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I have had PICO-8 a while, but never really used it until I watched aarthificial's YouTube video about pixel art. I wanted to try around with a bit of pixel art myself, so I did my 16x8 sized version of the heroine in the sprite editor. Then I remembered playing "Bionic Commando" on my friend's Amiga as a kid, and a long love of Portal means that I started work on this game over the last few evenings.

The basic functionality is all there (running, collision, hooking, pulling, switches, pressure pads, launchers) and I've had a go with music and graphics, but I'm no level designer, it turns out! So this is a work-in-progress job to get feedback on those core mechanics, and ideas for how to extend the game out!

Cart #wmerrifield_hookshot_1-0 | 2022-05-13 | Code ▽ | Embed ▽ | No License

P#111803 2022-05-13 19:57 ( Edited 2022-05-13 20:02)

good animation! the game has some interesting concepts, definitely interested seeing more.

P#111814 2022-05-14 10:29

This was really fun! I'd absolutely be keen on a full game if you're planning on it. I like the little bit of parallax scrolling you've got going on, gives even this simple level a bit of a feeling of depth.

Some thoughts:

  1. It might be nice to be able to jump for clearing smaller gaps without having to use the hookshot every time. Partly to not overuse the mechanic and make it boring and partly because clearing small gaps with the hook can be a bit tricky.
  2. It feels a bit awkward have to explain the "dot turns to circle" thing. Maybe when you get close to an interactable object you could have an animated button appear over the object. Or I guess the character in the case of the anchor blocks. It would make it clear what the player needs to do without having to explain it.
  3. Similarly, maybe a crosshair or something could track to an anchor block when it's in range. Again, it seems more immediately/intuitively clear than "dot to circle."

But yeah, fun! Nice job!

P#111816 2022-05-14 13:59

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