Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Hi,
I have an idea-- lets say i have a voxel model with colors blue and brown. Is lUA/shader/something else
able to have the blue voxels behave/look like water and the brown like dirt? Is there another idea for this? id like the existing properties be linked to the colors of the model!! Well, keep on voxing!

0 comments


Cart #hibanefejo-0 | 2019-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


There is a some bugs still, but here is what it looks like at this point.

0 comments


I need a step by step instructions on how to run Pico8 on a Chromebook. I read other forums about this and I still don't know what to do. Can anyone help me?

0 comments




Cart #cube-0 | 2019-05-14 | Code ▽ | Embed ▽ | No License

0 comments


Phew!

Finally managed to get somewhere by the end of this weekend (10:30pm) after setting myself the challenge of learning how to start building the old raycasting engine ala Wolfenstein 3D!

It's a start, more to come! Just found Pico-8 on Tuesday last week, saw the cool things people were making, purchased it immediately, and totally loving it to pieces!!

3
2 comments


Cart #modelr_jam-0 | 2019-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Made in 48h for the first ZJam

Roberto Serrano
@highlandbert

1
0 comments


Cart #zekekasiyo-0 | 2019-05-10 | Code ▽ | Embed ▽ | No License
2

2
0 comments


Cart #canukeepup-0 | 2019-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #bugorajeka-0 | 2019-04-25 | Code ▽ | Embed ▽ | No License

0 comments


Cart #depejugjo-0 | 2019-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments




Just a test upload for my Midterm in class

0 comments




Retail Sales Training - Jumpmaster Learning is a training institute which offers courses like soft skills training, data analytics. with a good placement support.
visit:https://www.jumpmasterlearning.com/

0 comments




Cart #fiwayemeso-0 | 2019-03-29 | Code ▽ | Embed ▽ | No License

0 comments


Cart #yokuhmoyu-0 | 2019-03-25 | Embed ▽ | No License

0 comments


I have figured out a very effective and token-saving method of creating scenes.

First, create a scene array called scnr(scene-running) and a variable called scn(for scene id). start it at 1

scnr={}
scn=1

inside of that array we create functions with comments to tell which is what

--[[_init]]--
scnr={
 --scene splash
 function() 
  --some stuff here
 end,

 --scene title
 function()
  --some title stuff here
 end
}

then inside _draw() we simply do:

--[[_draw]]--
scnr[scn]()

Let me know if you guys know of another method thats more efficient.

0 comments




Top    Load More Posts ->