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[Cheese clicker-0#]

Controls

Press the X button to start clicking that cheese! You can also press the down button to view the upgrades.
In the upgrade menu, scroll with the up and down arrows, and buy your selected upgrade with the X button.

Rules

Test your clicking speed with this awesome clicker! Once you reach 30,000 cheese, you win!

Behind the scenes

I am very young, and this game took a very long time to code. I definitely had some highs and lows. One of the lows was that the coding for the upgrades menu took a long time to conquer. I feel that it was the hardest part of making this game. one of the definite highs though, was actually making the ideas FOR the upgrades. I took a lot of time to figure out what upgrades I wanted, and how much they'd cost, so I really like how I did with them.

THANKS FOR PLAYING!

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I have been running into an issue recently with #include.

I have been using Visual Studio Code as an external editor for pico-8. For my last game, this worked largely without issue. However, it has been a while since I last worked on a pico-8 game (about a year, I think?) and now on a new project the #include formatting I was using doesn't work. When I attempt to run the game, I get a runtime error that says "Attempt to call a thread value." Unsure what that could mean, and I haven't been able to find any other cases like this online.

I went back to my old game, which was formatted the same, and to my surprise that also is no longer working, and it gives me the same error. I'm not sure what's going on, did I change something and mess something up? Or is this a newer bug?

I'm working on a Windows 11 machine. Happy to provide more information if helpful, unsure what would be relevant.

The error I'm getting:

What my code looks like in Pico-8:

[ Continue Reading.. ]

2 comments


Cart #feeshing-0 | 2026-09-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

When you run the game, press the O button, (mapped to C on keyboard), to bypass the title screen, and start the game. Once in the game, we need to start casting the line. Press the X button to cast the fishing line! This will give you a small moment, before a fish bites. Press the up button 10 times in 5 seconds to successfully catch the fish! Then you can simply cast away again!

Rules

Catch as many fish as you can with this simple minigame that will test your clicking speed!

Behind The Scenes

I am very young, and had a lot of pros and cons while coding this game. I spent an hour at minimum, figuring out how to make simple things like sprites, music, and sounds. one thing I struggled with the most, was getting the catching mechanism to run smoothly, which took me over 24 hours just to figure out.

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PLEASE USE V1 - if you have played this on release date, please give it another chance, i accidentally uploaded an old dev export :(

Cart #belowishell-1 | 2026-09-14 | Code ▽ | Embed ▽ | No License
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[32x32]

fend off waves of red bugs that claw themselves up from below! you need to collect sparks to spawn units and to build buildings.

BASICS

you can specialize normal units into warriors, harvesters and defenders by moving them onto inductors, capacitors and resistors. the small buildings will take a few seconds to convert units.

[ Continue Reading.. ]

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My first post, just a quick display hack.

Learning how the bbs (and everything else!) plays.

Cart #gosper___-0 | 2026-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Thanks for PICO-8, been verily enjoying it.

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Hey everyone! I've been working on a new project for over 3 months, and it's almost ready.

BODYCAM: BREAK-IN
A 3D first-person shooter in the style of bodycam footage for PICO-8.

What's it about?
You are a crazed addict breaking into 3 houses full of armed thugs. After surviving a police raid, you grab a shotgun and storm the precinct yourself and....!

Key Features:

Bodycam FX: Grain, glitch lines, vignette, and a heartbeat on low HP.  

Smart AI: Capsule-based enemies with procedural animations and active tracking.  

Physics & Gore: Verlet ragdolls that react to bullets and hit walls, plus blood pools and splatters.  

Weapons: Pre-rendered 3D pistol & shotgun with moving parts, recoil, and flying casings.  

Tech: DDA raycasting and tline floors, all packed into a single P8 cart + bonus level!  

[ Continue Reading.. ]

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Cart #ipico-4 | 2026-09-13 | Code ▽ | Embed ▽ | No License

Text BRO and talk to MOM on the iPICO.

