Fayne, LOVE won't run in Windows 8 (at least not on mine).
I'm attracted to Pico-8 because of the easy-to-use interface.
I'm aware of its limitations and I hope they are generated out of nostalgia rather than being forced because of some system limitations.
There will always be PICO with limitations for the fans, yet, I hope in the future there is a PICO that gives you full access to memory, essentially, infinite tiles, mapping ,sounds, music, and code.
This of course would also include the ability to increase resolution, color to true 24- or 32-bit, and possibly allow and enclose larger sound media files like WAV, MIDI, WMA, and OGG.
I usually use an iPad or iPhone to visit the forum, which usually takes me to the title screen of the carts, but no longer (since I have no buttons to press). I thought that if people started to also support the "mouse" input in addition to the buttons that I could easily try more of the carts, but even then I can only check out the carts that are positioned high up on the page.
Zep: For a while now, I've seen an issue of "sticky" mouse buttons states (at least on MacOS). But only recently have I found how to replicate.
The issue occurs when PICO-8 is in windowed mode: if you click on the window's title bar (and possibly areas within edges of screen), PICO-8 will register that the mouse was clicked, e.g. stat(34) == 1
However, it never clears that flag! :o/
To clear the state, you have to click focus to another window/desktop, then click back in the PICO-8 window (but NOT on the title bar). That seems to clear it.
Not sure if this affects Win/Linux as well, as don't have either to try ATM, but thought you should know.
Thanks @Felice - I can confirm that I do not see this issue with Windows 7 either.
I currently only see this issue when running PICO-8 v0.1.10 on MacOS.
If it helps, the code snippet is what I used to diagnose/highlight the issue:
poke(0x5f2d, 1) while true do ?stat(34) flip() end
ASCII and ye shall receive, @Simplysoup345.
Late to the party on this, but I'm building a "light gun" game, and the mouse input continually fires when the button is held down. I have a sound effect attached and it repeats while the button is down. Any idea on how I only get it to fire once per button press/release (if the button continues to be held down, I only want the sfx to fire once)
[Please log in to post a comment]