Hello there,
I just got Voxatron after following it loosely for a couple of months.
Nice work and congratulations! Thanks for such a neat (albeit currently small and infuriatingly difficult) game.
I do, however have a question:
Why is there a limit to the area of the screen in which Voxatron can draw the world? It'd be so much cooler, in my humble opinion, if the world edges extended to the edge of the screen where applicable.
Does my explanation make sense?

Hi, just tried out the game.
Small issue: in the main menu I can't use the mouse or go up to reach the bottom menu.
Big issue: with keys I can't redirect fire without moving in the corresponding redirection first (which gets me killed) • with the mouse I don't know where I'm firing cause there's no cross-hair.
Level editor seems complicated, would appreciate a tutorial.
P.S. it's the design that attracted me to this game, all is in the size of the blocks, I think.

Welcome to the Wind Quest!
Story:
Since the old times, your kingdom has been devastated by the wind, hurricanes, and all kind of natural air-related disasters. As you're the next heir in the kingdom, your father asked you to get the legendary "Wind Crystal" to calm and control those lands...
People have been talking about a a mysterious crystal that was seen in a huge fortress with monsters, so with that as your only clue, you arrive at a nearby forest feeling that you're not alone anymore.
Note from the author:
This is a level inspired by the Zelda Franchise, its a overworld-dungeon-boss style of map, It was released on Halloween 2011 so It may be a little basic for now, I plan to update it later with more rooms, story and challenges. Please enjoy it for now :)!
Oh also, feel free to visit my homepage at www.nezumidev.com, I'm a Web Developer, but you can find some random stories in my blog along with some Web tips :)

Hello developers!
Congratulations on a great turnout for your first commercial indev-game! I took some time to play through the intro-levels of Voxatron and am very impressed with both the quality of the game and the customized price-tag.
However, I wanted to list two suggestions that hopefully can be implemented in the near future:
- Mouse cursor so I know where I am shooting.
- Multiplayer (probably mentioned a lot of times already :P)
Keep up the good work!

My original plan was to pay $1.00 for this game and then boost it when it's released from alpha (Since I despise paying for games that get stuck in pre-release with minimal content being added. Looking at you, Minecraft and Terraria). Once I got into Amazon I went back to the Humble page to change the setting to all of the money going towards Voxatron and forgot it resets the price to $29.99. So I just paid $30 bucks for a game that I finished in an hour. Since I know that refunds do not happen, I hope the massive amount of money I just gave you (In respect to time invested on my part towards completing it) helps to fuel this into a game that is open ended and refined enough so I can sink in plenty of hours later. Played great, I loved adventure and the really cool monsters, would love to see multiplayer and a hundred times more content.
Cheers,
WolfStar.

Hello, I hope this is the right place to report an issue I ran into with voxatron.
I was trying to get it to play in a reasonably sized window, as opposed to full screen. However, the only resolutions listed were:
1680x1050 (native), 840x525 (huh?), 800x600 and 800x480. So I have either to play in full screen or a tiny window. Something in between, such as 1280x1024 window would be nice.
System specs:
x86-64 (Intel Core i7 Sandy Bridge @ 3.3GHz)
Arch Linux x86-64 (rolling release, so no version number)
AMD Radeon HD 6850 (using AMD's binary driver: catalyst-11.8)
PS. The 840x525 one displayed graphical corruption in the form of "random" mostly horizontal black lines all over the picture...
Regards,
Arvid Norlander

Hey,
I made a model, placed it on a 255x255 level and it seems alright in the editor but as soon as I click play the level seems cut off and only the lower part of the model is rendered/shown in the level.
Second strange thing is that I placed ONE model but it seems as there are two models in the actual level.
Heres a screenshot of what I'm talking about.
Is it a bug? Am I doing something wrong? Apart from this the alpha is really cool :)

To start with, I like this game very much already. If it can become popular, I'd expect to see some amazing creations and minigames made with Voxatron.
Now, after jumping into it I have a few things to say:
~ Pressing left or right arrow keys on the BBS Levels page will crash the game.
~ While I played Adventure, using Arrow Keys to move and X to shoot, my character somehow got stuck in the right-facing position shooting bullets. I couldn't turn him anymore without restarting the game. Might just be a keyboard problem on my end, but I don't think so.
~ For the cursor-fire mode, add a little cursor or crosshair of some sort. It would be very nice!
Also, how are updates distributed for this game? I'd like to get in on whatever great new features get added.


The game consists of a voxel and map editor, along with an arcade mode and a sample world ("Adventure Mode") which shows some of the things you can do with the current editor. In fact, all of the adventure mode was made with the editor (except for the dragon boss, which is a bundle of quick hacks). I've spent most of the development effort so far making sure the editor is powerful and easy to use. After a few hours, there are already some nice custom maps springing up in the BBS, and I can't wait to see what kind of whack things will come out of it.
[b]Where to Now?

This level is really just to use my Ditto model, and also it's my first level and the one I used to learn how to use the level editor. Challenge comes in when you're on a small platform with four monsters, before being thrown into what is essentially a voxel-based bullet hell. And then finish it off with a bang!






3 comments









