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AXOLIKE

a bloblike modification

Cart #axolike-1 | 2025-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

update

v1.1: "normal baby: +1 hp"

  • added the stats of each item to its infoscreen
  • reached the token limit (so no more content updates unless someone helps me optimize this lmao)
  • added lv tracker
  • added new throwable items
  • added new adjectives and food items
  • it works now
  • changed a bunch of item descriptions
  • increased the difficulty by removing the guaranteed healing item you started with.

also if anyone wants to help me optimize this please let me know!

original

Bloblike (the original game) was originally by Eriond!

intro

Yea, this is basically just another top down rpg based off the code for bloblike. What do you want from me, entirely new features like a check system or artifacts?

[ Continue Reading.. ]

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7 comments


Cart #putikohimo-0 | 2025-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first game I've ever made! Let me know how I can improve it!

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2 comments


Cart #snake_islands-0 | 2025-07-12 | Code ▽ | Embed ▽ | No License
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I think i edited 9 levels but idk (this is a remix of the game 'Snekburd a Snakebird demake')

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1 comment


Cart #fabefezeba-0 | 2025-07-12 | Embed ▽ | License: CC4-BY-NC-SA
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A small tool for discovering NES game genie codes.

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Cart #blobio-0 | 2025-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is Blobio, an action platformer where you dodge spikes and hazzards, then fight an angry skeleton warrior boss! My last platformer, Woodblock and Goose, had bad collison and loose movement. I grinded for an hour to fix that in Blobio, and here are the results! Good luck beating it!

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Hi!

I created a Pico-8 snippet builder tool to help me organize the several files and functions I've collected during my time developing for pico-8.
I'm confident others here have a similar struggle, and would find this useful, so I made it public in Github.
The Readme.MD explains how to setup and use. Start by cloning or downloading the code.

Code: Pico-8 Snippet Builder (Github)

Any feedback to make this tool better for all the pico-8 community is greatly appreciated! Leave a comment or create a ticket on the Github repo.

And if you want to contribute, even better!

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Hi,
I have dabbled in pico-8 a little on Windows, but recently got an android tablet with an attached physical keyboard. I am trying to use pico-8-edu edition, which I know requires a physical keyboard, but I'm having trouble because my physical keyboard does not have an "escape" button. In place of escape it has the backwards arrow button. It functions similarly but does not register as escape in pico-8-edu. As you already know, the escape key is pretty essential. All other keys work fine, but I can't get to the code editor!

I know the solution is just to bluetooth in another physical keyboard or to use pico-8 on Windows, but I'd really love to be able to just use the keyboard that attaches to my android tablet. I looked into remapping keys or other solutions on the android end, but can't find anything that fits my device or use case (or non-existent android coding skill level).

I'm posting here in case anyone else has encountered this problem and/or is aware of a solution. I know it's a long shot, but I thought I would ask. Thanks in advance!

[ Continue Reading.. ]

5 comments


deleted the cart, as the problem was fixed:)

Hello there,
I was trying to learn pico-8 and I decided to create a silly game, it was working and I had some bugs but at least I was able to run the file, now I can only code, but nothing happens when I hit ctrl+R anymore, it just goes to Pico-8 boot page. Even if I load the game and type RUN as a command, nothing!

I downloaded the latest Pico-8 software btw, I even reinstalled it again.

Do you guys know what happened? Any help would be greatly appreciated.

3 comments


We’re looking to collaborate with the community to create content for a new series of event-based hardware projects. Currently, we’re working with NES and Game Boy developers, but we see strong potential in the Pico-8 ecosystem as well.

Our goal is to develop single-level games or high-score challenges that pair with uniquely designed hardware, often tailored to specific themes or brands. Some of our projects involve working with external partners who want their identity reflected in the final product.

While we plan to host game jams in the future with prizes, we’re currently in need of content sooner than a jam schedule would allow.

Examples of project types include:

Event High Score Challenge – A game that measures how quickly a user can press a button within a short time window.

Single-Level Collect-a-thon – Collect as many items as possible as quickly as you can.

Simple Runner – Jump, slide, and survive for as long as possible.

All games should be simple to pick up, support repeat play, and be capable of tracking high scores. We often design custom controllers specifically for each project.

[ Continue Reading.. ]

3 comments


Cart #nijapehupi-0 | 2025-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


New game!

Cart #yaherd-0 | 2025-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ive made a mess of this but now theres a barn and scoring system that doesnt work well

Cart #yaherd-1 | 2025-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Bubbles floating up the screen.

(152 chars)

l=userdata("u8",480,1)n=0 function _draw()n+=1 i=get_display()i:blit(nil,0,0,0,-1)l:blit(i,0,0,0,269)if(n%3==0)local n=rnd(10)circ(rnd(480),270-n,n) end
0 comments


Cart #zxbubbles-0 | 2025-07-11 | Embed ▽ | License: CC4-BY-NC-SA

My attempt at recreating the bubbles demo from this youtube video (the bubbles part starts at around 15 minutes)

Circles are drawn at a random position on the bottom row, and the screen is scrolled (by using blit to copy the display onto itself offset by -1 rows).

It's not quite the 31 bytes the one in the video is, but I tried to keep it small. 152 bytes minified, 141 minified+compressed.

0 comments


Working on adding boss weapons.

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Cart #zatidebade-1 | 2025-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I created an ArtCart to show off the 16x16 pixel art I create for the daily prompts given out by the PixelDailies discord.

Feel free to use the art for your games or projects. Just keep in mind that it's for non-commercial use as I also create sprites that are fan made in likeness.

I have only done a few prompts and will update as I go along.

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0 comments


Cart #twupbika-0 | 2025-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This is my first game made in Pico-8 so far been having a blast working with it!

This is just a simple prototype made up fairly quickly to learn how to use Pico-8

Planning on add better sprites, increasing the difficulty as you score increases, some music along with sound effects!

3
0 comments


Cart #simple_platformer-0 | 2024-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This is a simple platforming project, written in about seventy lines of code.

0 comments


Cart #superhotpelletmunchervoxatron-0 | 2025-07-10 | Embed ▽ | License: CC4-BY-NC-SA


Credits to ultramite for the original cart.
oh and bcuz zep hasnt updated web vox, its entirely fucked up im sorry but youll ahve to use the desktop voxatron client

0 comments


Cart #gayojepiwi-0 | 2025-07-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[88x16]

I asked ChatGPT to give me some Pico-8 game ideas, and it came up with this... HackerByte. I was looking to make some kind of puzzle game, like a Block Blast demake or something, but when I saw this idea I really took off with it. I don't think I will update THIS game, but please find bugs or give me ideas for extra puzzles or other things for HackerByte 2!

Gameplay

[ Continue Reading.. ]

0 comments


Cart #ufoattack-0 | 2025-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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