CowVenture XL
A tiny PICO-8 platformer about a pixel cow on a surprisingly dangerous adventure.![]()
Explore different worlds, pounce on enemies, collect stuff that's good for cows and try not to get yourself turned into pixel beef.
Playtime: 10-15 minutes
Made with: PICO-8 + Aseprite
Controls: ⬅️➡️ to mooove, 🅾️ to jump
You can skip worlds in the menu, if you want. But you might miss the hay keys..
This is the lite version with 4 levels, for the full experience (with cartridge swapping) visit my Itch.io page.
Hort
Made in 1024 compressed bytes for PICO-1K Jam. Make your own tiny garden in this simple game with some mild challenge and no fixed goals.
Controls
Use the Arrows Keys to move
Press and hold X to dig a garden bed (while not carrying anything)
Flower/fruits and seeds are automatically collected when you walk into them
How to Play
Collect seeds that fall from the sky and take them to a garden bed to plant them.
If you don't want to plant a seed take it to the harvest basket at the bottom.
Collect fruits and take them to the harvest basket to earn more time.
Create your own garden and have fun!
Tips
- Plan your layout carefully to avoid accidently picking flowers/fruits.

Work In Progress: more animation, music, levels, etc. still to come.
Combine the clocks until there is only one clock showing 12 o'clock.
Features
- clocks
- blocks
- rocks
- a cute fox
- multiple puzzles
- play puzzles in any order
- share your solutions with other players and play through other players' solutions
- write your own puzzles and share with other people
- paste other people's puzzles into the game
Gameplay
You control the orange fox.
The fox can push the clocks and red function blocks around. The fox cannot push rocks.
When the fox pushes a function block between two clocks, the clocks and block combine to form a new clock. The hour of the new clock is calculated by the function of the block and the hours of the two clocks it was pushed between.
For example:
- Pushing an addition block between a clock showing 1 o'clock and a clock showing 3 o'clock will create a clock showing 4 o'clock.
- Pushing an addition block between 10 o'clock and 3 o'clock will create a clock showing 1 o'clock, because there are only 12 hours on a clock, and after 12 the hand goes round to 1 again.
- Pushing a subtraction block between 1 o'clock and 3 o'clock will create a clock showing 10 o'clock: 1-3 = -2, 12-2 = 10.
The goal of each puzzle is to end up with one clock showing 12 o'clock.
Note: division in clock arithmetic does not behave in the same way as normal arithmetic.
Controls
Use cursor keys to move.
Holding X enters undo mode. Icons at the top of the screen indicate if you can undo or redo. While holding X, press left to undo and right to redo.
Pause Menu Options
On the title screen:
- Delete progress: resets your saved progress
Gameplay:
- Paste solution: pastes a solution so that you can navigate through it with undo and redo. You can only paste a solution when you have not made any moves.
- Return to Title: abandons the level and returns to the title screen
- Analogue/Digital: switches the clocks between analogue and digital.
Level Complete:
- Copy solution: copies your solution to the system clipboard in text format. You can paste the solution into a notes app, or share by email, BBS comment, or social media.
Writing Your Own Puzzles
A puzzle is a 64-character code that defines the cells in the game grid, from the top-left corner, down to the bottom-right corner. The first character defines the first cell of the top row, the second character defines the second cell of the top row, ... the ninth character defines the first character of the second row, ... and so on until the 64th character defines the 8th cell of the 8th row.
The characters in a level code have the following meaning:
- _ (underscore): Empty space
- #: Wall
- 1-9, a, b, c: A clock with the hour set to the value of the character interpreted as a hex digit. E.g. 1 means 1 o'clock, 2 means 2 o'clock, ... a means 10 o'clock, b means 11 o'clock, and c means 12 o'clock.
- +: Addition
- -: Subtraction
- *: Multiplication
- /: Division
0 (zero): The player's starting position
For example, this is the code for the first puzzle: ##1####_0+____####2##_*____#__b__###_/___#9#__##_-___##__#5__#__
Pasting a Puzzle into the Game
Before you can play a custom puzzle, you have to paste it into the game.
- Copy the code of the puzzle.
- Focus on the game
- Paste the puzzle into the game using your system's paste key stroke, or the browser's Edit>Paste menu item. If in the browser, you also have to press Control-V (on all platforms, even the Mac) to load the contents of the clipboard into the game.
- Select the last level slot in the level selector.
- Press the Z key to store the pasted level in that level slot.
Sharing Puzzles
You can share puzzles on social media or in the comments below.
If you make your own puzzles, I'd love to see them.
History
This was originally written for the Pico-1k jam. The 1k version is here: https://www.lexaloffle.com/bbs/?tid=159163.

