
Wordle in Dutch v1.0 by Stephan Otter
A Pico-8 demake of the classic Wordle game — now with Dutch 5-letter words!
🔗 Original demake by @galleywest
This version builds upon Galleywest’s awesome base with added features and a Dutch word list.
✨ Added features:
🇳🇱 Dutch 5-letter words (interface is still in English)
🟨 Handles wrong letters in wrong positions more accurately
❌ Reveals the target word after 6 incorrect guesses
📘 In-game instructions included
Try to guess the hidden Dutch word in 6 attempts.
Green = correct letter and position
Yellow = correct letter, wrong position


I've added a 6-button gamepad for the new pico-8 just incase that it could be for the key configuration mode can be different than before, the o and x buttons work for the original games, but if you make your own game for the slash and heart including shoulder buttons then this would have been special, so here are the numbers for the buttons.
Slash = 12 (turn into 7) key(C)
Heart = 13 (turn into 8) key(S)
Left Shoulder = 14 (turn into 9) key(A)
Right Shoulder = 15 (turn into 10) key(D)
I've hope you'd like this.
This is a base project to create your very own Bullet Hell/Heaven, Shooter, Stealth etc. game!

Controls
Best played with twin-stick controller!
Controller:
LEFT STICK - Walk
RIGHT STICK - Aim & Shoot
X(bottom button)-Advance to game
Keyboard+Mouse:
WASD - Walk
MOUSE - Aim
LEFT MOUSE - Shoot
C - Advance to game
Content
It includes:
- a system to manage the different types of guns and bullets with different values
- multiplayer support
- basic AI that looks for the player and follows them
- basic enemies(one melee, one ranged)
- a basic item system

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Familiar Frog Game
by 404plyrNotFound
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[8x8] |
Rundown
This game should feel very familiar. That's why I chose it to be my first Pico-8 game. It let me work with something I knew (Konami's Frogger) while I learned something new (Pico-8/Lua). There are differences from the original beyond the art style. There is only one level. The road directions are more realistic. The game is easier either because of my inexperience in game design or because I was making this for young, inexperienced gamers. Not sure which. I hope you enjoy. After this, I will move on to new, less familiar games.



Throw
A simple hiscore game
- Throw cans with any button press and stop the power meter at the right amount to aim for the trash
- Life lost when bouncing at ground twice or flying outside the screen
- Bonus lives can be earned with enough score
Show that trashcan who's boss. Goodluck!
Made after a long break from game development.
Very ad-hoc/impromptu coding/design to keep motivation going
Here's another prototype of my upcoming game, Hobblins. This prototype is focused on the idea of a timed conversation minigame. The current version is very simple, just choose the phrase whose colored text matches the prompt at the top in order to increase your conversation partner's Interest (the green bar). Press x at the time marked on the bottom of the screen, or your conversation partner will lose Patience (the second bar, which starts blue and changes color when it drops lower).
Raising Interest to full means you win, dropping Patience to empty means you lose.
It's very simple right now, but I plan to modify this to add more difficulty/interest in selecting what to say next, as well as more strategy/options for the player.

Also on itch.io
Inspired by Rapid Roll, a game I played on my old Nokia dumbphone.
The goal is to reach the ground and avoid the wooden spikes.
Left/Right to roll
Button O to (re)start game [N or C on keyboard, A on gamepad]
Button X to dash downwards while falling [V or M on keyboard, X on gamepad]
Music: Toccata and Fugue in D minor by J.S. Bach (probably)
Let me know what you think! :)
changelog:
v1.1: add pickle jar



Welcome to part 3 of Pink Cat Green Cat! This cart continues and concludes the story from part 2 and adds a few more gameplay elements.
Instructions:
Guide Pink Cat to the Sky Ruins to claim the treasure.
Tap O to jump.
Hold O to jump higher.
Hold X to draw bow. The longer you hold X, the farther the arrow will fly.
Release X to fire an arrow.
Tap X while jumping for a short jump shot.
Hold X, jump, release X for a long jump shot.
Tip: Drawing the bow to 100% strength is only necessary to strike distant targets. If you miss your target, check where the arrow landed and adjust the strength of the next shot.



Welcome to part 2 of Pink Cat Green Cat! This cart continues the story from part 1, and introduces a few new gameplay elements.
Instructions:
Guide Pink Cat to the Sky Ruins to claim the treasure.
Tap O to jump.
Hold O to jump higher.
Hold X to draw bow. The longer you hold X, the farther the arrow will fly.
Release X to fire an arrow.
Tap X while jumping for a short jump shot.
Hold X, jump, release X for a long jump shot.
Tip: Drawing the bow to 100% strength is only necessary to strike distant targets. If you miss your target, check where the arrow landed and adjust the strength of the next shot.



Hi Everybody,
I’m excited to share Pink Cat Green Cat with you! I wrote a fun, little story for this game, and I divided the chapters into three carts to fit in the dialog. I hope you will give all three carts a try, and I sincerely hope you enjoy Pink Cat Green Cat.
-Waynaul
Instructions:
Guide Pink Cat to the Sky Ruins to claim the treasure.
Tap O to jump.
Hold O to jump higher.
Hold X to draw bow. The longer you hold X, the farther the arrow will fly.
Release X to fire an arrow.
Tap X while jumping for a short jump shot.
Hold X, jump, release X for a long jump shot.




