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Cart #ghost_-5 | 2025-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Arrow keys to move
X to guess

A puzzle game made by Tate Maguire for the 2025 UNI Game Jam.
Check out the itch.io page here.

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You can use arrow keys to revolve and move around!
I was inspired by a postcart, but i made my own spin on it! Please enjoy the vibes

P.S. Press X for something different!

Cart #beanstalk-1 | 2025-07-26 | Code ▽ | Embed ▽ | No License
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Cart #picodomainmusicdisk1-0 | 2025-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #picodomainmusicdisk1-0 | 2025-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dusiminuku-0 | 2025-07-24 | Code ▽ | Embed ▽ | No License
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This is my take on the Super Mario Land bonus game for Pico-8. Try to collect as many extra lives as you can. If you get the superball flower, the game ends. I didn’t do any deep research, just played the original a lot. For example, Mario’s walking speed is slower here because I think it looks better. There are a million little things to tweak, but I hope this captures the spirit of the original.

Controls are simple: just use the X key. As a bonus, you can switch between DMG-01 and GBC color palettes with the left and right arrow keys.

The sounds still need some work, but otherwise... thank you for playing my game! :)

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Cart #riyokenigi-4 | 2025-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Use arrow keys to change the initial velocity of a spawned box, and reset the initial velocity by pressing right click.
Left click either spawns a box or, if hovering over another box, deletes it.
In the menu, you can delete all the boxes or change the colour of the box your spawning.

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Cart #boulderontherun-2 | 2025-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made a game with my four-year-old and worked off of his feedback. He felt very strongly that he wanted to make an Indiana Jones game. It is not a great game, but it plays. :)

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Cart #ripple_rings-4 | 2025-07-24 | Code ▽ | Embed ▽ | No License
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I am messing around with my first game! I did not follow a tutorial and just kind of made it up along the way. This is mostly a rhythm game. The idea is that the rings will stack and make soothing music (although the music does not sound great yet haha). Let me know what you think!

Jump over rings. That's it.

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Cart #cardsdemo1_7-0 | 2025-07-24 | Code ▽ | Embed ▽ | No License
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I made a digital deck of cards (no joker) with all the cards and easy expandability

I made this because I wanted to make a blackjack game but was having trouble with the card logic, so I made this.

Use your left and right arrow keys to change cards

Feel free to use as long as you give credit!

UPDATE: I fixed the issue where both an Ace and a 1 card appeared, and added a little animation

UPDATE: Fixed animations

UPDATE: Press Z/X to get arandom card

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Cart #picodomainmusicdisk1-0 | 2025-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Not sure what to type here
I'm pretty tired
I'll come back to this
Sorry

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Cart #capitalism-0 | 2025-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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i played beginner's guide and got inspired to make something with some sort of meaning.

have fun. :D

-Squee (or really TheWall)

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Cart #oak2278shmup-5 | 2025-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pijzizehi-0 | 2025-07-23 | Code ▽ | Embed ▽ | No License
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FlappyPONG.V1

This is a pong game, with flappy bird movement. I made it for the #60minutejam. Press 'X' to jump after count down and 'C' (circle) to pause game at anytime. Collect blue collectibles to improve your score. I hope you enjoy the game as much as I enjoyed making it! It's a simple game and I plan to expand on it further if possible.

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Cart #kingdom_8-0 | 2025-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Kingdom 8 is a minimalist strategy game created for Abyssal’s Pixel Game Jam #12, developed entirely using the fantasy console PICO-8. In a fragile medieval realm, you wear the crown — and every decision may tip the balance between popularity, military strength, and loyalty. Choose wisely... or face downfall.

Designed under strict creative constraints, Kingdom 8 embraces the nostalgic 8-bit look and feel. With just 128x128 pixels, 16-color palette, and 4 sound channels, PICO-8 forces designers to strip ideas down to their core — and this game takes full advantage of that.

Controls: Use arrow keys to navigate through your advisors and Z/X to make decisions.

You’ll interact with 4 royal advisors, each bringing their unique perspective to the throne room. Although the full lore includes 6 distinct figures, the current build focuses on the core dynamics between the available characters.

[ Continue Reading.. ]

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Cart #swucounter-0 | 2025-07-23 | Code ▽ | Embed ▽ | No License
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Star Wars Unlimited Counter is a tool for tracking base damage and other game conditions in the SWU trading card game.

Features include:
• Base selection from the current base cards in SWU.
• Leader selection from the current leader cards in SWU.
• Base HP and Damage tracking for both players.
• Tracking which player has initiative.
• Base and leader Epic Action tracking.
• Tracking acquisition and use of the force.
• Game timer for tracking duration of a game up to 99 minutes.
• Persistent win/loss record keeping for each leader.

More information about Star Wars Unlimited can be found at https://starwarsunlimited.com/

[ Continue Reading.. ]

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Cart #metabola-1 | 2025-07-23 | Code ▽ | Embed ▽ | No License
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Metabola

The Blobs are having a hard time finding the Way Out...

Help the Blobs reach the Way Out safely throughout the forty-nine levels of Metabola. Be careful, because the Blobs will give you a hard time when you touch them; and be quick, because time is running out...

Controls

  • Left or Right Buttons to walk left or right, and to look left or right.
  • Up or Down Buttons to look up or down.
  • O Button to jump.
  • X Button to remove the tile you are looking at, or place a tile at where you are looking at if there is empty space.
  • X Button when looking at a door to enter the door.
  • You can restart or leave a level from the pause menu.

[ Continue Reading.. ]

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Cart #wonsz1-0 | 2025-07-22 | Code ▽ | Embed ▽ | No License
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My BF (Hupla21) and I worked on this together for fun. This is our first ever Pico-8 project! =^w^=


MY NAME IS DAVID

  • DAD
  • I WANT SOME ICE CREAM
  • DAVID
  • THAT IS MY NAME
  • DAVID
  • I WANT ANOTHER
  • DAVID—

Cart #get_the_ball-1 | 2025-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #picostar-0 | 2025-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Rhythm/music game

Controls:

  • ←/→ – Move the player

  • 🅾️/Z – move faster.

  • ❎/X – move even faster!
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Cart #suujan-0 | 2025-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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ABOUT

I have created a mahjong-style game.
You use tiles numbered 1 to 9 and a blank tile (white), aiming to form sets of three identical tiles.
It’s similar to games like Ponjan or Donjara.
Original inspiration:
https://archive.org/details/MSXFAN198901/page/n53/mode/2up

Game Progress (SUUJANG)

The game is single-player, with the other three players (COM1–COM3) controlled by the computer.
You can choose between 8-round matches or 16-round matches.
At the start of each round, the round’s bonus tile (yakuhai) and dealer (East/oya) are displayed.
Press the X key to start the game.

Rules of SUUJANG

  • Drawing (tsumo) is automatic. When discarding a tile, select it with the left/right arrow keys and discard with X key.

[ Continue Reading.. ]

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