Snake Fighter is a multiplayer-focused version of the classic snake game, where you fight with other snakes for food and items, with the goal of being the longest one when the timer stops.
Featuring in-game customization and up to 4-player local multiplayer

Controls
Menus:
- ⬆️⬇️ to change option
- 🅾️/Z to select or change value
- ❎/X to test controllers
Snake:
- ⬆️⬇️⬅️➡️ to move
- 🅾️/Z to use held item
- ❎/X to blep!
Dead:
- ⬆️⬇️⬅️➡️ to move
- 🅾️/Z to respawn
Welcome to Galaxy Club Bets!
What is more exciting than watching 4 races simultaneously? Betting on them of course! Place 10 bets on combinations of the 4 arenas. Savvy players will make their million. Foolish players will lose it all. You decide which you are!
The instruction manual is an essential part of learning the game, and it is fun to look through!
Controls
Z/O Button
- Confirm
- Select Item
X Button
- Open Submenu
- Go Back
Left/Right Button

Offline carts and executables at itch.io
Hoopla is a short Pick-Up-and-Play game with a lot of colourful hoops.
How to Play:
There are two rows of hoops on-screen. The bottom row are the hoops you need to clear. The top row is the next row you need to clear.
Clear the hoops by pressing the corresponding buttons:
Modes:
30-Hoop mode:
Clear 30 rows of hoops as quickly as you can! Try to beat your best time!
Endless mode:
Clear as many rows as you can before time runs out! Clearing a row will add extra time to the clock. Beware, for as you go, the screen will change. Can you handle it?

PONG meets SUPERHOT - time moves only when you move.
controls
Use ↑ / ↓ to move your paddle.
about
My entry for the PICO-1K Jam 2026!
64×64 pixels, 843 compressed bytes.
Play on itch.io
If you're into tiny games and sizecoding, follow me on Bluesky
Let me know what you think in the comments!

A Pico-8 game in 1024 compressed characters, created for Pico-1K Jam 2026 in 3 days.
Game Controls:
⬅️➡️ Move your cannon left/right
⭕️ [Z or C] Fire
❎ [X or V] Start a new game
[P or Enter] Pause Menu and options...
Pico-8 Edu source code here.

Code Redstone is an unofficial fan-made game inspired by Minecraft.
Minecraft and Redstone are trademarks of Mojang Studios/Microsoft.
This project is not affiliated with, approved by, or endorsed by Mojang Studios or Microsoft.
^^^^^^^^^^^^^^^^^^^^^
mandatory legal stuff
IDK what to put here honestly
Oh actually i thought of one, don't be surprised when some attacks don't appear, its random
largely inspired by Just One Boss, go check it out!
Also if some cringe game website comes and steals it without credit i will disable embedding for everyone
Previews down here!
vvvvvvvvvvvvvvvvvvv
You are a powerful necromancer, and crusaders are coming for your keep!
Summon an undead army to kill them, harvest their blood, and survive...
HOW TO PLAY:
- Kill crusaders, earn blood.
- Spend blood to summon undead.
- To make an undead stronger, sacrifice another undead to upgrade it. Which undead you sacrifice matters: each one grants a different grafted ability.
- Rush the crusade to call the next wave early to earn extra blood.
CONTROLS:
D-Pad: moves the cursor.
❎: summon on open ground; manage an undead; confirm in menu.
🅾️: back / cancel. On open ground: offer to call the next wave early (press again to confirm).
⬆️: in the summon menu opens the full info card for that undead. ➡️ in the manage window opens the info card for the undead or its grafts.
Pause: guide, game speed, exit to maps.
GRAFTING:
Select an undead, choose sacrifice, carry it to another undead. The donor is destroyed. The host gains three things:
- +% damage equal to the donor's cost.
- +¼ tile of range.
- The donor's graft: a small version of the donor's ability.
Notes:
- Every attacker has two graft slots.
- The same graft twice stacks, but the second is less powerful.
- Supports can't be hosts, but they can be donors.
- If you sacrifice an undead that already carries grafts, those grafts are lost.
- A host can't be moved. Where you put your undead matters.
UNDEAD TYPES:
Physical: Good against lightly-armored clergy. High damage.
Magic: Good against heavily armored soldiers.
Utility: Non-damage undead that help in other ways.
Each undead shows small icons for what it's good and not good against.
CRUSADER TYPES:
Soldiers: High armor.
Clergy: High magic resist.
Flying units: Can only be hit by projectiles
Spirits: High physical damage resist unless revealed
Bosses: Immune to most effects
WINNING THE GAME:
If you survive round 30 on a map, you've cleared it and can advance.
Medals are awarded for lives left at the win:
Gold 18+
Silver 12+
Copper 1+
Try to get gold for each map!
Endless mode is available clearing round 30, where you're racing to see how laggy you can make Pico-8.
TIPS:
- Graft early. Undead costs increase the more units you have, so make powerful units that occupy key spaces.
- Mix both damage types.
- Rushing early helps build up blood for difficult rounds.
FEEDBACK:
Please leave a comment with your thoughts! Your feedback will be implemented in future versions of the game.
UPDATES
v1.1: Initial playtests all had fun, but all said it was too easy. I also noticed the economy spiraled upward with more units (duh). I added elite units, increased base enemy health and armor, and added unit cost scaling. There is now a difficulty slider in the menu to tune your own ideal difficulty.
v1.2: token compression and new maps. Also added new title screen.
v1.3: further balance tweaks.

How long can you balance a broom on its end?
I recommend playing with a mouse (or touchscreen), but the arrow keys also work.
This is my entry for the PICO-1k Jam 2026! I made it in about 2 hours and it takes up only 974 compressed bytes. I'm pretty proud of it all things considered. Especially the fact I managed to sneak some music in there with some memory shenanigans. My personal best is 31 seconds.





1 comment

Here's yet another simple game