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Cart #6776 | 2012-11-10 | Embed ▽ | No License

Made the last room possible (deleted the stiltmen elephants and aliens. also made it so there is no requirements to leave)

0 comments


Cart #6774 | 2012-11-10 | Embed ▽ | No License

This is my first level, please, don't be harsh.

1 comment


Cart #6771 | 2012-11-10 | Embed ▽ | No License

ready for flying bombs

2 comments


So let's say that I would like to play/download a map/game on this
Do I have to pay for the full version? D:
PS: the graphics are amazing from what it seems

1 comment


Cart #6764 | 2012-10-30 | Embed ▽ | No License

I have been working on my level some more, its going slow trough.
It now have a name and I will also include a version number, I now got the absolute intro just to make you understand your motives (the intro is "maychangestuff" so it may change).

I would love critics on what could be done better or stuff I shoud put in (its super early stage).

If you want to comment my bad english you also HAVE to put in something more about the project too in the comment (I'm from Norway and my english grade isnt my best :P (derp)).

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Hello,

It might be cool to have another type of empty floor, that instead of killing the player, acts as a door going in a different room. The same could be done when reaching the ceiling.
To work correctly, the player would have to be created at the same x,y coordinates and keep the momentum from the room it is coming from.

5 comments


I am in the middle of the development of a rather large project. I am trying to recreate the island from Zelda: Link's Awakening. However, I'm having a bit of a hard time due to some limitations.

  1. Height Limit:
    My greatest issue is the height limit. As far as I know, the max is 48, which is very limiting for some rooms where I would need to build much higher. For now I have been able to find ways around the issue, but it takes much more time. Could we have that option to increase the height?

  2. Field of View:
    Also, even though we can increase the size of a room (horizontally, at least), it doesn't show all at once (limit on FOV). I understand this might be due to maintain a good performance in any computer. But could we have, in future updates, an option in the video settings that would allow to alter the range of voxel rendering? That would be awesome, and we could then choose the best setting that our hardware could support.

  3. Views:
    The editor has 2 view modes "orthogonal view" and "perspective view". However during gameplay itself we can only play in "perspective view" (we can move the camera up or down, but not change the type of view). The sets I'm building look awesome in orthogonal, and even though they still look good in perspective, it would be awesome if we could change between them. Can we have the option to alter the view for gameplay in next releases? :D

  4. Zoom:
    Now that were at it, it also be awesome to change the zoom of gameplay - which allows to make the voxels and sets look smaller (Things look so cool in miniature! :D )
    Also, another small issue, is that the zoom within the editor only zooms into the center of the room and not to where we're looking. Having that option would also be a great help during editing.

P.S: Of course, I don't know anything of programming or about the inner workings of voxatron, so excuse me if this suggestions seem too demanding. Well, I can dream... xD

Thanks for the excellent job so far, zep! :)

6 comments


Cart #6737 | 2012-10-20 | Embed ▽ | No License

1 comment


Cart #6734 | 2012-10-20 | Embed ▽ | No License

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Hey, I'm new, and I decided to publish a demo of my level, Time Travel. There should be 2 to 4 releases. Have fun! See you in the past!

Cart #6717 | 2012-10-15 | Embed ▽ | No License

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Edit: beta version removed, go here for release version.


This is a small arena style level I've been working on whenever I could find time for it. There's more to the level that what's in the screenshot. ;-)

Give it a go and tell me what you think. :-)

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Cart #6699 | 2012-10-11 | Embed ▽ | No License

As you can see, I figured out how to make platforms fall with the Negative Voxel in my last level. So I thought, why not make a level based on this idea? This level is easily one of my favorites!!! Enjoy!!!

8 comments


Is it possible to have no weapons in a single room, not when you create a character where it's permanent, but just in one single room?

1 comment


Cart #6687 | 2012-10-09 | Embed ▽ | No License

Not Indiana Jones, Indiana Voxatrones!!! This level is only the first 15 minutes of the movie, we all know it's everybody's favorite part. ;) Enjoy!!!

5 comments


Cart #6684 | 2012-10-08 | Embed ▽ | No License
4

Hi, I completed the second part of this series "Planet of Mystery". Please make sure you play the prelude, it adds to the story. I was hoping to add some animations with the next update, but i'll just add them for the next chapter. I found that making this in pieces is not as overwhelming and it helps me make up the story as I go along. I hope you enjoy it. Thanks for all the great comments for the prelude.

4
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I downloaded Voxatron again to see if there was anything new (Haven't played for about 6 months) and I run it... Then, the demon thing destroys the lexaloffle logo, walks away, and it stays on that screen forever. I really want to check out some new things and I can't!!! I've tried rebooting my computer, same thing!!! What do I do? :( Suggestions? :_(

2 comments


Cart #6667 | 2012-10-03 | Embed ▽ | No License

This Is A Zombie Survival Type Deal I Went Thru Some Levels And Realized No One Made Something Like This Yet So I Set Out To Do So But Its Not Finished Because It Requires Monster Editor So I Will Complete It In The Next Update

3 comments


Ive Seen People Change The Speed And Jump Height And One Of My Game Characters Jumps To High So It Can Skip The Level Easy Without The Obstacles How Can I Change The Speed And Jump Height?

3 comments


Cart #6657 | 2012-10-01 | Embed ▽ | No License

This Is The Real Map The Other Was An Accident I Pushed The Wrong Button

1 comment






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