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Cart #the_well_v2-0 | 2021-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A short metroidvania I made, first try at a platformer. Quite a few glitches.

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I-ve been using PICOCAD for a while now, and i just found out how it works!!! PICO-8!!! hahahaha i downloaded pico-8 in an instant!!!

im excited to learn more about this and maybe try programing something!!!

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Cart #rujazafape-0 | 2021-09-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #duckpond-0 | 2021-09-04 | Code ▽ | Embed ▽ | No License
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Cart #siwwiriwi-0 | 2021-09-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[img]

small 233b demo with procedural sprites.

a={}
b={}
z=300
for i=0,z do
a[i]=rnd(125)
b[i]=-rnd(300)
end
for i=0,2000 do
d=rnd(i%32)%12sin(i/12)
poke2(0+i,d
d)
end
function _update()
cls()
for i=0,z do
f=b[i]
spr(i%20,a[i],f)
f+=1+i%5
if(f>125)then
f-=250
end
b[i]=f
end
end

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Cart #renenigude-0 | 2021-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #fakemedojo-0 | 2021-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #monraibresim-0 | 2021-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I title this WIP because this is about as far as I got with this project before I realized it would take a fantastically huge amount of time to properly flesh out. So, I might try to update it but I more so wanted to release this project in case someone is interested in making a Pokemon style game with all of the assets already implemented.

TL;DR A lot of the code is superfluous and hastily typed in favor of rapidly displaying what is essentially needed. It's basically pre alpha code if you wanted to use it for your own project.

I've been working on this idea for about a year total on and off. The original concept (aside from really liking pokemon) came from a challenge meme image. I tinkered away at the art and whatnot and wrapped my head around sspr concretely the first time around while working at this.

What's included:
• A start page screen demonstrating a custom Pico-8 Game intro sequence.
• An in-start page screen displaying small scale spr() of each mon as well as the entire sprite map.
• Custom simple art positioned in a typical format of a conventional rpg in-start screen.
• An arbitrary simple loading screen with screen paging already arbitrarily added.
• Custom Assets for (presumably) Fakemon concepts and their potential usage.
(e.g. mini sprites & modeled upscales)
• Even more Custom Assets for general game design e.g. tiles and random colorful sprite work
• Somewhat thoughtful naming and ordering, elemental typing, egg hatching of each mon.
• Simple movement for one player implemented. Random iteration of mon sprites for debug, following mon.
• sspr() upscaled examples of each mon with its name and associated early note ideas about its concept.
• Tabbing with (z,x) to view each mon.
• Sprite sheet page 1 displayed on debug screen.
• Mostly nothing!

This is really just a demonstration of what can be done with the engine with just a little bit of tinkering away. You are free to use all of the code and assets as you please. Check another post I had in my Bren's Pico-8 Prototypes to see an example of another Pokemon inspired small creation. It could be useful if you're going for a "generation 3" look and want to add to this engine with event functions. (post cross link here https://www.lexaloffle.com/bbs/?tid=44439)

[this space for if I update this post with future revisions]

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Cart #mmzhas-0 | 2021-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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A bunch of prototypes I worked on from January - June!

Completely free to use, modify, and distribute.

Utilizes a date time format in months days with version and revision modifications if it has any. Non date time alphanumeric versions generally constitute a branched version that occurred around the same time or was previously a version listed here. This post references a future release of another prototype which will be cross linked with this one.

0124/0124

Cart #mawonidaba-0 | 2021-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Movement Changer, zx/udlr controls movement of player sprite and relevant changes to it dependent on button press. Rectangle transforms dependent on button press as well, and the surface is randomized at runtime. Displays creation date anchored at player sprite object.

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Cart #zamwojake-0 | 2021-08-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #dahubekije-0 | 2021-08-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tailspizzarollsgame-0 | 2021-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Desc

A de-make from the video "Something About Sonic The Hedgehog ANIMATED" of Tails encouraging Sonic to bet em' Totinos pizza rolls!

Credits

@TerminalMontage (making the video)
@rnd (making the PCM sampler)

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Cart #patatedid-0 | 2021-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Use this tileset for anything you want! Includes some gameplay as well.

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i know for a FACT that my sprites dont look like that

so uhh,,, help?

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Cart #yosaginisu-0 | 2021-08-14 | Code ▽ | Embed ▽ | No License
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Cart #yjonmati-0 | 2021-08-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My submission to Bored Pixels Jam 8. It ranked #3 overall.

The theme was "you are not the hero," thus, in this game you play the damsel in distress. Lead the equally brave and simple-minded hero through the dungeon and try not to die while he does heroic things like slay monsters, collect loot, and spout glib one-liners.

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How The Word Jumble Solver Can Enable you to Solve Word Jumbles
If you are a passionate gamer of word games, anagrams and text jumbles, in that case, the word jumble is going to be of excellent interest.
Put simply the Jumble Solver enables you to key in an array of characters, that may include wild-cards and blank tiles, and then will figure out a number of words that could be created from them to allow you to move forward in your game.
To enter in a wild card you just need to utilize Star character and then the software should be able to try and substitute this with each and every character from the alphabet in order to develop a listing of words for you.
It's simple to use and executes an incredibly fast dictionary lookup and turns into a fundamental piece of your word gaming setup as soon as you experience the advantages that it could bring.
The Jumble Solver is of excellent help to people who like to play the muddled word puzzles that frequently show up in papers or even magazines and catalogs. When you enter the characters, it's going to start to work and return a set of words in order of length, first showing longer words and working down to shorter words, that could be created from the character assortment.

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