You did, @paul_knight. And it is never an easy thing to do. Having special audio like this in Pico-8 is a tremendous strain on memory space so there can never be very much of it in the cart.
KLAX for instance does this.
I'm working on a logical puzzle game myself and while I put together a quick "meow" sound from Pico-8's own sound editor, for a true "meow" (actually I would like 3) would be perfect for the game.
Okay, so in case anyone else reading this thread gets confused as well, I'm going to put here an actual explanation, without the unnecessary obfuscation:
The goal is to arrange the blocks so they don't match any neighbors in either shape or color. If they do, then the side labeled "inbox" receives more blocks.
In case it's not clear why I found both given explanations insufficient, I'll point out a few things. The player's actual actions are about arranging the outbox. The visuals look like puyo-puyo, and thus like there's going to be a competitive element. Lastly, literally no part of the game's context matches how email works.
No, I haven't. I usually don't think of emails as work to be done. I also don't use email for things that are time-sensitive. That said, I'm curious. Do people still use the term "outbox" for that? I've never heard that word used in the context of email, and wouldn't have expected to either. My understanding of that word is that it's the place for things that someone else has to pick up and deliver to the people they're for, which would make it hard to get any replies for something that's still in the outbox. If that is the context, then it sounds like the person in the game is writing drafts, arranging them in a neat little order, carefully avoiding pressing the send button, and then getting ice cream that just as easily could've been gotten before doing any of that.
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