Ohaiyo zep - i had a funny thing happen when i died with five or so aliens firing the death rings at me. they kept firing but because i was dead (maybe) the rings became very slowed down and looked like little swarms of bees. It is a great looking effect and i wondered if you will have a particle system for non-active particles, to make smoke, mist or swarms of bees/butterflys that dont need to interact. or just bounce away when touched. anyway i couldnt think of any cool extra things to add except for simple two frame animations. for example to make a object with a flashing light or a step that lit up when you stepped on it. anyway none of this is that important just a few thoughts!
I am on OSX Lion running Vox 1.8 using a Razer Onza
I use the driver and method posted here
http://shoryuken.com/forum/index.php?threads/updated-360-controller-mac-driver-hori-ex2-mad-catz-sfiv-sticks.65118/page-6
cant some one help me remap my controller.
i would love to use the two analog sticks for move and fire.
>.> btw awsome game

I've read about the possible coop/ PVP mode that might soon appear.
However, it it written, that the multiplayer mode might be only on the same computer / whatever.
I'm pretty excited about this, I can imagine playing with my friend, but the question stays here.
How will the controls for the 2nd player work? I hope it will not be complicated, like moving was 1 2 3 4 and shooting was left shift ( Don't take this seriously XD ), but how would you inmagine the control setup for your companion?
Cheers - voxel-full

"Idum, old buddy! It's been a long time, ain't it?"
"I would suppose, Prodi," Idum replied. He took a sip of his drink. Soon he got drunk, and a few cups were spilled on the floor. Idum woke up. He saw a door there, and something urged him to enter. As he twisted the knob a light shined, and he took his first step into what might be his untimely demise...
I've decided to split it up into 2 parts. I've started working on part 2 and will make use of splots as I did here. They have a nice graphical effect.
Anyways, I know it's not much, didn't have much time to work on it, with school and such. I can't guarantee that' it's going to be amazing, but hey, hope part 2 is better.

Trying things out. I want a more complex arcade game. I don't like that you have to start from SUPER EASY in the arcade once you die.
So, the concept is to have it start out easy get pretty hard and then go to the next room. Start the next room not so easy, and get slightly more hard. This is me trying out difficulty. What's hard, what's a good mix and a good speed.
So far, it's a satisfying level to play. It's not visually appealing, but this is a shoot-em-up level.






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