Controls

Left click on apps.
Right click on pictures to set wallpaper.
Use arrow keys and X to play Tetris.
Hold UP + DOWN + X to Restart.

Notehead Reinvents the Phone with iPICO

Notehead today introduced iPICO, a revolutionary mobile phone.

iPICO introduces an entirely new user interface based on a large kilopixel display and pioneering new software, letting users control iPICO with just their mouse. iPICO also ushers in an era of software power and sophistication never before seen in a mobile device emulator, which completely redefines what users can do on their mobile phone.

“iPICO is a revolutionary and magical product that is literally five years ahead of any other mobile phone,” said CEO Steve Notehead.

iPICO comes preloaded with several apps, including Instagram, Photo Viewer, Notes, Tetris, YouTube, Messenger, Email, and Music Player.

[ Continue Reading.. ]

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Cart #snow_way_out-0 | 2026-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first time uploading a game to Lexaloffle, I really hope you enjoy!

Controls

Move around using the arrow keys and punch using X and O.

Gameplay

Try to punch birds out of the sky and rack up points! It sounds easy until they start to gang up on you...

Behind The Scenes

My background is mainly in music but i have messed around with coding before. I really struggled with the art in this game as I wanted it to look somewhat "polished". Despite this I think it came out alright, especially for my first real project. I know there is a lot to be improved here, so if you have any feedback please let me know!

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Cart #sinipifiso-0 | 2026-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first full game in Pico 8.

Its a Snake clone, with powerup that gives equivalent of 5 apples at once to speed up the early game.
The only AI help I had was figuring out how to get the high scores to save to the cartridge and one debug problem I had. Everything else is human made, by me to learn how to code.

Enjoy!

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Cart #darknessfalls_mantlecollar-0 | 2026-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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THEN THE WORLD
WAS COVERED
IN DARKNESS.

The cool song that plays in Deltarune when you give up. I made this to learn the sfx and music editors. (maybe if you're quick you can catch something with x?)

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Cart #mohiyopesi-2 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone! Excited to share my latest project with you.

Survive the infinite. Become the Ace.

Blast off into VOID ACE, a fast-paced arcade space shooter crafted for the Pico-8! Strap into the cockpit, ignite your thrusters, and dogfight your way through the unforgiving cosmic void. Dodge, shoot, and survive. Do you have what it takes to dominate the galaxy?

Controls

  • Arrow Keys: Steer your ship
  • ❎ (X): Hit the thrusters (Fly forward)
  • 🅾️ (Z): Fire your cannons

Changelog

6-DOF flight, Dreadnought boss every 5th wave (destroy 4 turrets to drop its shield), invert-Y option (X on title / pause menu), off-screen enemy arrows, stronger boost effect (wide FOV, speed lines, afterburner), fixed negative score overflow. Thanks for the feedback!

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Cart #nezoborido-0 | 2026-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #love_me_not_1k-1 | 2026-09-11 | Code ▽ | Embed ▽ | No License
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A short Narrative game about self-care. Click/tap the petals to pluck them and progress the story.

Made for the 1k jam 2026. Game is exactly 1024 compressed bytes in size.
Hope you enjoy <3

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Cart #popshoot-3 | 2026-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #popshoot-2 | 2026-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've been making games for a while, mostly in Unity. But I've always loved pixel art and retro stuff, so I finally decided to try PICO-8. Here's what I came up with.

It's a bubble shooter. You shoot colored balls, match three or more balls of the same color to pop them, and try to keep the stack from reaching the bottom. There are three modes: Endless, Normal, and Hardcore. Chain combos, use special balls, and go for a high score.

[ Continue Reading.. ]

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Pixel Edit Lite

A small, offline iPhone sprite editor for PICO-8.

I originally built it because I wanted to mess around with sprites when I wasn't at my Mac.

PICO-8 → iPhone → PICO-8

This is the workflow I use most:

Copy a sprite from PICO-8 → edit it on my iPhone → copy it back.

