Hi Everyone!
Just a quick little note to make sure your level is linked to the BBS as I see many blank posts with no link at the top.
MAKE SURE! that when you have uploaded your level and you are posting it you LEAVE the code eg. [#1934] at the top of your page. OTHERWISE your level will not appear on the BBS and people will not be able to access it.
I hope I have helped as I encountered this as well.

Good day! After a nice release yesterday, I'm back with tons of new content plus tweaks to existing levels based on user feedback! Read the changelog to checkout the tons of new stuff! Here is my original post + tweaks:
Good day all, I completely a nice little 11 level adventure.
The Dark Forest is very hard. Multiple enemies set on timers will attack you, posing a different threat on each stage.
The Dark Forest:
Here you must confront the guardians blocking the entrance to the lava valley.
Dark Lava Pit:
Watch your step as you must jump from platform to platform as you are under fire from relentless enemies.
Dark Mushroom Field:
The guardians of the field await you as giant mushrooms spout enemies.
Dark Canyon:
You must defeat the guardians at the door to gain access to the fortress.
Dark Fortress:
Your last encounter with relentless enemies.
Changelog:
v1:
Initial Release
v2:
Fixed a bug that allowed you to skip stage 1
Added health kit at the start of stage 2
Added health kits to stage 3
Tweaked difficulty of stage 3
Changed the number of huge enemies in level 1 from 3 to 2
Added 2-3 health kits at the beginning of most levels to balance the difficulty
Fixed a ton of bugs with doors not appearing correctly
Added 6 new levels! The Dark Temple section!
-The Dark Garden
-Dark Temple Grounds
-Dark Temple Entrance
-Dark Hall of Combat Mastery
-Dark Dungeon
-Catacombs (Final Boss for now)
Known bugs:
None for the moment!
Enjoy!

The Hills Of Perth
Version - 0.2
Adventure through the hills of Perth and destroy enemies along the way!
This adventure will grow as the tools do. I am planning to make it fairly extensive.
Please let me know if its too hard or too easy.
v0.2
7 playable levels
Balanced gameplay and level design.
v0.1
First Release!
3 levels to dominate.

Here's a level that's designed for getting high scores rather than just surviving it. Otherwise it's too easy to camp in a corner.
It was going to be a game mode in the PLAY menu, but I didn't want to clutter it.
You might notice that the player always has the sword in this one. This is an undocumented feature of the editor: to do this, set the name of a room to _dojo.






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