Hi,
I have an idea-- lets say i have a voxel model with colors blue and brown. Is lUA/shader/something else
able to have the blue voxels behave/look like water and the brown like dirt? Is there another idea for this? id like the existing properties be linked to the colors of the model!! Well, keep on voxing!
Phew!
Finally managed to get somewhere by the end of this weekend (10:30pm) after setting myself the challenge of learning how to start building the old raycasting engine ala Wolfenstein 3D!
It's a start, more to come! Just found Pico-8 on Tuesday last week, saw the cool things people were making, purchased it immediately, and totally loving it to pieces!!
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I have figured out a very effective and token-saving method of creating scenes.
First, create a scene array called scnr(scene-running) and a variable called scn(for scene id). start it at 1
scnr={}
scn=1 |
inside of that array we create functions with comments to tell which is what
--[[_init]]--
scnr={
--scene splash
function()
--some stuff here
end,
--scene title
function()
--some title stuff here
end
} |
then inside _draw() we simply do:
--[[_draw]]-- scnr[scn]() |
Let me know if you guys know of another method thats more efficient.





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