Hey everyone, I have a 3d printer now. I'm currently one step closer to being able to release a final product to the public now that I can actually manufacture the console myself, I still have a bit of work to do on the cartridge system but that's for a later update. Anyways I'll be posting print pictures in a couple days (assuming I have time to put this thing together). Side tangent here, I am so incredibly happy that I finally got my own 3d printer. I've been wanting one for 3 years and now that it is currently sitting right next to me its such a surreal moment.
I'm a big fan of Seth Macfarlane's The Orville so I decided to make a retro-style space shooter loosely based on the show. Thanks to PICO-8 for a great development environment :)
You pilot The Orville to fight one Krill ship after another, each one shooting faster at you than the one before. X or Z to fire, up and down to move your ship. Try to see how many levels you can make it through.
Note: This is very much a fan made game. I don't own the rights to The Orville which is why I have the "purchase" set to none at all. I just want to share a game I made and that I've also had fun playing. Hope you all enjoy it as well. :)
Also on itch: https://howtophil.itch.io/the-orville-arcade-game


STORY
A Bad Mole has kidnapped the beautiful princess PinkyBall, you must save her!
Survive trough caves and reach 10000 points to defeat the Bad Mole!
or simply, play endless mode and post your BEST SCORE! here :)
COMMAND
UP to JUMP
X for STORY MODE
Z for ENDLESS MODE
ABOUT GAME
This is my first game with pico-8!
Actually the game lacks in music...
Hi everyone, this is my first post.
I received a pico-8 licence as a crimbo present from my brother. I guess it is one of the best presents i ever received!
So i started programming something and i think i got some neat ideas, but for now the only decent thing i'd really want to post online is a little musical thingy. It's just a still image with a looping musical background.
I'm growing proud of this little musical piece and want to expand it, so i started experimenting with the musical tools available in pico8:
I think it would be great to be able to programmatically set up audio/musical material, something like "set up pattern n1 into channel m1", but i guess there is no direct way to accomplish it natively. Am i wrong? Maybe there's some pro way to do so using poke and the like, but i have no grasp on such exquisitely advanced techniques, so let me invoke the knowledge of the ancient gurus...
Hi Mboffin, I have been working on your awesome game dev with PICO 8 pdf. In the lander tutorial, what does the srand(time()) at the end of step 5 do? I don’t see a difference if I inactivate it and just can’t seem to find the answer for it? Can you explain, please? Thank you for the fantastic guide.



Internet capability. It's not something you hear much of when talking about Pico-8, even if it's looked down upon for the ridiculousness of a 80's themed console could do such a thing. But there is one common term that does crop op alot, BBS. BBS is the name of Pico-8's Cart Library (Bulletin Board System, for those unaware) and the thing I wish Pico-8 users could freely control. Now Pico-8 already has one of these and indeed it does, but Imagine running your own.
Pico-8 has started many people on there careers as game developers, why not web developers? I'd like to mention some points.
- Private Sites
Pico-8 isn't a very private thing, which is a good thing, but imagine a small Pico-8 games company. hosting there own BBS for chatting with there members on a custom designed web-page, keyboard controlled. Having your mini-software logo featured at the top of the screen in glories 16 colors, it sounds like a dream come true.
2.New Challenges
The struggles of dealing with the web development are more than a minor nuisance, an while I believe It would be simplified for Pico-8 users, Dealing with the people logged in, Members who are allowed and not, maybe even dealing with a White-list. Valuable skill for anybody

