Until now,I have finished the collisions of my player,enemies and the bullets.I made a debug function to draw those collisions.It's looks good.
Now,it is actually a game which can play by someone else.But it has only one enemy,no skills,almost no animation,no plot,no goal,no score.It is not fun at all.
That's what i want to do next.I want to make it more like a roguelike game which like Brotato or Vampire Survivors.
This type is a litte flooded. But it is suitable for a little STG game. I actually have some ideas,I hope it will be
fun,
This is what Berplo looks like in Berplo's Cave Trek for Treasure. They have a sentient hat with two white feathers on top (used for flight once a power-up is collected), one red eye, and a hidden mouth with a lizard-like tongue (used for eating certain objects once a power-up is collected). Berplo also has a cat-like face with four whiskers (might be utilized later in power-up form). And Berplo also has an orange robe (it's a robe).
I realized I never uploaded my submission for the GMTK Game Jam 2022 on the PICO-8 BBS, so here's that (whoops!).
Dice Drop Dash
This game was made within a tight ~6 hour period rather than the 50 hour period of the GMTK Game Jam 2022.
- Left/Right: Move Target
- Down: Drop
When you drop a dice, its value will be subtracted from the value of the highest in the stack, and the difference will grant you points. Aim for the highest score without overflowing the stack!
( Cover Art by @thesailor )
PICO-VIEW 2024 Quarter 2 & 3 Issue 14 is released!
It's another big one, and covers a lot that has happened since the last issue, as well as some very recent exciting news!
Read it here: https://nerdyteachers.com/PICO-8/Pico-View/?issue=14
Here's the Lineup:
- Tutorial Game Variants
- PICO-8 at 2D Con
- Useful Tidbits
- Dedicated PICO-8 Handheld
- Making Combat Interesting with Combos
- Pixel Art Academy: Learn Mode
- Extreme Token Saving
- New and Featured Games
- Diving into Picotron
- P8GO Mobile App
- Featured Game Review
- Game Recommendations
- Super World of Goo
- Beginner's Course Roadmap
- Gaming History: Final Fantasy 8
- Pixel Art Gallery
- Global Table of Contents

Apparently I like writing vector libraries. This one's specifically for working with hex-grids.
Code and full documentation on github: https://github.com/jasondelaat/hector/tree/release
The above cart demonstrates simple path-finding. The grid starts off randomly populated. Click on the hexes to add/remove obstacles and re-calculate the path. You can also switch between a "flat" or "pointy" grid. The draw code is not optimized so it will get laggy if you make the path really long, especially on the web player. But you get the idea.
Example Usage:
include 'hector.lua' -- Initialize the library [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=127324#p) |





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I unlocked golden strawberries and C-sides. It's like the game wants me to drop it. (Still love it, though]




