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Woo! Congrats everyone, we made some cool games :)

P#33089 2016-12-05 17:30 ( Edited 2016-12-05 22:30)

awesome stuff. @josef - I changed the colours and added a "2" as a suggestion:

Cart #33109 | 2016-12-06 | Code ▽ | Embed ▽ | No License

P#33107 2016-12-06 07:16 ( Edited 2016-12-06 13:03)

So awesome. Will you be running this again? I'm just getting into Pico

P#33133 2016-12-06 15:50 ( Edited 2016-12-06 20:50)

Just a little more cleanup and testing, and I'll release the final cart!

@dollarone thanks, I added it!

@EatMoreCheese totally. I'm hoping to get one up for the holidays!

P#33140 2016-12-06 20:52 ( Edited 2016-12-07 01:52)

Great work everyone, nice games in there!

P#33141 2016-12-06 20:54 ( Edited 2016-12-07 01:54)
:: iko

Here's the fixes I needed:

old block

  function(i)--getspritecoords

   if i==101 or i==102 then --player
    return 46,49,5,17
   elseif i>102 then --player 
    return 51,49,5,17

please replace with this:

  function(i)--getspritecoords

   if i==101 or i==102 then --player
    return 46,49,5,15
   elseif i>102 then --player 
    return 51,49,5,15

and further down where we have:

   if n > 100 then
    finalx += 5 
    if playerh then finaly -= 10 end
   end --correct player coords

please change it to:

   if n > 100 then
    finalx += 5 
    finaly -= 2
    if playerh then finaly -= 10 end
   end --correct player coords

lastly:

   if n==3 then 
    sspr(56,49,8,17,finalx+8,finaly-12)
   end 

becomes:

   if n==3 then 
    sspr(56,49,8,15,finalx+8,finaly-12)
   end 

thanks! :)

P#33258 2016-12-09 16:50 ( Edited 2016-12-09 21:52)

Thanks @iko!

Here's the current cart. This is kind of RC1, so tell me what you think guys!

Cart #33260 | 2016-12-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
27

P#33261 2016-12-09 17:02 ( Edited 2016-12-09 22:02)

So, after having the v64 as RC1 for a while, I'm confident we're done here!

You can see the full build here: https://josefnpat.itch.io/pico8-collab16-cart2

Collab16 Cart 3 will be announced soon! If you're interested in helping in pre-development, join the discord channel for dev news!

P#33619 2016-12-18 02:50 ( Edited 2016-12-18 07:50)

great, but you're leaving the pico8 community there, and those collabs are very rough on user experience. you should add some info about controls (I'd suggest x/c), plus having to 'reset' thru the enter key. also gamepad support would be a very nice addition.

P#33629 2016-12-18 07:25 ( Edited 2016-12-18 12:25)

ultrabrite: I guess the problem is that each game can have its own controls. Perhaps we should agree on a common control scheme when appropriate - some games have an intentionally weird control scheme :)

P#33753 2016-12-20 06:08 ( Edited 2016-12-20 11:08)

yeah, I meant control keys. z,x,enter, arrow keys.

P#33756 2016-12-20 06:53 ( Edited 2016-12-20 11:53)
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