This is a work in progress. Optimally, the final result will have 26 rooms instead of just 7. This level revolves around alphabetical things:
Yeah, I was out of ideas on that last one; I can't find any Voxatron objects which would supply me with a better G-word. Maybe every room should have a random voxelated thing instead of a Voxatron thing, so rooms like that last one which aren't themed around Voxatron items won't stick out like sore thumbs. :P
Feel free to remix this level if you have any better ideas for things starting with A, B, C, D, E, F, or G, or ideas for better room designs overall. My only request is that you change the level's name to "Now [b]We
Hi,
Can I ask a question about the game engine? Before blitting to the back buffer, do you combine the cubes into single meshes or simply blit each cube one at a time? How are you working out which cubes need to be blitted? Or do you blit all cubes regardless of whether they're obscured?
Can you show a pre-blitted wire grab?
Thanks,
Lee

Here is a level on which i've been working on for some time; it features a few interesting things, like:
-use-once doors and no-door-thing (nothing exceptional, just used them as they're supposed to be used)
-four mini-game like rooms, or at least that was what i was trying to do :P
-the tail of the main character swings and he goes up and down while he walks (probably the most interesting thing)
-A countdown that makes an invisible wall appear and sorround the end-the-level-thing, thus giving you a time limit (it's in the "kill all the monsters" part)
-the character is also a little slower and jumps a lot less than the robot
I have to admit that I didn't put too much effort in graphics, except for the crocodile animations.
Hope you enjoy the level, have fun!

Hello,
I was just trying to run Voxatron on my notebook with optimus, but it simply fails to start.
I have Fedora 17 and Bumblebee to run OGL stuff on the discrete card.
The notebook has a GT555M and some internal Intel Sandybridge GPU.
If I try to run Voxatron with Bumblebee(via optirun) it spews these errors:
ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded: ignored. |
If I try to start it normally on the Intel GPU it neither starts nor prints any errors.
What to do?





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