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Cart #no_undo-0 | 2026-07-20 | Embed ▽ | License: CC4-BY-NC-SA


A mostly underwhelming game I made for a friend's game jam. It has win and loss states. I am NO good at this game. Sound on. Use the mouse

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--pickups--
function ipickups()

pu={}

for i=1,5 do
add(pu,{
x=flr(rnd(128)),
y=flr(rnd(128)),
act=true
})
end

rubies=0

end

function upickups()

if pu.act then
if abs(p.x-pu.x)<=8 and abs(p.y-pu.y)<=8 then
rubies+=1
sfx(1)
pu.act=false
end
end

for pu in all(pu) do del(pu,p) end

end

function dpickups()

for pu in all(pu) do
if pu.act then
spr(3,pu.x,pu.y)
end
end

camera()
print("rubies:"..rubies,10,10,10)

end

3 comments


Credit:viscupcakee41

Cart #agentamogus-0 | 2026-07-16 | Code ▽ | Embed ▽ | No License
1

1
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Cart #agentamogusss-0 | 2026-07-16 | Code ▽ | Embed ▽ | No License
1


Credits: holzi

1
0 comments


Cart #alphachase-2 | 2026-07-16 | Code ▽ | Embed ▽ | No License


Cart #alphachase-2 | 2026-07-16 | Code ▽ | Embed ▽ | No License

0 comments


Cart #gardencrime-0 | 2026-07-16 | Code ▽ | Embed ▽ | No License

0 comments


Cart #dreamdroid1-0 | 2026-07-16 | Code ▽ | Embed ▽ | No License


Credits: viscupcakee41

0 comments


--pickups--
function ipickups()

pu={}

for i=1,5 do
add(pu,{
x=flr(rnd(16)),
y=flr(rnd(16)),
act=true
})
end

rubies=0

end

function upickups()

if pu.act then
if abs(p.x-pu.x)<=8 and abs(p.y-pu.y)<=8 then
rubies+=1
sfx(1)
p.act=false
end
end

end

function dpickups()

for p in all(pu) do
if p.act then
spr(3,pu.x,pu.y)
end
end

camera()
print("rubies:"..rubies,10,10,10)

end

1 comment


Cart #random_key_1-0 | 2026-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Random Key

Controls

  • Right - Random Key
  • Up - Random Major
  • Down - Random Minor

Purpose

Pretty much every musical exercise comes with the instruction:

Practice in ALL keys

Silly as it is, the human brain has a tendency to give up when faced with attrition, particularly attrition that is ancillary to the practice itself, such as:

Deciding WHICH key to practice next

The purpose of this little app is to make that part of the equation as pain-free as possible, so that you can focus your full attention on the PRACTICE itself.

The idea being that you open this app on your laptop/phone/tablet, practice your exercise in whichever key is shown, and then hit either the Right (random), Up (random major), or Down (random minor) arrow to move onto the next key to practice in. Rinse and repeat as many times as desired to really drill in whatever it is you're working on.

[ Continue Reading.. ]

1
3 comments


--pickups--
function ipickups()

pu={}

add(pu,{
x=flr(rnd(120)),
y=flr(rnd(120)),
act=true
})

rubies=0

end

function upickups()
if pu.act then
if abs(p.x-pu.x)<=4 and abs(p.y-pu.y)<=4 then
rubies+=1
sfx(1)
pu.act=false
end
end
end

function dpickups()

for p in all(pu) do
if pu.act then
spr(3,pu.x,pu.y)
end
end

camera()
print("rubies:"..rubies,10,10,10)
end

1 comment


Cart #yohuhugeka-2 | 2026-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

objective

In "blob jump" you are a blob that can jump, you need to get the coin in every level while avoiding the spikes

lessons learned

Okey so I wanted to practice a few things but not create a ton of levels... this are just two levels, but I got to

  • Practice platforms collisions
  • Gravity and more advanced movement

I got a ton of inspiration for achieving this things from:

[ Continue Reading.. ]

0 comments


Cooking up some mad wizardry on this.

3D + subscore() multiplayer is gonna go HARD! Wish me luck!

2
0 comments


Cart #dreamdroid-1 | 2026-07-10 | Code ▽ | Embed ▽ | No License


Credits: holzi

0 comments


Cart #zombiesandwichrocket-0 | 2026-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #mortaltales-0 | 2026-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #dancetotheinfinity-0 | 2026-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #gnomitor-1 | 2026-07-07 | Code ▽ | Embed ▽ | No License

0 comments


Cart #hofimijetu-0 | 2026-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #eor_idlezod-6 | 2026-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

an idle game where you download idle games, featuring zodlex's vtuber since this is technically an art attack though i'm really stretching it here

mouse controls

tab through 8 bit steam to see the store page and your downloads page
minimize steam to see your desktop and upgrades

pico 8's integers are only 16 bit and i did very little to mitigate integer overflow. when you start to see upgrade costs in the negative, i think thats just when you consider the game won

edit:fixed a bug with the download all button working even when it wasn't drawn. this fix isn't in the file on artfight but i assume no one's actually going to run that file and this post will be the only way this game is played

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It was late last night and I guess I just out of nowhere thought about having a physical PICO-8 and/or Picotron manual to flip through while programming.
Honestly sounds like an interesting idea to me, I'd love to see it happen. I might actually mess around with formatting the doc page in some way and do some sort of test print, just so I can have something irl to work with....

1
1 comment




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