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Cart #pumayaboyi-0 | 2025-07-03 | Code ▽ | Embed ▽ | No License
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[#spacegame!-0#]

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5 comments


Cart #bluebuster-9 | 2025-07-21 | Code ▽ | Embed ▽ | No License
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Blue Buster!

Survive waves of blue monsters and upgrade your gear! How long can you survive the storm?

Controls

Arrow keys to move your character and around the menu, z or x to select a upgrade in the shop menu. You can also screen wrap at the edges of the screen

Post Mortem

After a weekish of development, the game is done! I am really proud of this project, it is slightly rough around the edges, but I think it is at a good place to finally publish this full build.

I really wanted to make sure that the relics were fun and kept the core gameplay of constantly moving around the screen, this is why aura didnt make the cut and was replaced with ball. I also reworked knife so it was more interesting than "attack that is above the player". My biggest hope is that I got the visibility of the game right. I wanted to make sure you were able to keep track of everything on screen without being overwhelmed

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2 comments


Cart #bemofugesi-16 | 2025-08-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bemofugesi-15 | 2025-07-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bemofugesi-14 | 2025-07-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bemofugesi-13 | 2025-07-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Jon ❤️ Biscuits

This is a small adventure game made while following SpaceCat’s Noob-to-Pro PICO-8 tutorial. 🐱🚀

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So, I'm using this as a base so I don't have to write self everywhere:

```
ins_list={}

GLOBAL=_𝘦𝘯𝘷

class=setmetatable({
new=function(_𝘦𝘯𝘷,tbl)
tbl=setmetatable(tbl or {},{__index=_𝘦𝘯𝘷})

tbl:init()

return tbl

end,
init=function()end
},{__index=_𝘦𝘯𝘷})

entity=class:new({
x=0,
y=0,
img_ind=1,
spr_ind={10,12,14,12},
draw=function(_𝘦𝘯𝘷)
img_ind += .08
if(img_ind > #spr_ind +1) img_ind=1
spr(spr_ind[flr(img_ind)],x,y)
end
})
```


As seen 11 minutes into Object Oriented Programming in PICO-8

But because of that, I noticed a few problems:

  • this completely removes any way to get parent by getmetatable? because what I'm getting is just an empty table, which is just it following the _ENV variables all the way down to nothing?
    So I would have to make a workaround then?

[ Continue Reading.. ]

2 comments


Cart #saniheyoye-0 | 2025-07-03 | Code ▽ | Embed ▽ | No License
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"Side project that now has its own side projects."

I’m not sure what to call this — maybe just "my version" — but it’s a take on the bonus stage from Nintendo's Balloon Fight.
There are some obvious differences, like the scoring, but for the most part, it should feel relatively close to the original.

Try to pop all the balloons in each stage.
If you miss any, you’ll lose a life and won’t earn bonus points.

TODO: Most sounds and all music are still missing.

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2 comments


Cart #my_adventure-2 | 2024-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a repost of a previous post of mine.
This is from a tutorial I followed, from Dylan Bennett.
Cart #kasasaghi-0 | 2024-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a demo that shows a potential reimplementation of the previous "My Adventure!" project.

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I've just logged in after about a year, and when going to updates it says I have nothing tied to my account. But I bought PICO 8 last year, has something changed?

0 comments


Cart #bluebeary1_0-2 | 2025-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You play as a blue teddy bear (bluebeary...get it?) armed with a red yoyo. As you traverse the open world, you'll learn new ways to traverse the world and ultimately defeat the witch who has turned the animals in this world against you. Yeah, there's not much of a story and its basically Sonic but here we are...

This game is a metroidvania of sorts - you gain new abilities including swinging from the yoyo, wall dash and ground pound by opening chests. These chests also serve as checkpoints. The reason I say "metroidvania of sorts" is because there is a large section where things are probably too linear to call it a true metroidvania. Once all abilities are gained, there are three beads to find (also in chests) before you can access the final boss. These each require solving precision traversal puzzles.

[ Continue Reading.. ]

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Cart #bluududedemoforrealnow-0 | 2025-07-02 | Code ▽ | Embed ▽ | No License
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i have to upload ts again lol!!!

arrow keys to move

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I am currently developing my second PICO-8 game. I'm considering adding an option to load my first game directly from the new cart, if the player wants to give it a try.

Both games are single carts, and there is no sort of communication between them. It's a simple load call with a breadcrumb parameter.

I was concerned about cartdata though. Both games use cartdata to store progress, each using its own ID. And the PICO-8 User Manual states, in section 6.11, that "CARTDATA can be called once per cartridge execution".

