hi.
i made a game.
controls:
move mouse to move crosshair.
left click to shoot.
you can also reset your save from the pause menu.
(pause menu -> reset save, then press x)
changelog
P.S. i wrote the game code and made the assets. ai helped me look up pico 8 api details.
to @zep: plz tell me whether that's ok.
Gilded Vault: One scarred old man. Ten floors of rats, goblins, and locked doors. Zero keys where you'd expect them. Fight everything by walking directly into it, heal with dungeon ham, and get price-gouged on cheese at the Ye Olde Snack Hole — all to steal all the gold and haul it home like it's a grocery run.

POCKET RACERS
A new, action packed, racing cart!
Try to beat your best time on 12 different tracks!
WHAT'S INSIDE
-12 Tracks across 4 different regions!
-Full replay/ghost racing system
-36 Medals to unlock!
-5 Different cars to drive
-Full settings Menu
-Full leaderboard system coming soon! (thanks zep!)
CONTROLS
⬅️/➡️ For steering
❎/⬆️ Accelerate
🅾️/⬇️ Reverse
❎+🅾️ Start a drift
Reverse while driving and turning to start a rocket drift!
Hold a drift for a second, then release 🅾️ when flashing to get a major speed boost!
Hit multiple drifts in a row to rack up a combo!

Many years ago dragons lost their kingdom to the vampires. Now you, young dragon prince, decided to get your lands back. But proceed with caushen, because the Lord of Vampires is already waiting for you.
It’s my first PICO-8 game, made following this tutorial by LazyDevs. It was made in two months or so but development was abandoned for more than a year. But it's finished now! The duration of the clear walkthrough is less than 3 minutes, so it’s pretty short.
(also don't use it for learning code it's a spaghettis mess haha)

netfish... little digital current swimmers
(300 chars)
f={}a=add d={}e=deli t=time l=127::♥::cls()for j=0,l,1do line(j,64+10*sin(t()+j/l),j,l,1)end
for y=1,#f,2do x=y+1print("><>",f[x]-13,f[y]+sin(t()),f[y]%6+7)f[x]+=f[y]%3+1if(f[x]>140)a(d,y)end
if t()%0.5==0then a(f,rnd(l))a(f,0)end
if#d>0then e(f,d[1]+1)e(f,d[1])end
while#d>0do e(d,1)end
flip()goto ♥
|
How to run Picotron games on Batocera
I wanted to run Picotron 0.3.0d2 on my Raspberry Pi5 with Batocera 43.1.
Batocera uses EmulationStation as frontend, so I wanted to be able to select a game and then the game should be automatically started in Picotron. When the game is closed by the user (exit cartridge from the context menu), Picotron should also be closed.
It turned out to achieve all of this, it was quite a journey.
I can't guarantee that this solution will work with future versions of Batocera / Picotron.
Preparations
Download Batocera for Raspberry Pi 5 and write the image onto a USB stick. Boot the Raspberry Pi from the stick once so Batocera can configure itself.
The USB stick contains two partitions: BATOCERA and SHARE. We will only have to add some files on the SHARE partition.
Copy your picotron folder to the SHARE partition, so that /SHARE/picotron/ contains all picotron files (use the raspberry pi version!).
Create a new folder /SHARE/roms/picotron/ and put all your cart files in there.

STOREBROR & LILLEBROR
A co-op action platformer for PICO-8
Hi everyone!
I’ve been working on a new PICO-8 game called Storebror & Lillebror — Danish for Big Brother & Little Brother.
It is an action platformer that can be played alone or in 2-player co-op. The two brothers have very different abilities, so you can choose the character that fits your playstyle, or combine their powers with a friend.
The game currently has 8 levels, including moon stages with lower gravity, transforming robots, shadow ninjas, lava, slopes, animated environments, and a final confrontation with the supreme shadow warrior Natskygge.
LILLEBROR
Lillebror is quick and has access to fire, ice, and defensive abilities.
SEASON RUNNERS is a jump'n'run that changes with the calendar: the world you play depends on today's date. Carnival in February, a spring meadow at Easter, the beach in summer, a ghost night in October, snow and Christmas in December – and fireworks at New Year.
FEATURES
- 8 seasonal worlds, picked automatically by date – each with its own character, colours, music, collectibles and hazards
- Speed levels every 1000 points – the run gets faster and harder
- Lava blocks, impacts from above, skulls & poison – and lightning that flips your running direction
- Garages: touch the door and drive one of 14 vehicles (car, hypercar, motorbike, jet ski, snowboard, reindeer sled ...) over ramps for 10-15 seconds
PLAYMAKE DEMO — A pocket music studio
Hey everyone! I made PLAYMAKE, a small music maker for PICO-8 with four tracks, soft sounds, and a piano roll you can use with buttons or a mouse.
I wanted something approachable for sketching melodies and building little songs—especially on handhelds where a mouse isn’t available. The sounds lean toward warm and gentle, with a cassette-inspired interface to match. Oh, and you can import the songs you make and use in your own Pico-8 games!
What can you make?
Each of the four tracks can use any of these ten voices:
Keys · Bass · Drums · Flute · Synth · Bells · Pluck · Organ · Mallet · Guitar
Here is my first finished pico-8 game!
I made it for Hack Club's Terra program.
-- p i c o f a l l --
A game about falling through a cave.
- Use Z/X to swap direction or the Arrows to move left/right.
- Don't touch the walls.
- You heal in between each level.
- Try to rack up as much score as possible!
(your score does not save, I didn't bother with that for now but I might add it later)
I would appreciate any feedback (especially with sound, this was my first time ever using the sfx tab), I have used pico-8 before but I'd like to improve at using it!
Story
The cats have taken over! They're everywhere, in every facet of life. In our homes, in our media, in our dreams! The only place yet to feel the cats adorable wrath is the secluded wizards in deepest Romania. In an attempt to prevent this catpocalypse from reaching them, the wizards have grabbed their flying surfboards and taken to the skies to defend their home!


Gameplay
You must battle through waves of varied cats, clearing as many rounds as possible to increase your score. If you get far enough you might even encounter a boss or two...
You inherit drowned land behind a sea dike. Raise dikes, dig canals and build windmill chains to pump it dry, basin by basin, like the mills of Kinderdijk. Your workers carry out every order and haul every load of soil and wood through your towns, so distance and town placement are part of the puzzle.
This was motivated by a vacation in the Netherlands that left me impressed by the tenaciousness of these people fighting the sea and the practicality of them all. And of course of the water pumping windmill!
How it works






0 comments
