SnakeLike is a modern interpretation of classic retro game "Snake". Unlike its counterpart, SnakeLike's player controls a snake that can
- Mine different resources with increasing speed for a longer snake
- Strategically sell part or all of these resources
- Buy upgrades using previously sold resources
Let me know what you think and if anything can be improved!
The main objective is to gather as much resources as possible and to upgrade your snake. In order to get resources - snake have to pass them by in the adjacent cell. Each such pass acts as a single mining "tick", and snake's segments contribute additional 1/10 ticks per each passing segment.
When picked-up - the resources are placed into a new segment next to the snake's head or are stacked into the existing segment if it has the same resource type. The maximum stacked amount of resources is:
|Block||Resource||Max stack size||Single||Stack|
Note that with growing length snake gets higher mining speed at the price of maneuverability.
When mined some blocks will yield:
this is a "Level Exit". Going through 4 of them would bring snake to the "Shop Gates":
where half or all of collected resources could be sold and then exchanged for upgrades.
I really like this concept:
Snake games sometimes have terrain in the way but it's always permently there and doesn't add any game play features than; need less food to win and they are annoying..
I like this idea though: I feel like this is the basis for a really fun idea!
In terms of things that I would change; it's not super clear what rocks do.., do they do the same thing as shinies? IDK
Thanks for a feedback and kind words! There is definitely work to be put into the concept, and comments like yours are crucial for improvement to happen!
Here's the sprite map so that we'll be on the same page while discussing it: https://imgur.com/a/MqQKUp0 . The gray ball (x: 3, y: 12) is a single stone, and the gray cylinder (x: 3, y: 10) is a stack of stones (2-10). The difference is purely cosmetic, and when you sell them - they all get converted to gray balls. Shinies (coins, x: 11, y: 10) are just another resource that can be used to buy upgrades in the shop. Different upgrades require different resources, but they are very roughly sketched out so far.
Update: I've edited the announcement above to include sprites and explanations of game mechanics.
Cool game! My only suggestion is that, when playing fullscreen, the black background blends too seamlessly with the black margins of the screen so it's hard to tell where the actual border of the screen is. I'd either change the background color or add little background tiles around the edge of the level so it's clear how far you can go to the edge of the screen.
Overall really fun though!
hey brother! this game cool. sorry for this short comment.
I got to a depth of 11 this time! while I did eventually get a bit bored of playing snake I loved finding new things after I thought I had seen everything! still fun!
@SmellyFishstiks No way! Thanks for playing. Did you play v1.0.9 this time? I've revamped the upgrade system and am really curious how it changed the gameplay.
Ya @indutny I played the updated ver; I’m not entirely sure if the shop showed up when you died before but it did now and I think that made it more enjoyable for sure, now that I know how the rocks work it also made a lot more sense.
You might want to take a look at newly released v1.1.0 . There is a surprise for you at depth of 12 ;)
Nice game, even though I suck so much. I spent about three hours today playing it and I can consistently get to the red-green portal thingies, but usually die soon after. Upgrades are cool, I like how there are four distinct resources that aren't interchangable, it adds to the game's depth. I don't get what the "speed increase" and "keep%" do. If there's a speed-up it's too subtle for me to notice, and I have absolutely no idea what the % is about. Otherwise a great game, definitely one of my favourites!
@olus2000 thank you for kind words!
- Keep% - is how much unsold resources you keep when the snake dies
- Speed Increase - probably has to be replaced by something else. The idea was that the snake's speed gradually increases through the game and this stat is a way to slow it down, but as you said it can already be hard to play so I never ramped up the initial speed increase.
So anyway. Thanks for playing it. I'm really glad that you enjoyed the game! If you feel like posting a rating or comment on its itch.io page - it would mean a world to me.
Thought you might like to know someone hit level 50! Time for me to take a break and stretch.
Love this game, and hope your next projects are just as great.
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