Pixel Edit Lite supports the actual PICO-8 sprite clipboard format, so there's no conversion step.

Features

  • 128×128 PICO-8 sprite sheet
  • PICO-8 sprite clipboard support
  • Pencil, eraser and bucket fill
  • Lines, rectangles and circles
  • Rotate, flip and shift sprites
  • PICO-8 and TIC-80 palettes
  • Import sprite sheets from Files
  • Recent Projects
  • Undo / redo
  • Offline — no account required
  • Share sprites with the native iOS share sheet

Another workflow

I also use it to import an existing sprite sheet from Files, select a sprite, make a quick change, and then take it back into PICO-8.

[ Continue Reading.. ]

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Cart #sm_gamedev_power_pong-0 | 2026-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Power Pong

This is my first PICO-8 game. The goal was to create the best version of pong that I could.

Features

Game Modes

Multi-player:

  • Power Pong
  • Classic Pong
  • Dodgeball

Single-player:

  • Endless
  • Break The Targets

Maps

Each map has a unique gimmick and music track.

  • Pong
  • Desert
  • Portal Lab
  • Space
  • Ocean

Powers

In Power Pong, each player selects one offensive and one defensive power.

Offense:

  • Strength
  • Shrink
  • Invisiball
  • Control
  • Stick

Defense:

  • Ball Slow
  • Grow
  • Trace
  • Double Paddle
  • Wall

About the development

[ Continue Reading.. ]

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Cart #tegim-4 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first pico game! Intended as an ARS style tetris practice game to run on systems like MISTeR FPGA and android. Been having a blast working on this. and I hope to add more features to help grandmasters in the making!

Codes:
Invisible tetris: Hold X+O and hit left, down, right, right, down, left
20G mode: Hold X+O and hit down 8 times

You can view your section times and blocked line counts by pressing O after topping out

Graphics done by Stinger o Wanjiro
Music by Neoncryptid

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Cart #engine-1 | 2026-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hola amigos.

Ya que pico 8 0.2.7 tiene un bug que no le permite leer carpetas con juegos dentro de la carpeta cart.... decidí hacer un menú simple que permita hacerlo. Ideal para quien tenga alguna colección guardada en el disco duro con muchos juegos ordenados en carpetas, sobre todo si quieren hacer una consola pico-8 sin conexion a internet, como la que yo me queria hacer.

Lee automáticamente carpetas-carts y los agrega a la lista... ojo el cart debe estar guardado en el disco duro o almacenamiento y debe ser ejecutado desde ahi.

Temática Jeep Willys
Enciende el motor presionando izq + Z

Para hacer una selección puedes usar los favoritos de splore o los favoritos de engine

Saludos

Ojo: no sirve para HTML, solo usar con pico-8 Windows, Raspberry, Linux, etc,... sistema que tenga hardware con almacenamiento persistente.

No funciona online (por algo se llama offline), no ve el contenido del disco al ejecutarlo vía bbs desde splore, debes descargarlo en tu carpeta carts, ejecutar la versión grabada en tu disco duro desde línea de comandos o desde splore.

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Cart #behufazesu-0 | 2026-09-10 | Code ▽ | Embed ▽ | No License
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Cart #rinusogihi-0 | 2026-09-10 | Code ▽ | Embed ▽ | No License
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Finally, a realistic fishin' game! It's just you and a boat, and a bunch of fish under the water that don't seem terribly interested in your worm. Maybe you can get a nibble. But can you reel one in? Find out, in Realistic Fishin'!

Controls: a gamepad, or the Z, X, and Arrow keys

What Players Are Saying

"I can't catch a fish"
~ Kevin

"It was relaxing enough I suppose"
~ Tom

So realistic, it's just like real fishing!

Made by Owen Goss

FAQ

Q: Is it possible to actually catch a fish?
A: What? No. This is realistic fishin'.

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