I've been using the 64-bit raspberry pi version of pico-8 (0.2.7) on Asahi Linux running on a mac. I exported a game to html using "export index.html" on the pico-8 console, and everything seemed to work, but when attempting to play it (on itch), the game just showed an empty grey screen after the play button was pressed. The browser console printed the error "Uncaught SyntaxError: illegal character U+0000"
I exported the same file using Linux on x86-64, and that worked without issue.
a little racing game created for pico-1k 2026
press x to accelerate and arrows to steer
pass checkpoints to get more time!
see how far you've driven in the top left
the game ends when time runs out
(it keeps counting down after zero, no space left to fix that)
reset the cart to play again on a different track!
update 1: fixed a glitch where one line of the car's gfx wasn't drawn by changing a '109' to '108'. this actually reduced the compressed byte count from 1024 to 1022 bytes
update 2-4: fixed p8.png cover image and label

Cliffside 2 Long!
It's basically just Cliffside 2 and Celeste 2 Long put together!
This took a bit of looking around
(I didn't want to explain all the differences completely, so I put it here…)
just ignore everything after __gfx__
I added zeros to certain areas to replicate what Celeste 2 Long does.
my last minute submission for the 1kb jam
based on a horror concept i thought of while at work; i may flesh out the story and game to a full project sometime
1017/1024 compressed bytes
function c(d,b,f)o={}
for i in all(d)do
for j=7,0,-1do
add(o,(ord(i)&1<<j)>>j)end end
m=0while #o>0do n=0
for i=b-1,0,-1do
n+=deli(o,1)<<i end
f(m,n)m+=1end end
pal({128,130,133},1)
c("¹@\0\0¹@\0\0¹@\0\0\0\0▮\0\0\0ヒャ➡️す\0\0\0\0\0@ᵉl웃dᵇナ¹@⁶ナ¹@ᵇナ¹@\0\0\0⁴\0\0∧せar\0\0\0⁷fナᵇてあノᶠユᵇナᵇユ⁶ナᶠユᵇナ\0\0¹\0⁴\0▥すdqᶜp\0ᵉ🅾️さᵇizノ「$ᶠユ」▮ᵇユ•ノᶠユ\0\0\0▮¹\0コキ█▒\n`\0\rセム hz⬆️ᶠナ「$⁷ら)\0ᶠナ•ノ\0⁴⁴\0%そゃセ░░³ら\0zタス⁶%x…⁷pᵇオ⁶ら¥…⁷…ᵇオ⁴⁴\0¹iuみ▥dd⁷…¹ホい▤⁶■@p²█⁵…²█⁶ら²█⁶…⁴\0▮\0‖tへ4a ◀⬆️²ハいh¹‖p@\np*⬆️\np\n…\np*⬆️\0\0\0▮\0\0vv!!⁵p⁶aあd¹‖t@¥",2,function(i,n)sset(i%128,i\128,n)mset(i%3,i\3,9)mset(i%3+13,i\3,9)mset(i&15,52+i\16,9)end)
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=197150#p) |
Quick little tweetcart demo (138 characters) resembling fast loaders from the days of the microcomputer.
Also minor flashing lights warning
c=0::l::for i=0,127do line(0,i,127,i,i+c)end rectfill(8,8,119,119,1) ?"pico-loader\nby y_puffle\n\n\nloading...",42,16,12 c+=2flip()goto l |
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
Submission to Falling Block Jam 2026!
https://itch.io/jam/falling-block-jam-2026/
Art by paudge. @audpxl on IG.
Really loving this tool so far. It's even more amazing to see the work others have done. Here's to more bits and boops down the road.
Music is a chip-tuned reimagining of the Chinese folksong "Jasmine Flower" from Turandot.
A WIP for a vignette game (did not know that this genre exsist, before September 2026. Toy box, Diarama Games)
Controls
UP/Down Buttons change the Area where the Animation should start (right now all animations just run from the start off)
Button X starts/stopps the animation of the background houses (just Lights on/off)
WIP
There are obvoius logic flaws, but by uploading a cart I can get some testplayers, with just sharing an url.
I underestimated the layer problem if I want to add a useable reveal methode, or indicator, what element is about to be aktivated.
This cart is made for my son (3y) who loves trains and puplic transportation, let´s hope I can finish before he turns 12.
Thanks
Thanks on Lazy Devs youtube channel and his
" The 30 Circle Test " and " We Are All Game Beginners - Porklike Postmortem "
Insides
I love this unpack list combination for spritesheet coords and this rnd use with lists, but do not know if this a common way for little bigger games.
It's cake time!
My tiny game made during Falling Block Jam 2026 #FallingBlockJam, https://itch.io/jam/falling-block-jam-2026
How to play:
Hop gray bunny left and right by pressing left and right arrow.
Stand under falling pink cakes to stack them on gray bunny's head.
Spit (or fling, throw, pew) pink cakes by pressing Z/O.
Dodge incoming blue cakes spat from blue bunny by pressing X.





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