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Hello developers!

Congratulations on a great turnout for your first commercial indev-game! I took some time to play through the intro-levels of Voxatron and am very impressed with both the quality of the game and the customized price-tag.

However, I wanted to list two suggestions that hopefully can be implemented in the near future:

  1. Mouse cursor so I know where I am shooting.
  2. Multiplayer (probably mentioned a lot of times already :P)

Keep up the good work!

P#1741 2011-10-31 20:18 ( Edited 2011-11-03 05:28)

Bumping, hoping that he'd actually read it :)

P#2236 2011-11-02 01:04 ( Edited 2011-11-02 05:04)

Same thing here. Although I'd prefer being able to shoot with the arrow keys since 8 different directions to shoot is plenty enough in this game imo.
Also I'd love to have a shadow under my character for these platform passages.
Lastly the bosses are pretty nice I hope you'll add more of them.
Other than that, the game looks very promising keep up with the good work !

P#2267 2011-11-02 07:43 ( Edited 2011-11-02 11:43)

Id love multipalyer and the ability to create your own creatures in the game that would be awsome even though way harder

P#2270 2011-11-02 08:02 ( Edited 2011-11-02 12:02)

I can play rather well with ZX and the arrow keys.

P#2277 2011-11-02 08:30 ( Edited 2011-11-02 12:30)

A cursor is an absolute must. The lack of a cursor is the only reason mouse controls are awkward.
I also want to recommend more power ups. It doesn't feel like there are any!

P#2278 2011-11-02 08:33 ( Edited 2011-11-02 12:33)

@SignPainter I suppose I can use those controls, but I've been so used to the mouse and WASD controls that I don't want to leave them :(

P#2282 2011-11-02 08:40 ( Edited 2011-11-02 12:40)

@Mr.Man The ZX and Arrow Keys are actually not that bad. It just takes sometime in getting used to. It can definitely respond to a situation faster than a mouse can.

P#2308 2011-11-02 10:47 ( Edited 2011-11-02 14:47)

An ability to edit powerups and monsters would make custom maps much more interesting, since we can already do so much with the current editor.

Maybe a ranking system for custom maps, and a hall of fame for the best of the best?

P#2329 2011-11-02 13:08 ( Edited 2011-11-02 17:08)

@SignPainter I've been playing too much Terraria then...

P#2340 2011-11-02 13:32 ( Edited 2011-11-02 17:32)

Do any of you play with wasd to move and the numpad for shooting? Because that's what I use and it's just perfect.

P#2344 2011-11-02 13:37 ( Edited 2011-11-02 17:37)

Yeah, WASD for moving and numpad for shooting works absolutely brilliant.
Is the numpad option mentioned on the sign in the first level? If not, it should be.

P#2365 2011-11-02 15:43 ( Edited 2011-11-02 19:43)

Multiplayer really is a must, and thanks for the cursor in 0.1.4

P#2491 2011-11-03 01:28 ( Edited 2011-11-03 05:28)

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