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Cart [#52504#] | Copy | Code | 2018-05-07 | Link
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Old Version

Cart [#52440#] | Copy | Code | 2018-05-06 | Link
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Pilot your state-of-the-art RAH-66 Comanche helicopter over once-peaceful tropical shores. Take on an endless barrage of enemies and leave their wreckage littering the voxel landscape.

The engine and overall game is inspired by the Comanche series from NovaLogic.
https://en.wikipedia.org/wiki/Comanche_(video_game_series)

Features:
--Voxel landscape engine (as seen in Tera Firma tech demo)
--Shaded 3D polygon enemies
--Seamless map
--Awful self-made music and sound effects

Controls:
z: Fire Missiles
x: Fire Mini Gun
tab: Enable Mouse Control (left button fires gun)

-ElectricGryphon

3d flight sim terrain helicopter battle
P#52441 2018-05-06 02:51 ( Edited 2018-05-24 04:41)

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This is what I'm talking about :D

P#52442 2018-05-06 04:58

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This is really impressive

P#52443 2018-05-06 05:00

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Visually impressive.

Gameplay needs some work tho. The feedback when you press buttons is ambiguous to non-existent. It would be also good to start out in an area where there are no enemies so you can get the hang of how this works.

Right now the game starts. I get immediately shot. I keep mashing buttons but nothing seems to happen. I fly around for a few seconds and die.

P#52447 2018-05-06 08:16

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It's really cool! I like it!

P#52449 2018-05-06 09:03

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Damn, EG, well done. :)

P#52451 2018-05-06 09:06

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Agree w/ @Krystman, the minigun doesn't seem that impressive from the inside :)

My feedback:

  • Impressive tech (as usual, sigh...)
  • I was expecting enemy helicopters, not aliens spaceships!
  • The game deserves either an 3rd-person view or a cockpit (strip down that full screen front page!)
  • You can claim a got deal of tokens using coma separated local variables (if you need it)
P#52456 2018-05-06 11:10

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I think the nicest improvement would be visual feedback when you hit the enemies, everything else would be gravy.

P#52466 2018-05-06 14:40

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Updates:
--Added cockpit view
--Added more feedback when firing gun
--Added more feedback when hitting enemy
--Missiles!
--HUD with missile count, mini map, and damage status
--Delay until copters start firing
--Removed acceleration button. I was always holding it down anyway

Thanks for the feedback Freds72 and Krystman!

P#52502 2018-05-07 13:38

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Now we are talking!

Delay until copters start firing
Edit: Delay until copters alien spaceships start firing :)

Bug Report: I left the game idle for some time (1 minute?). When I came back, enemies were exploding left and right (for a total score of 3000000+!!)

P#52503 2018-05-07 13:54

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Updates:
--Added mouse control

I think I fixed the bug that Freds72 found--timer overflow. Let me know if you see it still or anything else.

--NOPE guess I didn't fix the bug. Happened to me after about 5 minutes of playing.

Thanks!

P#52505 2018-05-07 15:23 ( Edited 2018-05-07 20:55)

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Hey ElectricGryphon, I love the additions! Nice job!

P#52506 2018-05-07 15:36

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things that make this game nice:
-how graceful the enemies movements are
-how soft and non-annoying the sfx are
-how you can't crash into the ground

makes for a very relaxing and "peaceful" fighter sim

P#52624 2018-05-11 13:25

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After killing the 3rd chopter, I enter in a glytch loop, where ennemies get instantly killed and explode without any action from me, increasin g the score like crazy, until the game freeze.

P#52706 2018-05-14 04:18

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Reminds me of a simplified version of an old DOS game called Surface Tension. Nice look to it. Now it needs missions.

P#52928 2018-05-22 14:02

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MIND = BLOW

P#52979 2018-05-24 04:41

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