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Cart [#supercontrahot-0#] | Code | 2019-11-04 | No License | Embed


  • arrow keys: movement
  • z: jumping
  • x: shooting

Time slows down drastically when not moving, use that strategically against the enemy.

I had plans to make more levels but I ran out of time (no surprises there). Hopefully I can make more in the near future.

Any feedback is appreciated.

P#69629 2019-11-04 05:04 ( Edited 2019-11-04 05:08)

:: dw817

Pretty good, but if it's CONTRA ... where are the bad guy soldiers and hovercrates with power-ups ?


P#69630 2019-11-04 05:23

Neat idea, but the enemy spam really hurts this. Gives me flashbacks of mario maker

P#69632 2019-11-04 12:52

Awesome job! I love it

P#69637 2019-11-04 17:31
:: alexr

Love the style.

P#69639 2019-11-04 19:23

Very well done and fun to play!

Main gripe is on on the control scheme - something like not able to switch gun direction fast enough (I admit, it has been many years since I last played Contra on Amstrad :) )

P#69642 2019-11-04 19:55

@all thanks for the feedback, guys!

@dw817: I wanted to keep the main mechanic simple (single-weapon, use bullet-time effectively), but maybe in the future I could expand on the concept.

@first151: I tried to add a lot of enemies to encourage using bullet-time while still keeping them one-hit-kills. I might tune this a bit in the future though.

@freds72: Thanks. I agree the slow aiming takes a bit getting used to, but I really wanted to have more than 8-way shooting. The idea is taken from the arcade version of Super Contra.

P#69686 2019-11-06 05:07

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