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This isn't a forum post saying "OMG PUT PICO-8 ON STEM NAOW!!!!", but rather a post on whether or not to do so.

This question was going to get asked eventually, so I thought I might do it.

Other engines, such as Game Maker have made it on Steam, so why not PICO-8?


  • Would get more attention
  • Steam Workshop could make it easy to get games
  • Steam Discussion is pretty useful
  • Paid games


  • CoD Children might show up and say "THE GREEFICS LUK STOOPID"
  • Valve gets a 10% cut of the profit (They're not bad people)
  • The BBS would be useless as a result
  • Again, Valve gets a cut

Think it over, but I could go either way...

P#12807 2015-08-19 14:40 ( Edited 2017-01-09 00:29)

I think Pico-8 is in too early phase to do it. Voxatron on the other hand...

P#12861 2015-08-21 16:55 ( Edited 2015-08-21 20:55)
:: dant

For me it would be pretty much a no brainer to buy it for that price on steam.
I've a easy way to install it on several computers and I'm automatically getting

Don't underestimate the laziness of people ;).

P#13549 2015-09-02 05:06 ( Edited 2015-09-02 09:06)
:: Mavi

I would LOVE to have PICO-8 on Steam! Even if it is in alpha, it would be really great because of the Steam Workshop integration.

P#34992 2017-01-05 12:16 ( Edited 2017-01-05 17:16)

srry idiot here, how would steam workshop benefit pico? Isn't it just like 3d models and stuff. Are you saying carts could be shared through workshop?

P#34993 2017-01-05 12:40 ( Edited 2017-01-05 17:40)



P#34995 2017-01-05 14:06 ( Edited 2017-01-05 19:06)

@orangecode Yes, you could easily share Carts through Steam :D Anything can be downloaded through the workshop (for the most part)

P#34998 2017-01-05 14:27 ( Edited 2017-01-05 19:27)

We can do that here in the forum, you know? And through Splore.

P#35014 2017-01-05 16:50 ( Edited 2017-01-05 21:50)

This is the same platform that sells stuff like That Dam Game, Downwell, VVVVVV, and 200 early 3D games from 1995.

I think the graphics will do just fine. I'm doing some word of mouth stuff, yeah; but I like it being an undergroundy thing. It's a thing I can introduce to people that are... up to speed.

P#35019 2017-01-05 18:23 ( Edited 2017-01-05 23:23)

>- Steam Workshop could make it easy to get games
That is if zep decides to integrate the steam dependencies. This will bloat the binary by a few MB - although I will admit it may further make the linux builds more stable.

>- Steam Discussion is pretty useful
Moreso than what, the "bbs"? Honestly, fragmenting the community is the problem and I would consider it a con.

>- Paid games
Zep has encouraged CC4-BY-NC-SA from the get go, so I don't think that is really the goal of this project.

>- CoD Children might show up and say "THE GREEFICS LUK STOOPID"
Not going to lie, it already feels like that sometimes.

>- Valve gets a 10% cut of the profit (They're not bad people)
The percentage cut is determined from customer to customer. Most developers report ~30 to 40%, when compared to other companies is actually rather high. (which broke the confidentiality agreement that valve requires, by the by)

>- The BBS would be useless as a result
Again, depends on how or if zep integrates it. Look at the Guns of Icarus community - most of the real players use the forums.

Honestly the biggest issues I see is steam integration. SHIFT-TAB would easily break the aesthetic of pico8.

P#35076 2017-01-06 10:54 ( Edited 2017-01-06 15:54)

actually shift-tab can be turned off when needed (for example you can't do shift-tab while joining a cs:go match). and it would enable you to use the code libraries while using pico from the ingame browser

P#35087 2017-01-06 13:17 ( Edited 2017-01-06 18:17)

I'd definitely like to migrate PICO-8 and Voxatron on my Steam account.

Workshop integration does not implicitly require Steamworks integration; it depends whether in-game features are desired, which I don't think is necessary for these titles.

P#35288 2017-01-08 19:29 ( Edited 2017-01-09 00:29)

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