Log In  

Cart #snakelike-45 | 2020-11-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

SnakeLike is a modern interpretation of classic retro game "Snake". Unlike its counterpart, SnakeLike's player controls a snake that can

  • Mine different resources with increasing speed for a longer snake
  • Strategically sell part or all of these resources
  • Buy upgrades using previously sold resources

Let me know what you think and if anything can be improved!


Gameplay:


The main objective is to gather as much resources as possible and to upgrade your snake. In order to get resources - snake have to pass them by in the adjacent cell. Each such pass acts as a single mining "tick", and snake's segments contribute additional 1/10 ticks per each passing segment.

When picked-up - the resources are placed into a new segment next to the snake's head or are stacked into the existing segment if it has the same resource type. The maximum stacked amount of resources is:

Block Resource Max stack size Single Stack
[0x0]
Stone 4
[0x0]
[0x0]
[0x0]
Iron 2
[0x0]
[0x0]
[0x0]
Gold 2
[0x0]
[0x0]
N/A Coins 2
[0x0]
[0x0]

Note that with growing length snake gets higher mining speed at the price of maneuverability.

When mined some blocks will yield:
[0x0]

this is a "Level Exit". Going through 4 of them would bring snake to the "Shop Gates":
[0x0]

where half or all of collected resources could be sold and then exchanged for upgrades.

itch.io page

P#83039 2020-10-19 05:43 ( Edited 2020-11-01 18:22)

1

I really like this concept:
Snake games sometimes have terrain in the way but it's always permently there and doesn't add any game play features than; need less food to win and they are annoying..
I like this idea though: I feel like this is the basis for a really fun idea!

In terms of things that I would change; it's not super clear what rocks do.., do they do the same thing as shinies? IDK

P#83104 2020-10-19 05:50 ( Edited 2020-10-19 05:55)
1

@SmellyFishstiks:

Thanks for a feedback and kind words! There is definitely work to be put into the concept, and comments like yours are crucial for improvement to happen!

Here's the sprite map so that we'll be on the same page while discussing it: https://imgur.com/a/MqQKUp0 . The gray ball (x: 3, y: 12) is a single stone, and the gray cylinder (x: 3, y: 10) is a stack of stones (2-10). The difference is purely cosmetic, and when you sell them - they all get converted to gray balls. Shinies (coins, x: 11, y: 10) are just another resource that can be used to buy upgrades in the shop. Different upgrades require different resources, but they are very roughly sketched out so far.


Update: I've edited the announcement above to include sprites and explanations of game mechanics.

P#83106 2020-10-19 06:12 ( Edited 2020-10-19 22:55)
:: japhib
1

Cool game! My only suggestion is that, when playing fullscreen, the black background blends too seamlessly with the black margins of the screen so it's hard to tell where the actual border of the screen is. I'd either change the background color or add little background tiles around the edge of the level so it's clear how far you can go to the edge of the screen.

Overall really fun though!

P#83146 2020-10-20 00:39 ( Edited 2020-10-20 00:42)

@japhib thank you for kind words!

I've added a border around the main screen to help with the full-screen mode blending of background. Hopefully it is more playable now.

P#83152 2020-10-20 02:41
2

hey brother! this game cool. sorry for this short comment.

P#83154 2020-10-20 04:29
1

I got to a depth of 11 this time! while I did eventually get a bit bored of playing snake I loved finding new things after I thought I had seen everything! still fun!

P#83178 2020-10-20 23:55
1

@SmellyFishstiks No way! Thanks for playing. Did you play v1.0.9 this time? I've revamped the upgrade system and am really curious how it changed the gameplay.

P#83179 2020-10-20 23:57
1

Ya @indutny I played the updated ver; I’m not entirely sure if the shop showed up when you died before but it did now and I think that made it more enjoyable for sure, now that I know how the rocks work it also made a lot more sense.

P#83181 2020-10-21 01:03

@SmellyFishstiks nice!

You might want to take a look at newly released v1.1.0 . There is a surprise for you at depth of 12 ;)

P#83183 2020-10-21 01:20

I'll have to try again sometime soon...

P#83184 2020-10-21 01:25
1

Nice game, even though I suck so much. I spent about three hours today playing it and I can consistently get to the red-green portal thingies, but usually die soon after. Upgrades are cool, I like how there are four distinct resources that aren't interchangable, it adds to the game's depth. I don't get what the "speed increase" and "keep%" do. If there's a speed-up it's too subtle for me to notice, and I have absolutely no idea what the % is about. Otherwise a great game, definitely one of my favourites!

P#83347 2020-10-25 17:49

@olus2000 thank you for kind words!

  • Keep% - is how much unsold resources you keep when the snake dies
  • Speed Increase - probably has to be replaced by something else. The idea was that the snake's speed gradually increases through the game and this stat is a way to slow it down, but as you said it can already be hard to play so I never ramped up the initial speed increase.

So anyway. Thanks for playing it. I'm really glad that you enjoyed the game! If you feel like posting a rating or comment on its itch.io page - it would mean a world to me.

P#83349 2020-10-25 17:56

[Please log in to post a comment]

Follow Lexaloffle:        
Generated 2021-12-03 16:43:25 | 0.082s | Q:35