Hello everyone, let me introduce myself first, as this is my first post in the forums. I'm proton, and I bought this game a few weeks ago. It's one of my favorites, and I love all aspects of its design; it has lots of potential and I will certainly be anticipating any new updates. :D
Also, I was just wondering, I wanted to contribute some information to help shape the official Voxatron Wiki (the one found here), but I see no way to start a new page. I was just wondering if it's open to registered users or it's off limits for now. Either way, thanks a bunch!

https://www.lexaloffle.com/voxatron.php mentions that "v0.1.5 is available now" when in fact v0.1.6 is available. You might want to update that part of the site
I played a level on the BBS that started the game with one life. Does anybody know how to do this? I may be wrong, but I'm sure it happened, and not because I lost my lives in the previous level. I just can't remember which level it was, otherwise I would have loaded it in the editor to find out how it was done.

This is a set of objects I made, based off the overworld from the first Dragon Quest/Warrior, learning a lot since I made the LoZ objects. The reason I specifically say Dragon Quest is because I didn't do the shore graphics that were added around bodies of water for the NA release of the game, because it would've been annoying to do, and no matter how I did it when I tried, I couldn't get them to look right. Maybe in the future I'll mess around with it.
So, here they are, for anyone to use. Like last time, I copied the objects pixel-for-pixel, and then brought them into the third dimension somewhat. The way the trees, hills and mountains are, it could be fun to place enemies behind 'em. I'm especially happy at how the bridges turned out.
Also, the short hills aren't improperly aligned; they're 1 pixel higher than the other objects on the bottom in the game's tileset, and that's how I chose to interpret it.
The slimes are there because I ended up with a couple extra unused object spaces made, and didn't want to leave them empty. That, and I like slimes.
Hey All
I added a few more features to the BBS:
If you click on a user's name to view their profile (here's mine), you can now also use the links at the top to view a summary of their posts, levels and files. There's also a yet-to-be-implemented favourites mode that will allow you to view/play another user's voxatron level favourites.
The posts mode is useful for checking up on your own posts. If you want to see which threads have replies in them, view the posts list on your own profile and look for the speech bubble icons on the right, indicating that there are replies to the thread.
I've also added some links to the Voxatron page:
User-made wiki for all things Voxatron. Thanks to everyone who started this off, I think it will become a great resource. It will also become the definitive source on how to use the editor, once I get around to updating it with undocumented details!

Freeze powerup is one of nicest ideas in Voxatron - at least the way it's implemented. It stops rain, snow, lava animation, projectiles, even items about to time out. But it has some issues:
- Freeze stops explosions from the Boom powerup. This is nice, but monsters walking through frozen explosion don't take damage. Meanwhile player walking into frozen projectiles or monsters does take damage.
- monsters can walk through frozen player projectiles without taking damage
- Lava animation can be frozen, but lava itself doesn't freeze and still deals damage. Wouldn't it be cool if it (literally) froze solid ?





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