The wording on the manual indicates that my approach was OK, but I decided to test it anyway, just to make sure.

Only once

First, I simply called cartdata twice to see how PICO-8 would enforce the single call.

cartdata("test_load_1")
cartdata("test_load_2")

This is the error message:

Simulating carts

[ Continue Reading.. ]

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2 comments


Cart #wallballv2-1 | 2025-07-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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it is a lil bit better

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Cart #dijuhohata-3 | 2025-07-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

A small little game about gambling all your live savings to win the jackpot in the slots machine

The game was made in a week, and this is my first interaction with pico 8

RULES

Don't lose all your money or you'll eat dirt for the rest of your life
Win the jackpot having 999 coins or more to make your wife and son love you again

CONTROLS

Press X or V to swithc between menus
Press Z or C to play the machine or buy
Press the arrows keys to navigate between the different options in the shop

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2 comments


Cart #luckbeapico-1 | 2025-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Luck Be a Pico-Lord
A Pico-8 tribute to Luck Be a Landlord.
This is a fan-made, non-commercial clone of the amazing indie game Luck Be a Landlord (originally by TrampolineTales).
It was created as a passion project using the Pico-8 fantasy console and OpenAI’s ChatGPT for coding, debugging, and design suggestions.

Please note:

This project is not affiliated with, endorsed by, or a replacement for the original Luck Be a Landlord.

All game mechanics and UI are heavily inspired by the original, which you can (and should!) purchase on Steam and other platforms.

All coding, balancing, and Pico-8 adaptation were done as a personal challenge and to learn about procedural game design (with help from AI tools).

[ Continue Reading.. ]

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Cart #hagagifaze-0 | 2025-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #crabbys_trash_collector-1 | 2025-07-11 | Code ▽ | Embed ▽ | No License
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With a sea full of trash, someones gotta try to clean that up, leave it to Crabby the Crab! With his trusty basket, he volunteers to collect as much fallen Trash as possible under the sea!

But be careful not to collect the bombs that will explode when it touches your basket while also trying not to leave too many trash to the ground, that can radiate Crabbys home!

Set in the same world as Shore Sweepers!

Huge Credit to Nerdy Teachers for their guides in aiding me through learning Pico-8!

Updated v1.1 - 7/10/2025

  • Redid the collect SFX because it was too quiet.

[ Continue Reading.. ]

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Cart #fruitdrop_-2 | 2024-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a repost of a previous post of mine.
Cart #pico_drop-0 | 2024-08-24 | Code ▽ | Embed ▽ | No License
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This is a repost of a previous post of mine.
This is an updated version of my older game, Fruit Drop.

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Cart #test_102-8 | 2025-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

A very simple multicart to test:

  • stat(102)
  • load("#bbs_id")
  • load("localfile_or_multicartexport")

I made this test cart because I wanted to know if stat(102) is useful to determine whether I should load another cart from the BBS or as a local / exported file. Spoiler: it's not...

stat(102)

Value returned by stat(102), depending on how the cart is run:

  • number 0 when running .p8 file in PICO-8.
  • number 0 when running cart from SPLORE.
  • number 0 when running Windows .exe standalone.
  • empty string when running .html standalone export directly from filesystem.
  • "www.lexaloffle.com" string when running from BBS forum post.

[ Continue Reading.. ]

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I am currently developing my second PICO-8 game. I'm considering adding an option to load my first game directly from the new cart, if the player wants to give it a try.

I know, from the PICO-8 User Manual (section 6.1), that "BBS carts can be loaded from other BBS carts or local carts, but not from exported carts." But how can I detect from which type of cart the code is running?

stat(102)

I know, from the PICO-8 Wiki, that I can use stat(102) (not officially documented) to gather URL information. For BBS carts, it returns "www.lexaloffle.com". For local carts, it returns 0.

I wrote a simple test cart to investigate a little further.

function _init()
	s102 = stat(102)
end

function _update()
end

function _draw()
	cls()
	color(7)
	print("stat(102):",0,0)
	print("["..s102.."]",0,6)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=169477#p)
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Cart #catgameclicker-4 | 2025-07-10 | Code ▽ | Embed ▽ | No License
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Update 1 (and the only update)
Added splash screen!
Added cap to Super Cat amount.

Hi.
This is my first game I've made in Pico-8, and I made it in a couple of hours.

This is a small clicker game about cats!

Please let me know what you think, + some ideas for changes/additions would be nice too!

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