you roll 2 D12s




UPDATED VERSION
1.1.0 (August 13th 2025)
New stuff:
- Camera shakes upon collisions
- Trees in the foreground
- Organic shadows
- Z/C works for jumping
- "Sabre Dance" as background music
Fixed Bugs:
- The player no longer jumps upon starting a round
- Collision is more accurate
Known flaws:
- The road markings become uneven after a while
Can you put on the best dang fireworks show this desert's ever seen?! Prep the field during the day by building mortars and clearing obstacles. When the night comes, it's time to light up the sky! Aim your fireworks at targets to supercharge them and earn stars. If your show is really good, you'll make it to the grand finale!

Features:
- Mini day/night cycle taking advantage of PICO-8's "hidden" palette
- Choose among 3 types of procedurally generated backgrounds to give your show a spectacular backdrop
- "Realistic" weather system (i.e. cute puffy clouds!)
- Cactuses
- Fireworks!
Hello all,
This is my first post on the BBS! Happy to be here.
I started making some helper utilities for myself, as I was starting to make a game I noticed that I needed a lot of scaffolding to get going with my vision.
I am hoping to expand upon this and make an entity component system for a zombie game I have in my head.
Anyways, here's a little cart I made with some helper functions.
I feel very strongly about staying within the PICO-8 system and using the editor tools, as I forces me to not nest functions too deeply.
Some of what's in the cart:
Some basic table operations I find myself doing on occasion (filter, transpose, etc)
Some coroutine wrappers and helpers; coloop can take a function and some items, and process in batches for instance
THIS IS NOT A GAME!
This is for anyone to base their games on for a quick and easy collision and movement system.
This is a very easy 2d movement and collision engine for PICO-8.
All you need to include collision and movement in a scene is to just write 'engine()' in the update section.
It comes with a sample scene to see how it works.
Features listed here:
- 2d Top-Down Movement
- Collision system
- Camera options to suit your game (static, follow player, smart camera)
- Map Border options
- Easily print text to the center of the screen (when static) or the center of the camera (when following player)
How to implement:
- Copy this file into PICO-8 and edit it


This is a tower defense game to liven up a festival!
Supports both mouse and button controls.
Mouse Controls
- Click – Place a shop
- Mouse Wheel – Select a shop
Button Controls
- Arrow Keys – Move cursor
- Z / C – Place a shop
- X / V (Hold + Up/Down) – Change shop selection
The range of aroma differs depending on the shop.
Preferences also vary by age (child/adult) and gender (male/female).
![]() |
[8x8] |





I just had to make this!
This is my version of a Galton Board. This toy demonstrates the Central Limit Theorem (CLT). As I understand it, the CLT is simply the tendency for a series of random events to converge into a bell curve! It is a useful concept in statistics that is borrowed from probability. It is also relevant in AI and machine learning, where bell curves can be used to model deviations (from an average), error, or noise
Controls are listed in the cartridge
If you are interested in the math side of things, there are basically three layers:
- Every time a particle hits one of the fixtures, a coin flip occurs, sending the particle left or right randomly. This happens up to 9 times, depending on where the particle started
We got some rain in my town today and I was looking at it while having a smoke.
Got inspired to make this small demo of falling rain and ripples.
I tackled this using an object oriented approach with Lua metatables.
Hope this helps anyone that wants to get started with OO in pico8 or anyone looking to add some rain to their game.
Feedback is always appreciated and I'm happy to answer any questions.

ChangeLog
1.0.1 Adds:
More News
New Game Added!
1.0.1-hotfix Adds:
Adds Ability to Launch
Bernie And the Wax Museum
1.0.2 Adds:
Overbold
More News
Removed Red Circle on News Icon
1.0.2-Hotfix Adds:
Ability to see new news
I'll Add your game if You request it.
There will be more news in later versions






As an experiment, I wanted to see if GPT-5 could code a Pico-8 game and I'm honestly pretty terrified. This was generated in a single shot with the prompt "Write a Pico-8 version of Asteroids." The only bug fixing I did was to clean up the header, change the update rate from 60 to 30, and reverse the direction of rotation of the ship.
We are so cooked.
Press (Z) to select difficulty
Press and hold (X) to generate a puzzle
use arrows to navigate, and press (Z) to input a number (1-9)
UPDATE 2025/08/12:
Toggle "note mode" ON/OFF in the pause menu. Hold (Z) and a direction on the keypad to input a blue dot inside the cell, so you can note down possible numbers!


🍧 make shaved ice for animals at the festival! 🍧
- place bowl under shaved ice maker
- insert ice into shaved ice maker
- pick up shaved ice
- add ✨SYRUP✨
- deliver to animals!
use arrow keys to move, z to interact & x to discard shaved ice.
(there's no ending! you just make shaved ice forever.)
Credits
- code by @davemakes
- art by @npckc
- music by @mabbees
Made in 2 days for PICOJAM 2025.



This is a port of a game that one of my friends made! If you haven't already, you should go check out The Rush on steam. It's free and is way more fun to play than this.
Go get it here! https://store.steampowered.com/app/2525190/The_Rush/
The basic controls include dpad/arrow keys to move, the O button to fire, and the X button to drop a bomb.
This cartridge features save data that records your top 3 high scores.
Enjoy! (and check out The Rush on Steam when you're ready!)
