Hi, there, everyone!
It's been years since I posted anything here, but I just wanted to share something with you.
I've found a game on steam that is also inspired on Robotron and voxel-based terrain and it immediatly reminded me of Voxatron!:
http://store.steampowered.com/app/404540/Nex_Machina/
It looks cool, and I though about sharing it with you and ask your opinion on it. It could even provide some ideas for projects of yours.
If posting about other games is against the rules or something (haven't been following this forum at all), feel free to delete this post on the spot! No offense taken, and my apologies :)
Kudos to you, and good luck!

I found a 2015 thread suggesting this already but didn't want to necro it. But I am curious to know if any more thought has been given to this yet.
I got my oculus last week and I have been playing everything I can get my hands on, and one of the most surprising things I discovered is that VR works surprisingly well for non FPS games as well. 3D platformers feel like they were made for it, actually! The lack of depth perception was always an issue to me.
Anyway, I would really love to play Voxatron in VR. Maybe inside an environment that simulates playing voxatron on a holographic display.



Kudos for my teacher for the custom level art.
My teacher gave me the task of creating a enemy where it cannot be hurt from the front, but can be hurt from the back from any projectile. First I thought: I'll make a Visibility modifier and make the enemy immortal when the player is in view. My teacher then placed a projectile shooter in front of the thing, and the player behind it. The projectile happened to kill it from the front.
Then I had to rethink things. The only way (that I thought) to stop something from hurting you is to place something in front of you. I then made the monster produce another monster repeatedly to take the bullet for it. It worked, and the monster cannot be hurt from the front (with acceptation of collision damage).
Also, they're based off of the knights from the binding of Issac (if it was too hard to tell), so don't be surprised if they start moving faster when you stand in front of them.
This is a slightly changed of the original made by me Sam (I made an account for my self).
The Original was made in a camp called Digital Monkey with help by Greg and Matt.
If you would like to use this weapon in your game, I highly recommend making your own music for the gun due to how much space the song in the gun takes, and there is a limit for uploading to voxatron.
Feel free to remix but please credit me.
Original Post Here
