Here's a little game I'm currently working on. My first Pico-8 game.
Guide Marley through a fun little adventure.
I started from scratch and made everything myself. I also composed the music.
I think that all these hours of work pretty much paid off, and I'm generally proud of the result.
I'd like to know what you think of it, and if you find any bugs. I'm open to criticism, so tell me what you like and what you don't.
Special thanks to @dw817 and @merwok who gave me tips to optimize the game.
Have fun!
bilodau
P.S. Here's the very first Marley version I uploaded on this website. Originally uploaded on Jan 10 2023.
There is a known bug in it if you try interact with the vault door while the vault door return prompt is shown and you press x. Which may lead to Marley teleporting at the wrong spot or even to a softlock.
It's fun! I would love for the timer in the first section to be able to be restarted without having to wait for it to expire (in case you miss a switch along the way like I did).
@Ben731985 Could you precise what made you softlocked? I'll try to fix it.
Maybe it won't happen again. I made some changes.
Wow, I finally got a chance to play through this. It's so good! The puzzles are really well thought out, and I love the interplay of the mechanics used. And great work on the music! Really excellent work! :)
Well I posted my SoftLock on 1-11-2023. I tried to reach the vault door just after 10 seconds the switch was positioned to blue and I tried To talk to it And pressed x Well Thats a comment That i got soft locked
@Ben731985 I found a softlock a while ago that seems to correspond to your description and I fixed it. So I think it's fixed now.
Delightful puzzle, @bilodau. Excellent music additionally. Really was worth winning. Well done ! Gold star.
very very good for your first post. i actually finished the game. and i only do that with about 5% of games made on pico 8. it was engaging enough. excellent music. well done.
Nice little puzzle adventure. I enjoyed it. The mad dash for the big door was cool and the music was great. Classic chiptune vibes. Well done.
This was cool. Surprisingly engaging.
Out of curiosity, why did you go with tile-based movement? (was it because of the easy collision handling? Because honestly, I like it for that reason too. :)
The puzzles are really well done! Also the music goes hard :)
sympatic game.
Controls could still be slightly better.
When walking, there's a pause between the 1st move and the following ones.
This can be change by setting the initial btnp delay to 4 frames instead of the default 15.
poke(0x5F5C,4)
2nd minor point : diagonal movements are decomposed into 2 orthogonal moves. In general, this is a good idea, especially if the map can be cheesed by diagonal movements (I don't think it's the case for this game, but wasn't actively looking).
But sometimes, the 1st move is a wall bump, the 2nd is a walk, but if the two movements had occured in the opposite order, it would have been two moves. Ideally, the order that results in no bump should be chosen.
@RealShadowCaster I know about the diagonal move thing and this pisses me off as well. I didn't want the player to straight move diagonally as it could clip through some bots and walls. That's why I chose this two moves approach.
And thanks a lot for telling me that we can change BTNP delay. That's gonna be very useful in some of my projects.
[Please log in to post a comment]