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Until now,I have finished the collisions of my player,enemies and the bullets.I made a debug function to draw those collisions.It's looks good.
Now,it is actually a game which can play by someone else.But it has only one enemy,no skills,almost no animation,no plot,no goal,no score.It is not fun at all.
That's what i want to do next.I want to make it more like a roguelike game which like Brotato or Vampire Survivors.
This type is a litte flooded. But it is suitable for a little STG game. I actually have some ideas,I hope it will be
fun,

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I make a temporary GameOver screen which looks like this.

I think it's good enough right now.The next step is to make some enemies to shoot.

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Cart #nehugitiha-0 | 2024-10-29 | Embed ▽ | License: CC4-BY-NC-SA


for class

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(Ae-dree-ai)

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Cart #parcel_unwrap_game-1 | 2024-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Unwrap the parcel! Take turns with a friend or a bot and try to collect the most gifts!

If you're unwrapping, mash your button to unravel the ball!
If you're not unwrapping, press your button to roll dice. If you roll 2 of the same number, you swap places!

Turn on a bot in the pause menu.

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I unlocked golden strawberries and C-sides. It's like the game wants me to drop it. (Still love it, though]

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Oggi inzio con PICO-8. I giochi sembrano tutti belli.
Devo capire come farlo funzionare in RetroArch.
Devo capire se sia possibile scaricare i giochi o se rimangano esclusivamente nell'eseguibile del programma (nel senso, nella cartella di PICO-8, senza essere utilizzabili dall'esterno).

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This is what Berplo looks like in Berplo's Cave Trek for Treasure. They have a sentient hat with two white feathers on top (used for flight once a power-up is collected), one red eye, and a hidden mouth with a lizard-like tongue (used for eating certain objects once a power-up is collected). Berplo also has a cat-like face with four whiskers (might be utilized later in power-up form). And Berplo also has an orange robe (it's a robe).

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A teeny-tiny little look-see on how the game might look.

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I realized I never uploaded my submission for the GMTK Game Jam 2022 on the PICO-8 BBS, so here's that (whoops!).

Dice Drop Dash

This game was made within a tight ~6 hour period rather than the 50 hour period of the GMTK Game Jam 2022.

  • Left/Right: Move Target
  • Down: Drop

When you drop a dice, its value will be subtracted from the value of the highest in the stack, and the difference will grant you points. Aim for the highest score without overflowing the stack!

Cart #dicedropdash-0 | 2024-10-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The chungus

Be prepared

Cart #dipopojemo-0 | 2024-10-09 | Code ▽ | Embed ▽ | No License

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Hello!

I would like to ask to zep if there are any plans of porting the applications (pico8, picotron, voxatron) to arm64 and aarch64 for Linux, Windows and MacOS.

Thanks!

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( Cover Art by @thesailor )

PICO-VIEW 2024 Quarter 2 & 3 Issue 14 is released!

It's another big one, and covers a lot that has happened since the last issue, as well as some very recent exciting news!

Read it here: https://nerdyteachers.com/PICO-8/Pico-View/?issue=14

Here's the Lineup:

  • Tutorial Game Variants
  • PICO-8 at 2D Con
  • Useful Tidbits
  • Dedicated PICO-8 Handheld
  • Making Combat Interesting with Combos
  • Pixel Art Academy: Learn Mode
  • Extreme Token Saving
  • New and Featured Games
  • Diving into Picotron
  • P8GO Mobile App
  • Featured Game Review
  • Game Recommendations
  • Super World of Goo
  • Beginner's Course Roadmap
  • Gaming History: Final Fantasy 8
  • Pixel Art Gallery
  • Global Table of Contents
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Cart #okkoartsoft-0 | 2024-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Apparently I like writing vector libraries. This one's specifically for working with hex-grids.

Code and full documentation on github: https://github.com/jasondelaat/hector/tree/release

Cart #hex_pathfinding-0 | 2024-09-30 | Embed ▽ | No License
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The above cart demonstrates simple path-finding. The grid starts off randomly populated. Click on the hexes to add/remove obstacles and re-calculate the path. You can also switch between a "flat" or "pointy" grid. The draw code is not optimized so it will get laggy if you make the path really long, especially on the web player. But you get the idea.

Example Usage:

include 'hector.lua'

-- Initialize the library

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=127324#p)
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