Note:
This isn't a forum post saying "OMG PUT PICO-8 ON STEM NAOW!!!!", but rather a post on whether or not to do so.
This question was going to get asked eventually, so I thought I might do it.
Other engines, such as Game Maker have made it on Steam, so why not PICO-8?
PROS
- Would get more attention
- Steam Workshop could make it easy to get games
- Steam Discussion is pretty useful
- Paid games
CONS
- CoD Children might show up and say "THE GREEFICS LUK STOOPID"
- Valve gets a 10% cut of the profit (They're not bad people)
- The BBS would be useless as a result
- Again, Valve gets a cut
Think it over, but I could go either way...
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srry idiot here, how would steam workshop benefit pico? Isn't it just like 3d models and stuff. Are you saying carts could be shared through workshop?
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KeepPico8Underground!11!!1
2Indie4Steam
:D
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@orangecode Yes, you could easily share Carts through Steam :D Anything can be downloaded through the workshop (for the most part)
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We can do that here in the forum, you know? And through Splore.
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This is the same platform that sells stuff like That Dam Game, Downwell, VVVVVV, and 200 early 3D games from 1995.
I think the graphics will do just fine. I'm doing some word of mouth stuff, yeah; but I like it being an undergroundy thing. It's a thing I can introduce to people that are... up to speed.
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>- Steam Workshop could make it easy to get games
That is if zep decides to integrate the steam dependencies. This will bloat the binary by a few MB - although I will admit it may further make the linux builds more stable.
>- Steam Discussion is pretty useful
Moreso than what, the "bbs"? Honestly, fragmenting the community is the problem and I would consider it a con.
>- Paid games
Zep has encouraged CC4-BY-NC-SA from the get go, so I don't think that is really the goal of this project.
>- CoD Children might show up and say "THE GREEFICS LUK STOOPID"
Not going to lie, it already feels like that sometimes.
>- Valve gets a 10% cut of the profit (They're not bad people)
The percentage cut is determined from customer to customer. Most developers report ~30 to 40%, when compared to other companies is actually rather high. (which broke the confidentiality agreement that valve requires, by the by)
>- The BBS would be useless as a result
Again, depends on how or if zep integrates it. Look at the Guns of Icarus community - most of the real players use the forums.
Honestly the biggest issues I see is steam integration. SHIFT-TAB would easily break the aesthetic of pico8.
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actually shift-tab can be turned off when needed (for example you can't do shift-tab while joining a cs:go match). and it would enable you to use the code libraries while using pico from the ingame browser
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I'd definitely like to migrate PICO-8 and Voxatron on my Steam account.
Workshop integration does not implicitly require Steamworks integration; it depends whether in-game features are desired, which I don't think is necessary for these titles.
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Even if no steam's bells and whistles are integrated (steam workshop, steam cloud, steam achievements...) I would still think having it on steam would be a good thing.
It could bring more users, which is never a bad thing. No COD fanboy is going to try this anyway so their opinion does not really count.
I would even be happy for a -splore only version to play the amazing games available already, and also help share creations among friends and family.
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To have Pico-8 on STEAM would indeed help the community, that is provided someone buys it there and joins us here.
There are hundreds if not thousands of games available on STEAM, a good portion of which let you edit maps and/or create your own games and code.
Don't underestimate RPG Maker as well, in it's MV release. Very strong contender in the gaming community, they would not be interested in Pico-8.
Now it's a sore subject I know but if all the stops were removed, the system ran speed up to maximum of your PC like a quad processor, you get to pick your own resolution like 1980x1080 true 32-bit graphics, unlimited memory and coding space essentially (8gb ought to be enough), import .WAV, Mp3, Ogg, ability to make your own MUDs, then yes, I think some of those features would turn the head of a good portion of the STEAM community to be interested in this fantasy console.
Failing that, 128x128 pixels, 4-bits per pixel with a fixed palette, 4khz audio, and 64k coding space.
It's just us, guys. :)
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Now it's a sore subject I know but if all the stops were removed, the system ran speed up to maximum of your PC like a quad processor, you get to pick your own resolution like 1980x1080 true 32-bit graphics, unlimited memory and coding space essentially (8gb out to be enough), import .WAV, Mp3, Ogg, ability to make your own MUDs....
You just described LÖVE2D 😜
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I think it will be a good decision so steam players can install it and create their own games that look like the game is from 1995 or whatever.
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If this happens (pico-8 comes to steam) are we going to get a free key?
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