This level is really just to use my Ditto model, and also it's my first level and the one I used to learn how to use the level editor. Challenge comes in when you're on a small platform with four monsters, before being thrown into what is essentially a voxel-based bullet hell. And then finish it off with a bang!

Using ldd, i can see that on the 64bits of voxatron:
linux-gate.so.1 => (0xf77c4000)
libSDL-1.2.so.0 => /usr/lib32/libSDL-1.2.so.0 (0xf7708000)
libGL.so.1 => /usr/lib32/fglrx/libGL.so.1 (0xf761e000)
libc.so.6 => /lib32/libc.so.6 (0xf74a3000)
libm.so.6 => /lib32/libm.so.6 (0xf7479000)
libdl.so.2 => /lib32/libdl.so.2 (0xf7474000)
libpulse-simple.so.0 => /usr/lib32/libpulse-simple.so.0 (0xf746f000)
libpulse.so.0 => /usr/lib32/libpulse.so.0 (0xf7421000)
libpthread.so.0 => /lib32/libpthread.so.0 (0xf7406000)
libXext.so.6 => /usr/lib32/libXext.so.6 (0xf73f2000)
libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf73d4000)
/lib/ld-linux.so.2 (0xf77c5000)
libpulsecommon-1.0.so => /usr/lib32/libpulsecommon-1.0.so (0xf736f000)
libjson.so.0 => /usr/lib32/libjson.so.0 (0xf7367000)
libdbus-1.so.3 => /lib32/libdbus-1.so.3 (0xf731e000)
libX11.so.6 => /usr/lib32/libX11.so.6 (0xf71e7000)
libxcb.so.1 => /usr/lib32/libxcb.so.1 (0xf71c8000)
libwrap.so.0 => /lib32/libwrap.so.0 (0xf71be000)
libsndfile.so.1 => /usr/lib32/libsndfile.so.1 (0xf714d000)
libasyncns.so.0 => /usr/lib32/libasyncns.so.0 (0xf7146000)
librt.so.1 => /lib32/librt.so.1 (0xf713c000)
libXau.so.6 => /usr/lib32/libXau.so.6 (0xf7138000)
libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf7131000)
libnsl.so.1 => /lib32/libnsl.so.1 (0xf7118000)
libFLAC.so.8 => /usr/lib32/libFLAC.so.8 (0xf70ca000)
libvorbisenc.so.2 => /usr/lib32/libvorbisenc.so.2 (0xf6f51000)
libvorbis.so.0 => /usr/lib32/libvorbis.so.0 (0xf6f26000)
libogg.so.0 => /usr/lib32/libogg.so.0 (0xf6f1e000)
libresolv.so.2 => /lib32/libresolv.so.2 (0xf6f07000)
Can you see, there is a lot of lib32 dependences, works fine on 64bits system because I have installed ia32libs, but without this package, Voxatron isn't working. Can you recompile Voxatron to 64bits with 64bits dependences?
Thanks.
BTW, some intentions to try Desura?

The controls right now are kind of clumsy, with the movement keys doing double duty as movement direction and firing direction. Why not have them like Smash TV/Binding of Isaac, where you have four keys to shoot in the four cardinal directions? One good adaptation would be to allow diagonal shooting by pressing two keys together, which those games lack.









Here's some forest & castle levels made with the editor. Feel free to doodle with it :D
To play BBS levels in Voxatron, go "play" then "bbs levels" - simple as that!
And to upload your own levels, go to the Voxatron page on this site and "Submit a Level".
All the level data is stored as a single .png image file so you can post levels freely on the interwebs & wotnot.








