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Level 2 of Cowventure XL, with a few effects that I can do now :D

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A tiny PICO-8 platformer about a pixel cow on a surprisingly dangerous adventure.

Tiny cow. Weird worlds. Big trouble. 🐮 Explore different worlds, pounce on enemies, collect stuff that's good for cows and try not to get yourself turned into pixel beef.

Playtime: 10-15 minutes
Controls: ⬅️➡️ to mooove, 🅾️ to jump
Made with: PICO-8 + Aseprite

You can skip worlds in the menu, if you want. But you might miss the hay keys..

This is the lite version with 4 levels, for the full experience (with cartridge swapping) visit my Itch.io page.

Cart #cowventure-5 | 2026-09-27 | Code ▽ | Embed ▽ | No License
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Cart #hort-0 | 2026-09-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hort

Made in 1024 compressed bytes for PICO-1K Jam. Make your own tiny garden in this simple game with some mild challenge and no fixed goals.

Controls

Use the Arrows Keys to move
Press and hold X to dig a garden bed (while not carrying anything)
Flower/fruits and seeds are automatically collected when you walk into them

How to Play

Collect seeds that fall from the sky and take them to a garden bed to plant them.
If you don't want to plant a seed take it to the harvest basket at the bottom.
Collect fruits and take them to the harvest basket to earn more time.
Create your own garden and have fun!

Tips

  • Plan your layout carefully to avoid accidently picking flowers/fruits.

[ Continue Reading.. ]

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After ~24.8 days uptime, a blank red bar appears at the bottom of the screen: codo_main_draw compares signed SDL_GetTicks() against a popup expiry time of 0, which goes true once ticks pass 2³¹ ms.

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Cart #lighthouse_keeper_concept-0 | 2026-09-22 | Embed ▽ | No License

working on another idea I had for a Picotron project. We'll have to see how it goes.

-----atr8des-----

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Cart #fox_and_clocks-4 | 2026-09-27 | Code ▽ | Embed ▽ | No License
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Work In Progress: music, more levels, etc. still to come.

Combine the clocks until there is only one clock showing 12 o'clock.

Features

  • clocks
  • blocks
  • rocks
  • a cute fox
  • multiple puzzles
  • play puzzles in any order
  • share your solutions with other players and play through other players' solutions
  • write your own puzzles and share with other people
  • paste other people's puzzles into the game

Gameplay

You control the orange fox.

The fox can push the clocks and red function blocks around. The fox cannot push rocks.

When the fox pushes a function block between two clocks, the clocks and block combine to form a new clock. The hour of the new clock is calculated by the function of the block and the hours of the two clocks it was pushed between.

For example:

  • Pushing an addition block between a clock showing 1 o'clock and a clock showing 3 o'clock will create a clock showing 4 o'clock.
  • Pushing an addition block between 10 o'clock and 3 o'clock will create a clock showing 1 o'clock, because there are only 12 hours on a clock, and after 12 the hand goes round to 1 again.
  • Pushing a subtraction block between 1 o'clock and 3 o'clock will create a clock showing 10 o'clock: 1-3 = -2, 12-2 = 10.

The goal of each puzzle is to end up with one clock showing 12 o'clock.

Note: division in clock arithmetic does not behave in the same way as normal arithmetic.

Controls

Use cursor keys to move.

Holding X enters undo mode. Icons at the top of the screen indicate if you can undo or redo. While holding X, press left to undo and right to redo.

 Pause Menu Options

On the title screen:

  • Delete progress: resets your saved progress

Gameplay:

  • Paste solution: pastes a solution so that you can navigate through it with undo and redo. You can only paste a solution when you have not made any moves.
  • Return to Title: abandons the level and returns to the title screen
  • Analogue/Digital: switches the clocks between analogue and digital.

Level Complete:

  • Copy solution: copies your solution to the system clipboard in text format. You can paste the solution into a notes app, or share by email, BBS comment, or social media.

Writing Your Own Puzzles

A puzzle is a 64-character code that defines the cells in the game grid, from the top-left corner, down to the bottom-right corner. The first character defines the first cell of the top row, the second character defines the second cell of the top row, ... the ninth character defines the first character of the second row, ... and so on until the 64th character defines the 8th cell of the 8th row.

The characters in a level code have the following meaning:

  • _ (underscore): Empty space
  • #: Wall
  • 1-9, a, b, c: A clock with the hour set to the value of the character interpreted as a hex digit. E.g. 1 means 1 o'clock, 2 means 2 o'clock, ... a means 10 o'clock, b means 11 o'clock, and c means 12 o'clock.
  • +: Addition
  • -: Subtraction
  • *: Multiplication
  • /: Division

0 (zero): The player's starting position

For example, this is the code for the first puzzle: ##1####_0+____####2##_*____#__b__###_/___#9#__##_-___##__#5__#__

Pasting a Puzzle into the Game

Before you can play a custom puzzle, you have to paste it into the game.

  • Copy the code of the puzzle.
  • Focus on the game
  • Paste the puzzle into the game using your system's paste key stroke, or the browser's Edit>Paste menu item. If in the browser, you also have to press Control-V (on all platforms, even the Mac) to load the contents of the clipboard into the game.
  • Select the last level slot in the level selector.
  • Press the Z key to store the pasted level in that level slot.

Sharing Puzzles

You can share puzzles on social media or in the comments below.

If you make your own puzzles, I'd love to see them.

History

This was originally written for the Pico-1k jam. The 1k version is here: https://www.lexaloffle.com/bbs/?tid=159163.

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Cart #snakefighter-4 | 2026-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Snake Fighter is a multiplayer-focused version of the classic snake game, where you fight with other snakes for food and items, with the goal of being the longest one when the timer stops.

