Guide Bepo the Moth to the exit by turning on lights.
The physics are very much inspired by celeste, as I took a few days to take apart how gravity and sliding is handled. The camera shake is from one of trasevol_dog's doodles.
I wish I had had more time for levels.
I have an irrational fear moths, but I still enjoyed this.
It's awesome, nice to see it has come this far in such a short time. What I think makes this game shine is the level design - there are multiple ways to traverse the stage if you've got the skill/wit to figure it out. Ideal kind of game for speed runners - add a timer!
Very nice! A little confusing that the on-screen prompts use X and C. It'd perhaps also be nice for the puzzle part of the game if it were possible to see what switches turned on each light, but as the levels are pretty linear and short that's probably not necessary as it is now.
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