- arrow keys: movement
- z: jumping
- x: shooting
Time slows down drastically when not moving, use that strategically against the enemy.
I had plans to make more levels but I ran out of time (no surprises there). Hopefully I can make more in the near future.
Any feedback is appreciated.
@All thanks for the feedback, guys!
@dw817: I wanted to keep the main mechanic simple (single-weapon, use bullet-time effectively), but maybe in the future I could expand on the concept.
@first151: I tried to add a lot of enemies to encourage using bullet-time while still keeping them one-hit-kills. I might tune this a bit in the future though.
@freds72: Thanks. I agree the slow aiming takes a bit getting used to, but I really wanted to have more than 8-way shooting. The idea is taken from the arcade version of Super Contra.
Bru it's my favorite pico-8 game, not kidding. It's visually stunning and has this 'no backlight' minimalist look which I really like. I just found out about it since I only recently got ky hands on MMP and the native wrapper. Its also a nice counterpart to the Play.date games that use this monochrom layers & patterns limitation to the max...
-love the slow/speeding of time (in general games that make use of thus feature I find interesting because time somehow has these different flows)
-love the super flatness - and the way explosions shake the whole environment
-neat how bubble aura acts as shield sometimes, or floater around
-love the dense messy opponents, it's very boring to have the game clean, bringing these linear art contour make it more similar to alternative comic strips
This is what I miss on pico-8 - more strips and comics like games - or more interactive mini comics in Lua like the play.date one https://cadin.github.io/panels/
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