Procedurally generated archery game, inspired by "Desert Golfing". My first effort at a Pico-8 game - came out pretty well I think!
Also on itch, with some basic mobile support - https://epbarger.itch.io/endless-archery
EDIT - I ended up turning this into a full-fledged iPhone game! https://itunes.apple.com/us/app/endless-archery/id1390437916
It's pretty fun, a good challenge, and the implementation feels nice and smooth, so kudos on that front.
Still, you need to jazz it up somehow, because it become monotonous after only a few screens. Not sure what you can do, though. Maybe some basic power-ups or some kind of survival mode that depletes/rewards arrows based on performance. I dunno, I'm better at fixing bugs than designing games. :)
Well I ended up turning this into a full fledged iPhone game, coming out November 14!
If you want to to try the game for free via TestFlight, visit -> https://testflight.apple.com/join/p4TgVRuB
Thanks @hwd2002! Honestly, the algorithm is fairly simple. http://www.somethinghitme.com/2013/11/11/simple-2d-terrain-with-midpoint-displacement/ is a great explanation of how it works
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