Featuring in-game customization and up to 4-player local multiplayer

Controls

Menus:

  • ⬆️⬇️ to change option
  • 🅾️/Z to select or change value
  • ❎/X to test controllers

Snake:

  • ⬆️⬇️⬅️➡️ to move
  • 🅾️/Z to use held item
  • ❎/X to blep!

Dead:

  • ⬆️⬇️⬅️➡️ to move
  • 🅾️/Z to respawn

[ Continue Reading.. ]

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Cart #galaxy_club_bets-0 | 2026-09-21 | Code ▽ | Embed ▽ | No License
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Welcome to Galaxy Club Bets!

What is more exciting than watching 4 races simultaneously? Betting on them of course! Place 10 bets on combinations of the 4 arenas. Savvy players will make their million. Foolish players will lose it all. You decide which you are!

The instruction manual is an essential part of learning the game, and it is fun to look through!

Instruction Manual

Controls

Z/O Button

  • Confirm
  • Select Item

X Button

  • Open Submenu
  • Go Back

Left/Right Button

[ Continue Reading.. ]

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Cart #kibemojika-0 | 2026-09-21 | Code ▽ | Embed ▽ | No License
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Cart #diegosmarines-0 | 2026-09-21 | Code ▽ | Embed ▽ | No License
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Cart #hoopla-0 | 2026-09-21 | Code ▽ | Embed ▽ | No License
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Offline carts and executables at itch.io

Hoopla is a short Pick-Up-and-Play game with a lot of colourful hoops.

How to Play:

There are two rows of hoops on-screen. The bottom row are the hoops you need to clear. The top row is the next row you need to clear.

Clear the hoops by pressing the corresponding buttons:

Modes:

30-Hoop mode:

Clear 30 rows of hoops as quickly as you can! Try to beat your best time!

Endless mode:

Clear as many rows as you can before time runs out! Clearing a row will add extra time to the clock. Beware, for as you go, the screen will change. Can you handle it?

[ Continue Reading.. ]

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Cart #cavedactyl_proto0-0 | 2026-09-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Small study game for pico-8 prototyping courses by ocledot.

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Cart #pythagoras-2 | 2026-09-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a demoscene i have been doing, i started doing demoscene 3 months ago. (:

I named it pythagoras because of the triangle rectangle, this is my second demoscene btw.

Video on youtube: https://youtu.be/2g4lBVrZvOw

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Cart #supapong-0 | 2026-09-20 | Code ▽ | Embed ▽ | No License
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PONG meets SUPERHOT - time moves only when you move.

controls

Use ↑ / ↓ to move your paddle.

about

My entry for the PICO-1K Jam 2026!
64×64 pixels, 843 compressed bytes.

Play on itch.io
If you're into tiny games and sizecoding, follow me on Bluesky

Let me know what you think in the comments!

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Cart #yahetoyoh-1 | 2026-09-21 | Code ▽ | Embed ▽ | No License

My WIP entry to Falling Block Jam 2026!

Plays like Tetris but you must fulfill orders by creating equations which match the condition on the ticket.
As you play you'll unlock new operations and foods with different effects when added to dishes!

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Somewhat related to this thread: https://www.lexaloffle.com/bbs/?tid=156363

Sandboxed carts can't kill their own processes. That is, code like the following doesn't work:

send_message(2, { event = "kill_process", proc_id = my_other_pid })

Presumably this is because sandboxed processes are (understandably) not allowed to send messages to pm.

This is a problem for things like multi-window carts, or carts that need a worker process (they need to be able to terminate a potentially unresponsive child process, especially on exit).

Example can once again be seen in Window Pong. Focus the scoreboard window at the top and press Q. It should close all the windows but only closes itself.

Additionally, it seems that sandboxed processes can't send messages to each other if they're from the same cart but not parented to each other. So if you launch the cart twice from filenav, the two processes can't communicate.

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Cart #rndvaders1k-0 | 2026-09-20 | Code ▽ | Embed ▽ | No License
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A Pico-8 game in 1024 compressed characters, created for Pico-1K Jam 2026 in 3 days.

Game Controls:

⬅️➡️ Move your cannon left/right
⭕️ [Z or C] Fire
❎ [X or V] Start a new game
[P or Enter] Pause Menu and options...

Pico-8 Edu source code here.

[ Continue Reading.. ]

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Cart #yoyleite_ye-2 | 2026-09-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Code Redstone is an unofficial fan-made game inspired by Minecraft.
Minecraft and Redstone are trademarks of Mojang Studios/Microsoft.
This project is not affiliated with, approved by, or endorsed by Mojang Studios or Microsoft.

^^^^^^^^^^^^^^^^^^^^^
mandatory legal stuff

IDK what to put here honestly

Oh actually i thought of one, don't be surprised when some attacks don't appear, its random

largely inspired by Just One Boss, go check it out!

Also if some cringe game website comes and steals it without credit i will disable embedding for everyone

Previews down here!
vvvvvvvvvvvvvvvvvvv

[ Continue Reading.. ]

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Cart #necrotd-6 | 2026-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You are a powerful necromancer, and crusaders are coming for your keep!

Summon an undead army to kill them, harvest their blood, and survive...

HOW TO PLAY:

  1. Kill crusaders, earn blood.
  2. Spend blood to summon undead.
  3. To make an undead stronger, sacrifice another undead to upgrade it. Which undead you sacrifice matters: each one grants a different grafted ability.
  4. Rush the crusade to call the next wave early to earn extra blood.

CONTROLS:
D-Pad: moves the cursor.
❎: summon on open ground; manage an undead; confirm in menu.
🅾️: back / cancel. On open ground: offer to call the next wave early (press again to confirm).

[ Continue Reading.. ]

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