V2 has several improvements based on great community feedback:
- the "Invert Y axis" setting is saved in cart data
- the player may not flee the battle area to wait until the shield and lasers are repaired
- Enemies are more aggressive, some will follow the player
- Introduce faster TIE/IN interceptor to ramp up the difficulty
- Minor improvements and bugfixes to game over screen and game state management
A fun little Star Wars-themed 3D shoot 'em up which I've been working on.
Blast your way through a TIE and proximity mines infested blockade using lasers and proton torpedoes.
The Y-axis control can be inverted via the in-game menu (press enter).
There's definitely room for improvement in the sound department... any help is welcome! :)
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Seriously impressive work xavier!
Your game takes me straight back to my childhood playing the atari vector graphics star wars arcade game!
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Looking good so far! Just needs some AI (currently it's possible to just move to the side of the screen and let your shield/weapon recharge with no repercussions), a few boss battles, and maybe some kind of ending and it's golden!
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awesome!
played the hell out of a clone in my days ("3d starstrike", on amstrad cpc)
maybe you should default on the reversed y-axis though (and/or have the setting saved anyway)
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